Player Matchup

Izanami
Izanami
Gold IV
DGamesS
Izanami
Gold IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ganesha
Ganesha
Gold IV
SteveHype
Ganesha
Gold IV
Level 155
God Stats
6W - 10L
1,441 SR
Queue Stats
67W - 70L
1,500 MMR
Solo
Scylla
Scylla
Gold III
hatakedavid007
Scylla
Gold III
Level 160
God Stats
5W - 8L
1,538 SR
Queue Stats
144W - 137L
1,502 MMR
Party 2
Tyr
Tyr
Gold II
iSkatch
Tyr
Gold II
Level 146
God Stats
10W - 9L
1,496 SR
Queue Stats
88W - 89L
1,470 MMR
Solo
Camazotz
Camazotz
Silver I
relaxxxxxx98
Camazotz
Silver I
Level 80
God Stats
0W - 1L
1,572 SR
Queue Stats
52W - 81L
1,442 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,509 SR
1,483 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,538 SR
1,378 MMR
Chang'e
Chang'e
Gold III
Juanpablom10
Chang'e
Gold III
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
566W - 578L
1,366 MMR
Solo
Bacchus
Bacchus
Platinum V
Kolzar
Bacchus
Platinum V
Level 159
God Stats
13W - 12L
1,542 SR
Queue Stats
653W - 651L
1,590 MMR
Party 1
King Arthur
King Arthur
Gold III
McMuffinn
King Arthur
Gold III
Level 122
God Stats
17W - 21L
1,482 SR
Queue Stats
181W - 174L
1,568 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold IV
UgotRice
Ah Muzen Cab
Gold IV
Level 124
God Stats
79W - 71L
1,648 SR
Queue Stats
564W - 579L
1,120 MMR
Solo
Thor
Thor
Gold V
srchen
Thor
Gold V
Level 148
God Stats
796W - 832L
1,516 SR
Queue Stats
907W - 927L
1,245 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DGamesS
Izanami
20
6 / 7 / 1
16,421
608
19,020
22,993
9,245
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
SteveHype
Ganesha
13
0 / 7 / 1
9,986
370
9,746
23,056
21,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
1 / 6 / 2
12,759
473
7,729
15,659
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tyr
17
1 / 8 / 1
11,956
443
10,679
29,698
29,846
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Camazotz
relaxxxxxx98
Camazotz
15
1 / 6 / 2
10,372
384
4,118
19,169
6,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
TsukuyomiTiamatAnhurGuan YuJanus

VS

Bans
AthenaNemesisApolloSetDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Juanpablom10
Chang'e
20
7 / 2 / 13
14,676
544
19,027
20,533
10,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Kolzar
Bacchus
20
7 / 0 / 17
15,109
560
14,415
16,986
27,128
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

King Arthur
McMuffinn
King Arthur
20
7 / 1 / 11
15,034
557
20,973
29,590
30,862
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ah Muzen Cab
UgotRice
Ah Muzen Cab
20
3 / 4 / 10
14,793
548
14,003
24,055
11,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thor
srchen
Thor
20
10 / 2 / 9
15,103
559
20,507
19,589
10,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
94
9
Kills
34
34
Deaths
9
7
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Izanami
DGamesS
Izanami
6
7
1
0.93
W
Chang'e
Juanpablom10
Chang'e
7
2
13
6.75
W
Bacchus
Kolzar
Bacchus
7
0
17
15.5
W
King Arthur
McMuffinn
King Arthur
7
1
11
12.5
L
Ganesha
SteveHype
Ganesha
0
7
1
0.07
W
Ah Muzen Cab
UgotRice
Ah Muzen Cab
3
4
10
2
L
1
6
2
0.33
L
Tyr
1
8
1
0.19
L
Camazotz
relaxxxxxx98
Camazotz
1
6
2
0.33
W
Thor
srchen
Thor
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,292
Damage
88,925
110,575
Taken
110,753
72,358
Mitigated
91,543
25,363
Healing
43,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DGamesS
Izanami
19,020
13,733
0
6,182
22,993
9,245
3,034
6,032
16,807
0
136,622
W
Chang'e
Juanpablom10
Chang'e
19,027
1,265
5,237
11,419
20,533
10,894
2,189
4,176
16,199
118,137
0
W
Bacchus
Kolzar
Bacchus
14,415
1,664
0
3,451
16,986
27,128
1,025
2,725
14,209
37,901
0
W
King Arthur
McMuffinn
King Arthur
20,973
2,897
0
13,311
29,590
30,862
739
5,448
24,046
0
115,224
L
Ganesha
SteveHype
Ganesha
9,746
378
0
1,736
23,056
21,181
0
8,000
14,792
41,356
0
W
Ah Muzen Cab
UgotRice
Ah Muzen Cab
14,003
5,419
0
6,872
24,055
11,673
6,738
2,863
21,156
0
133,403
L
7,729
860
0
1,882
15,659
5,226
0
6,605
8,804
82,295
0
L
Tyr
10,679
1,261
0
8,995
29,698
29,846
0
6,251
23,355
0
76,714
L
Camazotz
relaxxxxxx98
Camazotz
4,118
1,132
0
6,568
19,169
6,860
0
6,254
12,727
0
42,223
W
Thor
srchen
Thor
20,507
5,434
0
3,510
19,589
10,986
3,449
3,348
16,145
0
126,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,494
Gold Earned
74,715
731
Minions Killed
796
0
Camps Cleared
0
2,238,820
Distance Traveled
2,759,637
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
16,421
608
269
10
0
478,866
7
W
Chang'e
14,676
544
181
7
0
507,528
5
W
Bacchus
15,109
560
44
2
0
594,660
10
W
King Arthur
15,034
557
191
7
0
562,108
4
L
Ganesha
9,986
370
25
1
0
437,955
6
W
Ah Muzen Cab
14,793
548
186
7
0
548,201
3
L
Scylla
12,759
473
188
7
0
477,195
15
L
Tyr
11,956
443
157
6
0
448,498
1
L
Camazotz
10,372
384
92
3
0
396,306
1
W
Thor
15,103
559
194
7
0
547,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role