Player Matchup

Merlin
Merlin
Copeslayer
Merlin
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 79L
1,458 Elo+
Party 2
Bacchus
Bacchus
MAV416
Bacchus
Level 39
God Stats
4W - 7L
1,500 SR
Queue Stats
381W - 353L
1,478 Elo+
Solo
Danzaburou
Danzaburou
Tmoney102
Danzaburou
Level 41
God Stats
5W - 2L
1,762 SR
Queue Stats
123W - 132L
1,463 Elo+
Party 2
Jormungandr
Jormungandr
fatgod12
Jormungandr
Level 47
God Stats
6W - 6L
1,559 SR
Queue Stats
75W - 88L
1,526 Elo+
Solo
Nemesis
Nemesis
shooterMgavin94
Nemesis
Level 40
God Stats
0W - 2L
1,387 SR
Queue Stats
14W - 23L
1,363 Elo+
Solo
Team Averages
Level 53
1,542 SR
1,458 Elo+

VS

Team Averages
Level 72
1,502 SR
1,446 Elo+
Ne Zha
Ne Zha
Brochacho402
Ne Zha
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 137L
1,387 Elo+
Party 1
Da Ji
Da Ji
Ishida Ken
Da Ji
Level 46
God Stats
40W - 36L
1,257 SR
Queue Stats
553W - 523L
1,449 Elo+
Solo
Xing Tian
Xing Tian
SSumbreon
Xing Tian
Level 101
God Stats
7W - 7L
1,687 SR
Queue Stats
220W - 191L
1,517 Elo+
Party 1
Tiamat
Tiamat
The_Alpha_Simp
Tiamat
Level 86
God Stats
7W - 6L
1,568 SR
Queue Stats
115W - 126L
1,402 Elo+
Party 1
Hou Yi
Hou Yi
iHaveNATtype3
Hou Yi
Level 40
God Stats
1W - 5L
1,500 SR
Queue Stats
85W - 95L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Copeslayer
Merlin
13
2 / 4 / 1
7,931
529
5,752
8,710
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
MAV416
Bacchus
1
0 / 0 / 0
2,949
197
0
0
0
Danzaburou
Tmoney102
Danzaburou
16
8 / 2 / 1
10,059
671
12,663
11,818
4,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
fatgod12
Jormungandr
13
1 / 3 / 0
7,510
501
6,046
11,234
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 6 / 3
6,716
448
4,728
11,877
4,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
3 / 1 / 7
9,432
629
10,158
12,181
5,091
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
14
7 / 1 / 4
9,198
613
6,583
9,258
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
SSumbreon
Xing Tian
14
4 / 2 / 6
9,183
612
5,862
12,347
6,685
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 4 / 3
8,201
547
5,160
10,505
5,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 1
7,580
505
2,293
8,921
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
11
Kills
15
15
Deaths
11
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
3
1
7
6.5
L
Merlin
Copeslayer
Merlin
2
4
1
0.63
W
Da Ji
7
1
4
9
L
Bacchus
MAV416
Bacchus
0
0
0
0
W
Xing Tian
SSumbreon
Xing Tian
4
2
6
3.5
W
1
4
3
0.63
L
Danzaburou
Tmoney102
Danzaburou
8
2
1
4.25
L
Jormungandr
fatgod12
Jormungandr
1
3
0
0.33
W
0
3
1
0.17
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,189
Damage
30,056
43,639
Taken
53,212
21,451
Mitigated
23,896
11,468
Healing
14,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
10,158
4,638
0
5,124
12,181
5,091
0
4,008
7,855
0
58,358
L
Merlin
Copeslayer
Merlin
5,752
670
0
1,967
8,710
3,122
0
4,345
4,365
42,938
0
W
Da Ji
6,583
1,705
0
2,146
9,258
3,421
0
1,238
7,848
0
49,886
L
Bacchus
MAV416
Bacchus
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
SSumbreon
Xing Tian
5,862
668
0
1,694
12,347
6,685
175
2,025
10,067
30,347
0
W
5,160
1,211
0
3,702
10,505
5,816
335
3,086
7,019
45,432
0
L
Danzaburou
Tmoney102
Danzaburou
12,663
6,157
0
4,054
11,818
4,758
748
3,241
8,577
0
72,081
L
Jormungandr
fatgod12
Jormungandr
6,046
1,872
0
3,293
11,234
9,184
0
590
10,644
44,608
0
W
2,293
884
0
2,094
8,921
2,883
1,314
256
8,625
0
41,288
L
4,728
1,911
0
2,154
11,877
4,387
0
2,846
9,031
0
36,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,165
Gold Earned
43,594
398
Minions Killed
462
0
Camps Cleared
0
1,099,609
Distance Traveled
1,451,873
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,432
629
128
9
0
321,041
2
L
Merlin
7,931
529
106
7
0
257,958
0
W
Da Ji
9,198
613
92
6
0
326,534
2
L
Bacchus
2,949
197
0
0
0
0
0
W
Xing Tian
9,183
612
39
3
0
280,051
4
W
Tiamat
8,201
547
109
7
0
279,263
1
L
Danzaburou
10,059
671
126
8
0
299,539
0
L
Jormungandr
7,510
501
102
7
0
264,071
7
W
Hou Yi
7,580
505
94
6
0
244,984
2
L
Nemesis
6,716
448
64
4
0
278,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role