Player Matchup

Tiamat
Tiamat
CHITY-
Tiamat
Level 57
God Stats
2W - 1L
1,601 SR
Queue Stats
71W - 66L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
ChubMackrel
Danzaburou
Level 81
God Stats
34W - 16L
1,670 SR
Queue Stats
176W - 169L
1,473 Elo+
Solo
Osiris
Osiris
FaKe_BreiT
Osiris
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 57L
1,504 Elo+
Party 2
Vamana
Vamana
MarZe-kun
Vamana
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,426 Elo+
Party 2
Ymir
Ymir
TartanAlloyWolf
Ymir
Level 154
God Stats
111W - 90L
1,644 SR
Queue Stats
277W - 287L
1,464 Elo+
Solo
Team Averages
Level 79
1,583 SR
1,467 Elo+

VS

Team Averages
Level 69
1,529 SR
1,418 Elo+
Mulan
Mulan
Its Carnage644
Mulan
Level 65
God Stats
12W - 17L
1,382 SR
Queue Stats
530W - 561L
1,436 Elo+
Solo
Khepri
Khepri
SouthMonster54
Khepri
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
221W - 260L
1,410 Elo+
Solo
Artemis
Artemis
StarTuna622
Artemis
Level 60
God Stats
54W - 42L
1,632 SR
Queue Stats
288W - 259L
1,404 Elo+
Party 1
Chang'e
Chang'e
TonalVivec
Chang'e
Level 87
God Stats
7W - 6L
1,606 SR
Queue Stats
238W - 218L
1,445 Elo+
Solo
Pele
Pele
xXChunkyllamaXx
Pele
Level 67
God Stats
11W - 13L
1,527 SR
Queue Stats
395W - 363L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CHITY-
Tiamat
12
0 / 5 / 6
6,975
465
4,869
8,761
3,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
ChubMackrel
Danzaburou
13
3 / 3 / 7
8,249
550
9,151
10,438
3,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
FaKe_BreiT
Osiris
15
7 / 1 / 6
8,968
598
8,358
10,877
6,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
MarZe-kun
Vamana
12
1 / 4 / 4
7,189
479
3,751
7,925
4,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 1 / 8
8,229
549
8,042
10,565
7,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 0
8,812
587
8,386
10,325
4,727
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 4 / 3
7,082
472
3,856
10,506
5,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Artemis
StarTuna622
Artemis
12
1 / 5 / 3
6,763
451
8,777
10,182
3,313
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
TonalVivec
Chang'e
13
4 / 4 / 2
7,902
527
7,118
10,291
3,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 2 / 4
7,526
502
4,566
9,670
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
26
16
Kills
14
14
Deaths
17
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
CHITY-
Tiamat
0
5
6
0.6
W
Danzaburou
ChubMackrel
Danzaburou
3
3
7
2.17
W
Osiris
FaKe_BreiT
Osiris
7
1
6
10
L
8
2
0
4
W
Vamana
MarZe-kun
Vamana
1
4
4
0.75
L
0
4
3
0.38
L
Artemis
StarTuna622
Artemis
1
5
3
0.5
W
5
1
8
9
L
Chang'e
TonalVivec
Chang'e
4
4
2
1.25
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,171
Damage
32,703
48,566
Taken
50,974
25,308
Mitigated
22,260
13,446
Healing
16,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
CHITY-
Tiamat
4,869
231
0
1,591
8,761
3,971
0
3,611
4,939
35,377
0
W
Danzaburou
ChubMackrel
Danzaburou
9,151
3,694
0
4,206
10,438
3,471
104
1,817
8,581
0
52,529
W
Osiris
FaKe_BreiT
Osiris
8,358
3,395
0
3,427
10,877
6,503
0
2,665
8,064
0
50,833
L
8,386
1,764
0
3,867
10,325
4,727
178
1,795
8,436
0
43,664
W
Vamana
MarZe-kun
Vamana
3,751
2,193
0
2,516
7,925
4,067
108
208
7,717
0
25,652
L
3,856
235
0
1,943
10,506
5,721
393
2,689
7,801
26,416
0
L
Artemis
StarTuna622
Artemis
8,777
3,826
369
2,681
10,182
3,313
990
1,953
8,217
0
37,259
W
8,042
1,695
0
1,706
10,565
7,296
195
2,177
8,291
32,610
0
L
Chang'e
TonalVivec
Chang'e
7,118
674
353
3,634
10,291
3,667
109
2,550
7,533
42,385
0
L
4,566
1,123
0
4,057
9,670
4,832
0
3,444
6,076
0
44,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,610
Gold Earned
38,085
352
Minions Killed
391
0
Camps Cleared
0
1,380,399
Distance Traveled
1,327,721
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,975
465
69
5
0
244,830
5
W
Danzaburou
8,249
550
81
5
0
249,684
2
W
Osiris
8,968
598
103
7
0
312,736
3
L
Mulan
8,812
587
90
6
0
277,370
4
W
Vamana
7,189
479
49
3
0
313,618
1
L
Khepri
7,082
472
48
3
0
259,797
0
L
Artemis
6,763
451
62
4
0
255,124
2
W
Ymir
8,229
549
50
3
0
259,531
5
L
Chang'e
7,902
527
98
7
0
248,047
0
L
Pele
7,526
502
93
6
0
287,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role