Player Matchup

Medusa
Medusa
Fugrer
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
KingArthoros01
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
LordZephyros
Ra
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Stiinaax3
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
Teetoe21
Nemesis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 2
1,500 SR
1,500 Elo+

VS

Team Averages
Level 16
1,345 SR
1,218 Elo+
Sylvanus
Sylvanus
Deskust
Sylvanus
Level 16
God Stats
2W - 4L
1,304 SR
Queue Stats
263W - 255L
1,191 Elo+
Solo
Thor
Thor
Mcdoh1
Thor
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,224 Elo+
Party 1
Izanami
Izanami
NZRTHxDNKLHT
Izanami
Level 13
God Stats
4W - 8L
1,279 SR
Queue Stats
6W - 13L
1,197 Elo+
Solo
Kukulkan
Kukulkan
YukikazeKujo
Kukulkan
Level 18
God Stats
2W - 1L
1,137 SR
Queue Stats
29W - 34L
1,218 Elo+
Party 1
Susano
Susano
mifavanila
Susano
Level 15
God Stats
4W - 3L
1,504 SR
Queue Stats
25W - 21L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fugrer
Medusa
6
0 / 8 / 0
4,369
437
2,276
7,164
2,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
1 / 4 / 0
4,288
429
536
3,260
1,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 7 / 1
4,175
418
914
4,901
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Stiinaax3
Yemoja
5
0 / 6 / 0
4,242
424
1,087
6,151
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Teetoe21
Nemesis
6
1 / 3 / 1
4,615
462
1,613
4,840
1,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deskust
Sylvanus
5
0 / 1 / 0
4,756
476
0
909
311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Thor
Mcdoh1
Thor
10
2 / 1 / 5
6,167
617
2,453
5,078
2,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
NZRTHxDNKLHT
Izanami
11
6 / 1 / 4
6,719
672
3,305
3,864
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
YukikazeKujo
Kukulkan
11
16 / 0 / 4
7,759
776
9,296
5,959
2,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
mifavanila
Susano
11
3 / 0 / 3
6,266
627
2,314
5,504
1,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
27
28
Deaths
3
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Deskust
Sylvanus
0
1
0
0
L
Medusa
Fugrer
Medusa
0
8
0
0
L
1
4
0
0.25
L
0
7
1
0.07
W
Thor
Mcdoh1
Thor
2
1
5
4.5
W
Izanami
NZRTHxDNKLHT
Izanami
6
1
4
8
L
Yemoja
Stiinaax3
Yemoja
0
6
0
0
L
Nemesis
Teetoe21
Nemesis
1
3
1
0.5
W
Kukulkan
YukikazeKujo
Kukulkan
16
0
4
18
W
Susano
mifavanila
Susano
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,426
Damage
17,368
26,316
Taken
21,314
8,563
Mitigated
7,892
1,604
Healing
6,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Deskust
Sylvanus
0
0
0
0
909
311
375
0
909
3,745
0
L
Medusa
Fugrer
Medusa
2,276
1,090
0
0
7,164
2,016
462
2,612
4,359
0
12,631
L
536
434
0
120
3,260
1,741
0
226
2,935
0
7,863
L
914
511
10
165
4,901
1,142
0
1,305
3,488
8,695
0
W
Thor
Mcdoh1
Thor
2,453
361
0
650
5,078
2,325
491
256
4,782
0
20,838
W
Izanami
NZRTHxDNKLHT
Izanami
3,305
2,248
0
1,070
3,864
1,446
778
264
3,550
0
33,187
L
Yemoja
Stiinaax3
Yemoja
1,087
643
192
231
6,151
2,402
0
3,637
2,258
5,363
0
L
Nemesis
Teetoe21
Nemesis
1,613
603
90
796
4,840
1,262
25
990
3,805
0
14,059
W
Kukulkan
YukikazeKujo
Kukulkan
9,296
2,188
0
1,800
5,959
2,133
899
1,131
4,808
32,452
0
W
Susano
mifavanila
Susano
2,314
840
0
3,056
5,504
1,677
0
226
5,264
0
34,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,689
Gold Earned
31,667
90
Minions Killed
257
0
Camps Cleared
0
659,011
Distance Traveled
838,441
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,756
476
8
1
0
43,326
0
L
Medusa
4,369
437
18
2
0
145,584
0
L
Bellona
4,288
429
24
2
0
92,170
0
L
Ra
4,175
418
15
2
0
138,568
2
W
Thor
6,167
617
47
5
0
169,241
0
W
Izanami
6,719
672
72
7
0
196,804
2
L
Yemoja
4,242
424
8
1
0
153,115
2
L
Nemesis
4,615
462
25
3
0
129,574
0
W
Kukulkan
7,759
776
59
6
0
204,098
0
W
Susano
6,266
627
71
7
0
224,972
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role