Player Matchup

Camazotz
Camazotz
BuckedSquid7696
Camazotz
Level 18
God Stats
0W - 1L
1,638 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ares
Ares
GF_Deathwings
Ares
Level 28
God Stats
15W - 8L
1,500 SR
Queue Stats
191W - 219L
1,440 Elo+
Solo
Danzaburou
Danzaburou
Jojobearius
Danzaburou
Level 27
God Stats
12W - 17L
1,506 SR
Queue Stats
44W - 42L
1,615 Elo+
Solo
Merlin
Merlin
SlashK
Merlin
Level 20
God Stats
8W - 6L
1,453 SR
Queue Stats
111W - 53L
1,722 Elo+
Solo
Bellona
Bellona
m1nisteri0
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 18L
1,373 Elo+
Solo
Team Averages
Level 19
1,519 SR
1,530 Elo+

VS

Team Averages
Level 20
1,594 SR
1,474 Elo+
Set
Set
CristianArcoZ
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,460 Elo+
Party 1
Bellona
Bellona
DoYouKnowCandice
Bellona
Level 14
God Stats
22W - 2L
1,982 SR
Queue Stats
40W - 8L
1,830 Elo+
Solo
Rama
Rama
Faded7325
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,283 Elo+
Solo
Hera
Hera
LORDxAESIR
Hera
Level 68
God Stats
10W - 9L
1,488 SR
Queue Stats
170W - 147L
1,510 Elo+
Party 1
Ymir
Ymir
spectreop12
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
12
3 / 2 / 3
7,334
524
4,885
11,150
3,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 3 / 5
7,369
526
4,653
10,291
5,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
Jojobearius
Danzaburou
11
0 / 5 / 6
6,760
483
4,164
10,054
3,897
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
SlashK
Merlin
16
10 / 2 / 1
9,804
700
8,635
6,006
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
m1nisteri0
Bellona
12
0 / 5 / 0
6,726
480
3,835
10,820
8,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,650
404
1,130
7,020
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
8 / 1 / 2
9,640
689
13,737
12,649
9,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
14
6 / 2 / 3
8,067
576
9,916
9,965
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 6 / 1
7,424
530
2,841
7,754
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 4 / 4
6,020
430
2,323
8,820
4,391
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
29
14
Kills
17
17
Deaths
15
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Camazotz
3
2
3
2.25
W
0
2
2
0.5
W
8
1
2
9
W
Rama
6
2
3
3.75
L
1
3
5
1.17
L
Danzaburou
Jojobearius
Danzaburou
0
5
6
0.6
W
2
6
1
0.42
L
Merlin
SlashK
Merlin
10
2
1
5.25
L
Bellona
m1nisteri0
Bellona
0
5
0
0
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,172
Damage
29,947
48,321
Taken
46,208
24,230
Mitigated
20,908
15,214
Healing
15,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
4,885
1,225
0
6,847
11,150
3,661
0
1,588
9,500
0
48,662
W
1,130
306
0
1,540
7,020
2,067
0
342
6,672
0
19,346
W
13,737
8,447
0
6,035
12,649
9,007
669
2,224
10,273
0
65,456
W
Rama
9,916
7,374
0
5,877
9,965
2,961
803
3,523
6,296
0
65,950
L
4,653
219
0
250
10,291
5,694
0
1,352
8,931
17,062
0
L
Danzaburou
Jojobearius
Danzaburou
4,164
2,079
0
3,113
10,054
3,897
369
683
9,371
0
35,143
W
2,841
1,390
0
475
7,754
2,482
0
3,308
4,314
38,086
0
L
Merlin
SlashK
Merlin
8,635
603
0
1,540
6,006
2,352
0
798
5,134
61,431
0
L
Bellona
m1nisteri0
Bellona
3,835
1,007
0
3,464
10,820
8,626
0
577
10,221
0
36,502
W
2,323
433
0
1,392
8,820
4,391
35
3,384
5,365
9,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,993
Gold Earned
36,801
382
Minions Killed
406
0
Camps Cleared
0
1,301,892
Distance Traveled
1,254,273
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,334
524
85
6
0
275,882
2
W
Set
5,650
404
30
2
0
221,015
1
W
Bellona
9,640
689
139
10
0
298,701
2
W
Rama
8,067
576
125
9
0
230,115
5
L
Ares
7,369
526
25
2
0
285,308
0
L
Danzaburou
6,760
483
67
5
0
224,900
3
W
Hera
7,424
530
102
7
0
236,486
4
L
Merlin
9,804
700
128
9
0
263,562
5
L
Bellona
6,726
480
77
6
0
252,240
1
W
Ymir
6,020
430
10
1
0
267,956
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role