Player Matchup

Hercules
Hercules
FuruitPunchNinja
Hercules
Level 116
God Stats
7W - 5L
1,692 SR
Queue Stats
52W - 26L
1,712 Elo+
Party 1
Medusa
Medusa
Goaliegamer1
Medusa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 10L
1,754 Elo+
Party 1
Fenrir
Fenrir
TheCensei
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
TreyWayIII
Ra
Level 18
God Stats
4W - 0L
1,903 SR
Queue Stats
8W - 3L
1,899 Elo+
Party 1
Ne Zha
Ne Zha
bgblue
Ne Zha
Level 124
God Stats
5W - 2L
1,840 SR
Queue Stats
19W - 10L
1,762 Elo+
Party 1
Team Averages
Level 98
1,687 SR
1,725 Elo+

VS

Team Averages
Level 111
1,682 SR
1,535 Elo+
Athena
Athena
 
Athena
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BazketbalI
Chaac
Level 41
God Stats
1W - 2L
1,875 SR
Queue Stats
29W - 27L
1,553 Elo+
Solo
Danzaburou
Danzaburou
Inmisericors
Danzaburou
Level 158
God Stats
72W - 58L
1,606 SR
Queue Stats
180W - 132L
1,545 Elo+
Party 2
Tiamat
Tiamat
ItsTheSlowtrain
Tiamat
Level 89
God Stats
1W - 3L
1,885 SR
Queue Stats
60W - 58L
1,558 Elo+
Party 2
Ravana
Ravana
Ki11aKl0wN13
Ravana
Level 149
God Stats
25W - 31L
1,544 SR
Queue Stats
244W - 215L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 15
11,251
1,023
14,711
12,641
9,514
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
17
4 / 3 / 12
10,343
940
13,149
11,467
4,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
TheCensei
Fenrir
17
8 / 2 / 11
11,461
1,042
9,942
10,279
8,001
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 3 / 12
8,341
758
4,394
5,396
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
bgblue
Ne Zha
16
5 / 4 / 15
9,694
881
10,709
11,738
4,904
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
0 / 6 / 5
7,559
687
3,773
16,968
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
17
7 / 3 / 3
10,224
929
18,119
13,206
12,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Inmisericors
Danzaburou
15
1 / 6 / 2
7,996
727
5,384
10,595
4,370
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 5 / 4
7,474
679
3,836
9,391
4,188
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
14
5 / 5 / 1
9,114
829
7,716
10,158
6,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
28
25
Kills
13
13
Deaths
25
65
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
6
5
0.42
L
Chaac
7
3
3
2.83
W
7
1
15
14.5
W
Medusa
4
3
12
3.33
L
Danzaburou
Inmisericors
Danzaburou
1
6
2
0.33
L
0
5
4
0.4
L
Ravana
5
5
1
1.1
W
Fenrir
TheCensei
Fenrir
8
2
11
6.75
W
1
3
12
2.33
W
Ne Zha
bgblue
Ne Zha
5
4
15
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,905
Damage
38,828
51,521
Taken
60,318
29,496
Mitigated
39,855
12,555
Healing
7,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
3,773
719
0
550
16,968
12,600
0
883
16,059
8,033
0
L
Chaac
18,119
2,773
0
3,207
13,206
12,556
0
2,198
10,850
0
43,675
W
14,711
5,664
0
4,470
12,641
9,514
69
1,752
10,869
0
24,954
W
Medusa
13,149
5,855
0
2,653
11,467
4,762
1,753
1,483
9,932
0
49,632
L
Danzaburou
Inmisericors
Danzaburou
5,384
1,929
0
1,115
10,595
4,370
0
811
9,640
0
32,571
L
3,836
643
0
1,246
9,391
4,188
80
1,234
8,023
19,049
0
L
Ravana
7,716
1,453
0
1,317
10,158
6,141
0
568
9,581
0
23,112
W
Fenrir
TheCensei
Fenrir
9,942
2,906
0
1,316
10,279
8,001
79
2,074
8,155
5,459
24,088
W
4,394
271
768
1,118
5,396
2,315
0
791
4,605
20,148
0
W
Ne Zha
bgblue
Ne Zha
10,709
3,376
0
2,230
11,738
4,904
423
1,853
9,839
0
31,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,090
Gold Earned
42,367
308
Minions Killed
257
10
Camps Cleared
5
1,089,706
Distance Traveled
988,491
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,559
687
10
1
1
202,584
2
L
Chaac
10,224
929
80
7
2
225,391
2
W
Hercules
11,251
1,023
36
3
0
228,785
5
W
Medusa
10,343
940
115
10
3
204,829
2
L
Danzaburou
7,996
727
82
7
1
186,345
0
L
Tiamat
7,474
679
44
4
1
190,082
1
L
Ravana
9,114
829
41
4
0
184,089
5
W
Fenrir
11,461
1,042
48
4
4
237,389
1
W
Ra
8,341
758
55
5
0
205,876
0
W
Ne Zha
9,694
881
54
5
3
212,827
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role