Player Matchup

Odin
Odin
Blackshadowjbj
Odin
Level 16
God Stats
6W - 9L
1,544 SR
Queue Stats
26W - 47L
1,358 Elo+
Party 3
Fenrir
Fenrir
MonstyMon
Fenrir
Level 38
God Stats
2W - 3L
1,529 SR
Queue Stats
46W - 87L
1,349 Elo+
Party 3
Cthulhu
Cthulhu
SupportedByEvil
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
WhitetailInc
Ra
Level 28
God Stats
13W - 8L
1,744 SR
Queue Stats
261W - 225L
1,552 Elo+
Party 1
Rama
Rama
rextick
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 65
1,563 SR
1,452 Elo+

VS

Team Averages
Level 88
1,529 SR
1,558 Elo+
Ymir
Ymir
DeadBeats
Ymir
Level 32
God Stats
3W - 6L
1,544 SR
Queue Stats
219W - 224L
1,586 Elo+
Solo
Agni
Agni
RexzTroop
Agni
Level 160
God Stats
25W - 9L
1,620 SR
Queue Stats
688W - 339L
1,659 Elo+
Party 2
Hachiman
Hachiman
TheGodDearie
Hachiman
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
etihs
Bakasura
Level 158
God Stats
1W - 2L
1,440 SR
Queue Stats
222W - 185L
1,562 Elo+
Party 2
Cu Chulainn
Cu Chulainn
willsparx01
Cu Chulainn
Level 44
God Stats
7W - 6L
1,543 SR
Queue Stats
41W - 47L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,479
405
3,118
7,927
5,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
MonstyMon
Fenrir
13
1 / 1 / 0
7,957
497
2,544
8,151
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

10
2 / 4 / 1
6,884
430
6,752
11,656
4,288
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 9 / 0
7,398
462
5,825
11,220
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rama
rextick
Rama
13
0 / 3 / 2
8,149
509
4,345
11,619
3,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 2 / 6
8,875
555
2,989
10,257
5,865
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Agni
17
6 / 1 / 6
10,194
637
10,872
6,243
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
TheGodDearie
Hachiman
16
2 / 0 / 2
10,026
627
8,496
11,832
4,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
etihs
Bakasura
15
10 / 1 / 3
9,611
601
4,572
10,148
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
willsparx01
Cu Chulainn
15
2 / 0 / 1
9,023
564
9,074
11,477
8,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
20
20
Deaths
4
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Ymir
0
2
6
1.5
L
Fenrir
MonstyMon
Fenrir
1
1
0
1
W
Agni
6
1
6
9
L
2
4
1
0.63
W
Hachiman
TheGodDearie
Hachiman
2
0
2
3
L
1
9
0
0.11
W
Bakasura
etihs
Bakasura
10
1
3
11.5
L
Rama
rextick
Rama
0
3
2
0.33
W
Cu Chulainn
willsparx01
Cu Chulainn
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,584
Damage
36,003
50,573
Taken
49,957
20,246
Mitigated
24,826
11,217
Healing
20,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,118
1,164
0
1,860
7,927
5,434
0
581
6,926
0
23,065
W
Ymir
2,989
318
0
3,683
10,257
5,865
40
4,430
5,713
28,912
0
L
Fenrir
MonstyMon
Fenrir
2,544
174
0
569
8,151
3,420
0
1,329
6,672
0
47,736
W
Agni
10,872
1,766
0
1,521
6,243
2,371
164
1,638
4,543
83,148
0
L
6,752
659
229
1,492
11,656
4,288
0
5,982
5,361
22,773
0
W
Hachiman
TheGodDearie
Hachiman
8,496
5,396
0
7,424
11,832
4,189
0
1,328
10,504
0
87,679
L
5,825
653
0
1,917
11,220
3,619
0
6,028
4,646
50,543
0
W
Bakasura
etihs
Bakasura
4,572
3,236
0
2,816
10,148
4,138
210
2,904
7,063
0
33,024
L
Rama
rextick
Rama
4,345
3,731
0
5,150
11,619
3,485
0
1,034
10,585
0
53,165
W
Cu Chulainn
willsparx01
Cu Chulainn
9,074
2,105
0
5,297
11,477
8,263
42
1,947
9,107
6,673
51,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
47,729
396
Minions Killed
538
0
Camps Cleared
0
1,515,349
Distance Traveled
1,618,249
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,479
405
52
3
0
297,828
2
W
Ymir
8,875
555
56
4
0
335,386
6
L
Fenrir
7,957
497
96
6
0
346,131
4
W
Agni
10,194
637
155
10
0
328,637
1
L
Cthulhu
6,884
430
36
2
0
335,417
9
W
Hachiman
10,026
627
143
9
0
267,381
6
L
Ra
7,398
462
89
6
0
286,634
6
W
Bakasura
9,611
601
79
5
0
369,571
2
L
Rama
8,149
509
123
8
0
249,339
0
W
Cu Chulainn
9,023
564
105
7
0
317,274
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role