Player Matchup

Baron Samedi
Baron Samedi
MRDA Ounys CZ
Baron Samedi
Level 137
God Stats
2W - 2L
1,752 SR
Queue Stats
11W - 11L
1,575 Elo+
Party 2
Mercury
Mercury
MRDA TRoth
Mercury
Level 116
God Stats
0W - 3L
1,293 SR
Queue Stats
20W - 22L
1,564 Elo+
Party 2
Hou Yi
Hou Yi
SUPERFLUFF11
Hou Yi
Level 60
God Stats
59W - 39L
1,697 SR
Queue Stats
578W - 542L
1,517 Elo+
Party 1
Hercules
Hercules
pajskalle
Hercules
Level 89
God Stats
62W - 73L
1,507 SR
Queue Stats
1,170W - 1,100L
1,557 Elo+
Party 1
Khepri
Khepri
pascalminion
Khepri
Level 86
God Stats
12W - 16L
1,603 SR
Queue Stats
420W - 363L
1,553 Elo+
Party 1
Team Averages
Level 98
1,570 SR
1,553 Elo+

VS

Team Averages
Level 85
1,417 SR
1,518 Elo+
Heimdallr
Heimdallr
Ex den Jager
Heimdallr
Level 86
God Stats
8W - 3L
1,566 SR
Queue Stats
115W - 86L
1,550 Elo+
Solo
Sylvanus
Sylvanus
Kiroduu
Sylvanus
Level 68
God Stats
4W - 7L
1,246 SR
Queue Stats
38W - 46L
1,481 Elo+
Solo
Anhur
Anhur
ZaneyyD
Anhur
Level 60
God Stats
1W - 0L
1,301 SR
Queue Stats
60W - 54L
1,521 Elo+
Solo
Sol
Sol
dirtydee85
Sol
Level 127
God Stats
150W - 103L
1,659 SR
Queue Stats
229W - 215L
1,525 Elo+
Solo
Mercury
Mercury
pokelonardo
Mercury
Level 86
God Stats
2W - 2L
1,315 SR
Queue Stats
319W - 299L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MRDA Ounys CZ
Baron Samedi
10
0 / 3 / 0
5,282
480
4,291
4,791
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mercury
MRDA TRoth
Mercury
8
0 / 4 / 1
5,095
463
1,983
8,428
2,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
8
2 / 4 / 0
5,443
495
5,322
7,307
1,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
pajskalle
Hercules
10
2 / 4 / 0
6,084
553
4,180
10,876
6,182
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
7
0 / 5 / 2
4,866
442
1,643
7,089
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ex den Jager
Heimdallr
12
7 / 1 / 0
6,936
631
5,866
6,618
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Kiroduu
Sylvanus
8
1 / 1 / 7
5,752
523
5,131
5,167
1,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
ZaneyyD
Anhur
12
3 / 0 / 2
7,609
692
3,340
7,508
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 2
6,599
600
6,725
4,964
1,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mercury
pokelonardo
Mercury
11
7 / 1 / 2
6,882
626
5,858
6,331
2,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
20
20
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ex den Jager
Heimdallr
7
1
0
7
W
Sylvanus
Kiroduu
Sylvanus
1
1
7
4.5
L
Baron Samedi
MRDA Ounys CZ
Baron Samedi
0
3
0
0
L
Mercury
MRDA TRoth
Mercury
0
4
1
0.13
L
Hou Yi
2
4
0
0.5
W
Anhur
ZaneyyD
Anhur
3
0
2
4
W
2
1
2
3
L
Hercules
pajskalle
Hercules
2
4
0
0.5
L
Khepri
0
5
2
0.2
W
Mercury
pokelonardo
Mercury
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,419
Damage
26,920
38,491
Taken
30,588
15,268
Mitigated
9,934
13,008
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ex den Jager
Heimdallr
5,866
2,811
0
2,398
6,618
2,277
653
533
6,085
0
39,699
W
Sylvanus
Kiroduu
Sylvanus
5,131
1,297
1,407
1,865
5,167
1,845
341
880
4,275
11,899
0
L
Baron Samedi
MRDA Ounys CZ
Baron Samedi
4,291
206
144
1,559
4,791
1,525
0
695
4,096
27,382
0
L
Mercury
MRDA TRoth
Mercury
1,983
1,058
30
2,448
8,428
2,294
0
839
7,589
0
23,649
L
Hou Yi
5,322
3,179
0
2,203
7,307
1,650
0
1,569
5,738
0
22,034
W
Anhur
ZaneyyD
Anhur
3,340
1,941
0
3,750
7,508
2,473
0
3,241
3,950
0
43,739
W
6,725
2,257
0
2,984
4,964
1,322
1,098
0
4,964
35,601
0
L
Hercules
pajskalle
Hercules
4,180
902
0
5,160
10,876
6,182
0
6,650
4,226
0
26,935
L
Khepri
1,643
176
210
1,254
7,089
3,617
0
2,103
4,986
13,944
0
W
Mercury
pokelonardo
Mercury
5,858
3,107
0
850
6,331
2,017
0
878
5,380
0
37,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,770
Gold Earned
33,778
214
Minions Killed
334
0
Camps Cleared
0
933,452
Distance Traveled
971,331
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,936
631
69
6
0
178,883
1
W
Sylvanus
5,752
523
15
1
0
177,559
4
L
Baron Samedi
5,282
480
60
5
0
178,667
3
L
Mercury
5,095
463
48
4
0
187,133
3
L
Hou Yi
5,443
495
36
3
0
204,591
0
W
Anhur
7,609
692
94
9
0
190,578
4
W
Sol
6,599
600
85
8
0
198,196
1
L
Hercules
6,084
553
53
5
0
195,820
0
L
Khepri
4,866
442
17
2
0
167,241
0
W
Mercury
6,882
626
71
6
0
226,115
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role