Player Matchup

Kuzenbo
Kuzenbo
Bronze III
Afroswine
Kuzenbo
Bronze III
Level 127
God Stats
0W - 1L
1,497 SR
Queue Stats
24W - 18L
1,580 MMR
Party 4
Agni
Agni
Gold III
Deinus93
Agni
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
JotaJotaPE
Sun Wukong
Gold V
Level 148
God Stats
4W - 4L
1,812 SR
Queue Stats
107W - 96L
1,488 MMR
Party 3
Rama
Rama
Bronze III
PlayerNotFound
Rama
Bronze III
Level 117
God Stats
0W - 2L
1,428 SR
Queue Stats
20W - 14L
1,580 MMR
Party 4
Fenrir
Fenrir
Gold V
Samolarth
Fenrir
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,547 SR
1,530 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,666 SR
1,545 MMR
Kukulkan
Kukulkan
Silver I
BirdLyfe
Kukulkan
Silver I
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,599 MMR
Party 2
Anhur
Anhur
Silver I
Categorizes
Anhur
Silver I
Level 32
God Stats
6W - 3L
1,792 SR
Queue Stats
16W - 8L
1,637 MMR
Party 2
Awilix
Awilix
Gold IV
Chucknado
Awilix
Gold IV
Level 160
God Stats
9W - 7L
1,969 SR
Queue Stats
66W - 57L
1,471 MMR
Party 1
Artio
Artio
Gold I
Daseats96
Artio
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
QTwelve
Sobek
Gold IV
Level 160
God Stats
18W - 9L
1,569 SR
Queue Stats
67W - 53L
1,516 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Afroswine
Kuzenbo
14
1 / 5 / 7
9,651
536
9,341
17,437
18,072
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Agni
14
3 / 8 / 3
9,161
509
10,223
11,695
3,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
JotaJotaPE
Sun Wukong
15
2 / 4 / 0
9,647
536
7,979
21,027
10,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 6 / 3
9,163
509
8,034
13,842
3,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Samolarth
Fenrir
15
1 / 4 / 1
9,033
502
1,638
14,317
6,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Bans
AthenaSetPersephoneGuan YuTiamat

VS

Bans
TsukuyomiKing ArthurJanusTyrNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BirdLyfe
Kukulkan
17
7 / 4 / 6
11,033
613
13,421
10,283
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
6 / 2 / 7
12,347
686
13,123
13,628
4,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
Chucknado
Awilix
17
8 / 1 / 7
10,765
598
13,278
11,671
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artio
Daseats96
Artio
17
1 / 1 / 11
10,240
569
11,465
13,910
12,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sobek
QTwelve
Sobek
15
5 / 0 / 9
10,206
567
6,017
15,527
17,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
67
8
Kills
27
27
Deaths
8
14
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Afroswine
Kuzenbo
1
5
7
0.9
W
Kukulkan
BirdLyfe
Kukulkan
7
4
6
2.5
W
6
2
7
4.75
W
Awilix
Chucknado
Awilix
8
1
7
11.5
W
Artio
Daseats96
Artio
1
1
11
6.5
L
Agni
3
8
3
0.56
L
Sun Wukong
JotaJotaPE
Sun Wukong
2
4
0
0.5
L
1
6
3
0.42
W
Sobek
QTwelve
Sobek
5
0
9
9.5
L
Fenrir
Samolarth
Fenrir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,215
Damage
57,304
78,318
Taken
65,019
42,378
Mitigated
44,007
21,286
Healing
28,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Afroswine
Kuzenbo
9,341
2,786
0
3,634
17,437
18,072
0
8,053
9,315
20,194
0
W
Kukulkan
BirdLyfe
Kukulkan
13,421
1,483
0
1,618
10,283
4,302
86
7,483
2,468
73,734
0
W
13,123
7,721
0
8,207
13,628
4,954
243
2,653
10,963
0
104,764
W
Awilix
Chucknado
Awilix
13,278
4,899
0
4,006
11,671
4,433
0
3,051
8,506
0
75,532
W
Artio
Daseats96
Artio
11,465
1,280
2,085
7,412
13,910
12,661
0
1,017
12,877
56,494
0
L
Agni
10,223
794
0
1,050
11,695
3,788
0
6,665
5,005
51,071
0
L
Sun Wukong
JotaJotaPE
Sun Wukong
7,979
2,043
0
6,851
21,027
10,010
0
10,860
9,479
0
49,572
L
8,034
6,130
0
4,008
13,842
3,893
0
1,308
12,534
0
65,010
W
Sobek
QTwelve
Sobek
6,017
749
0
4,813
15,527
17,657
125
4,764
10,641
26,935
0
L
Fenrir
Samolarth
Fenrir
1,638
481
0
5,743
14,317
6,615
0
3,408
10,909
0
64,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,655
Gold Earned
54,591
509
Minions Killed
561
0
Camps Cleared
0
1,679,903
Distance Traveled
1,881,962
30
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,651
536
22
1
0
373,778
8
W
Kukulkan
11,033
613
142
8
0
359,704
3
W
Anhur
12,347
686
180
10
0
321,435
5
W
Awilix
10,765
598
107
6
0
433,409
5
W
Artio
10,240
569
97
5
0
388,461
4
L
Agni
9,161
509
104
6
0
311,998
5
L
Sun Wukong
9,647
536
127
7
0
344,103
3
L
Rama
9,163
509
128
7
0
305,217
6
W
Sobek
10,206
567
35
2
0
378,953
10
L
Fenrir
9,033
502
128
7
0
344,807
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role