Player Matchup

Jing Wei
Jing Wei
AllahOfOreos
Jing Wei
Level 145
God Stats
8W - 3L
1,922 SR
Queue Stats
313W - 209L
1,700 Elo+
Party 2
Nemesis
Nemesis
AmarokRush
Nemesis
Level 15
God Stats
14W - 4L
1,619 SR
Queue Stats
22W - 13L
1,550 Elo+
Party 2
Chaac
Chaac
Devinito
Chaac
Level 65
God Stats
24W - 14L
1,651 SR
Queue Stats
246W - 185L
1,571 Elo+
Party 2
Hera
Hera
JaneWolfMore
Hera
Level 32
God Stats
4W - 2L
1,264 SR
Queue Stats
34W - 36L
1,330 Elo+
Solo
Tiamat
Tiamat
imsdog
Tiamat
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,547 Elo+
Solo
Team Averages
Level 61
1,591 SR
1,540 Elo+

VS

Team Averages
Level 42
1,628 SR
1,481 Elo+
Set
Set
Colonelcrunch22
Set
Level 37
God Stats
5W - 4L
1,861 SR
Queue Stats
69W - 53L
1,511 Elo+
Party 1
Ravana
Ravana
Joeman999
Ravana
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 126L
1,353 Elo+
Solo
Apollo
Apollo
LtPickelman69
Apollo
Level 57
God Stats
1W - 3L
1,479 SR
Queue Stats
32W - 27L
1,471 Elo+
Party 1
Tiamat
Tiamat
Skittles5301
Tiamat
Level 64
God Stats
0W - 1L
1,808 SR
Queue Stats
125W - 78L
1,616 Elo+
Party 1
Kuzenbo
Kuzenbo
youngreaper222
Kuzenbo
Level 13
God Stats
5W - 10L
1,492 SR
Queue Stats
62W - 63L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AllahOfOreos
Jing Wei
19
10 / 2 / 10
12,793
609
24,064
19,911
7,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
AmarokRush
Nemesis
17
5 / 3 / 7
10,577
504
8,550
12,550
6,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
Devinito
Chaac
18
6 / 1 / 7
11,356
541
16,363
16,077
14,529
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 7 / 4
9,629
459
5,595
9,989
2,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
imsdog
Tiamat
18
9 / 5 / 8
11,892
566
15,681
13,191
8,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 8 / 4
10,487
499
12,125
15,524
7,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Joeman999
Ravana
14
0 / 5 / 2
8,678
413
3,634
16,153
8,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
4 / 7 / 5
9,216
439
16,579
21,900
6,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
15
7 / 5 / 1
10,326
492
14,090
15,562
9,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 11 / 6
7,396
352
3,602
19,601
15,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
36
35
Kills
18
18
Deaths
36
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
AllahOfOreos
Jing Wei
10
2
10
7.5
W
Nemesis
AmarokRush
Nemesis
5
3
7
2.83
L
7
8
4
1.13
W
Chaac
Devinito
Chaac
6
1
7
9.5
W
5
7
4
1
L
Ravana
Joeman999
Ravana
0
5
2
0.2
L
4
7
5
0.93
L
Tiamat
7
5
1
1.5
W
Tiamat
imsdog
Tiamat
9
5
8
2.6
L
0
11
6
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,253
Damage
50,030
71,718
Taken
88,740
38,515
Mitigated
47,172
19,441
Healing
16,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
AllahOfOreos
Jing Wei
24,064
18,483
0
7,389
19,911
7,134
5,452
4,398
15,395
0
102,788
W
Nemesis
AmarokRush
Nemesis
8,550
3,705
0
1,152
12,550
6,182
1,479
2,164
10,328
0
73,676
L
12,125
5,544
0
1,656
15,524
7,403
2,666
3,336
11,982
0
58,680
W
Chaac
Devinito
Chaac
16,363
1,518
0
7,168
16,077
14,529
1,485
3,621
12,378
50
73,966
W
5,595
2,300
0
767
9,989
2,591
63
1,744
8,203
20,143
0
L
Ravana
Joeman999
Ravana
3,634
458
0
3,641
16,153
8,450
121
889
15,244
0
43,567
L
16,579
10,690
0
6,300
21,900
6,697
1,876
8,546
13,052
0
55,778
L
Tiamat
14,090
1,839
0
2,586
15,562
9,466
94
5,520
9,642
56,883
0
W
Tiamat
imsdog
Tiamat
15,681
1,314
0
2,965
13,191
8,079
1,617
5,116
7,722
59,066
0
L
3,602
748
393
1,785
19,601
15,156
87
1,916
17,517
15,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,247
Gold Earned
46,103
559
Minions Killed
440
0
Camps Cleared
0
1,901,569
Distance Traveled
1,792,068
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,793
609
163
8
0
400,418
7
W
Nemesis
10,577
504
125
6
0
447,936
0
L
Set
10,487
499
111
5
0
362,200
0
W
Chaac
11,356
541
119
6
0
423,372
7
W
Hera
9,629
459
35
2
0
247,677
1
L
Ravana
8,678
413
99
5
0
369,675
5
L
Apollo
9,216
439
96
5
0
355,476
0
L
Tiamat
10,326
492
112
5
0
359,871
0
W
Tiamat
11,892
566
117
6
0
382,166
3
L
Kuzenbo
7,396
352
22
1
0
344,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role