Player Matchup

Gilgamesh
Gilgamesh
isnab
Gilgamesh
Level 15
God Stats
34W - 8L
1,212 SR
Queue Stats
106W - 43L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
jukerthefragger
Cthulhu
Level 64
God Stats
3W - 4L
1,669 SR
Queue Stats
174W - 98L
1,593 Elo+
Party 1
Nike
Nike
nimbusthefragger
Nike
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 22L
1,559 Elo+
Party 1
Team Averages
Level 34
1,461 SR
1,551 Elo+

VS

Team Averages
Level 35
1,542 SR
1,243 Elo+
Danzaburou
Danzaburou
NaD__Gadakh
Danzaburou
Level 85
God Stats
4W - 6L
1,361 SR
Queue Stats
24W - 41L
1,344 Elo+
Party 2
Pele
Pele
PlatMegas
Pele
Level 15
God Stats
0W - 1L
1,557 SR
Queue Stats
1W - 7L
1,142 Elo+
Party 2
Chang'e
Chang'e
aatleon
Chang'e
Level 6
God Stats
8W - 7L
1,707 SR
Queue Stats
27W - 30L
1,243 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
isnab
Gilgamesh
15
9 / 4 / 10
12,314
724
8,379
11,180
5,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

15
7 / 3 / 19
12,434
731
17,321
20,219
12,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
13 / 0 / 12
13,322
784
16,312
14,888
15,746
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NaD__Gadakh
Danzaburou
14
1 / 11 / 3
10,743
632
7,860
16,746
5,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
11
2 / 14 / 2
10,321
607
6,471
19,759
6,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
aatleon
Chang'e
14
2 / 4 / 4
10,650
626
8,253
13,795
6,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
14
29
Kills
5
7
Deaths
29
41
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
NaD__Gadakh
Danzaburou
1
11
3
0.23
L
Pele
2
14
2
0.21
L
Chang'e
aatleon
Chang'e
2
4
4
1
W
Gilgamesh
isnab
Gilgamesh
9
4
10
3.5
W
7
3
19
5.5
W
13
0
12
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,012
Damage
22,584
46,287
Taken
50,300
34,435
Mitigated
18,639
13,176
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
NaD__Gadakh
Danzaburou
7,860
2,766
0
2,516
16,746
5,590
866
5,910
10,461
0
39,562
L
Pele
6,471
1,557
0
1,038
19,759
6,648
540
6,707
12,877
0
22,447
L
Chang'e
aatleon
Chang'e
8,253
747
2,131
3,527
13,795
6,401
198
3,974
9,565
33,052
0
W
Gilgamesh
isnab
Gilgamesh
8,379
1,804
0
963
11,180
5,960
765
2,400
7,780
0
32,423
W
17,321
177
2,008
5,386
20,219
12,729
673
2,126
17,869
63,643
0
W
16,312
2,040
474
4,345
14,888
15,746
1,396
3,849
10,729
0
58,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,070
Gold Earned
31,714
188
Minions Killed
132
0
Camps Cleared
0
947,278
Distance Traveled
781,123
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,743
632
60
4
0
253,778
8
L
Pele
10,321
607
21
1
0
243,043
0
L
Chang'e
10,650
626
51
3
0
284,302
0
W
Gilgamesh
12,314
724
30
2
0
298,583
8
W
Cthulhu
12,434
731
86
5
0
295,339
2
W
Nike
13,322
784
72
4
0
353,356
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role