Player Matchup

Poseidon
Poseidon
DARCLEX
Poseidon
Level 29
God Stats
6W - 4L
1,793 SR
Queue Stats
206W - 269L
1,529 Elo+
Party 1
Chang'e
Chang'e
Kevleter
Chang'e
Level 12
God Stats
5W - 5L
1,597 SR
Queue Stats
20W - 20L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
MagnyMagic
Gilgamesh
Level 20
God Stats
20W - 14L
1,580 SR
Queue Stats
31W - 25L
1,563 Elo+
Solo
Ares
Ares
potetoGamer
Ares
Level 13
God Stats
3W - 1L
1,541 SR
Queue Stats
19W - 18L
1,633 Elo+
Solo
Thor
Thor
Стелок
Thor
Level 26
God Stats
2W - 5L
1,163 SR
Queue Stats
190W - 244L
1,528 Elo+
Party 1
Team Averages
Level 20
1,535 SR
1,543 Elo+

VS

Team Averages
Level 25
1,462 SR
1,543 Elo+
Baron Samedi
Baron Samedi
DückOut
Baron Samedi
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 33L
1,771 Elo+
Solo
Neith
Neith
Nitrixe
Neith
Level 27
God Stats
6W - 4L
1,461 SR
Queue Stats
56W - 46L
1,580 Elo+
Solo
Danzaburou
Danzaburou
Watafack1
Danzaburou
Level 7
God Stats
6W - 4L
1,350 SR
Queue Stats
13W - 15L
1,447 Elo+
Party 2
Terra
Terra
serentiyevil
Terra
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,419 Elo+
Party 2
Yemoja
Yemoja
thelubo1
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 46L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DARCLEX
Poseidon
17
2 / 6 / 5
10,985
915
16,732
15,524
6,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
Kevleter
Chang'e
17
1 / 5 / 6
10,599
883
11,559
13,917
6,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
MagnyMagic
Gilgamesh
17
3 / 5 / 5
11,234
936
21,019
23,239
22,845
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 7
10,897
908
7,045
23,294
30,192
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 6 / 5
11,318
943
9,157
18,232
9,536
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

122

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DückOut
Baron Samedi
18
3 / 5 / 14
11,570
964
24,275
19,351
9,303
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Nitrixe
Neith
18
3 / 3 / 15
11,623
969
15,407
14,176
6,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Danzaburou
Watafack1
Danzaburou
19
11 / 2 / 12
13,639
1,137
26,874
18,277
8,793
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 0 / 15
12,251
1,021
12,532
11,735
12,925
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Yemoja
thelubo1
Yemoja
18
2 / 1 / 16
12,740
1,062
9,768
6,566
6,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
98
11
Kills
26
26
Deaths
11
28
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Poseidon
DARCLEX
Poseidon
2
6
5
0.75
W
Baron Samedi
DückOut
Baron Samedi
3
5
14
2
L
Chang'e
Kevleter
Chang'e
1
5
6
0.8
L
Gilgamesh
MagnyMagic
Gilgamesh
3
5
5
1.1
W
Neith
Nitrixe
Neith
3
3
15
3.5
W
Danzaburou
Watafack1
Danzaburou
11
2
12
8.5
L
1
4
7
1.13
W
7
0
15
14.5
W
Yemoja
thelubo1
Yemoja
2
1
16
10
L
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,512
Damage
88,856
94,206
Taken
70,105
75,541
Mitigated
43,531
13,566
Healing
26,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
DARCLEX
Poseidon
16,732
328
0
814
15,524
6,547
0
6,219
9,305
52,429
0
W
Baron Samedi
DückOut
Baron Samedi
24,275
1,711
4,701
5,653
19,351
9,303
0
8,863
10,159
48,511
0
L
Chang'e
Kevleter
Chang'e
11,559
407
7,811
3,908
13,917
6,421
0
5,960
7,957
32,180
0
L
Gilgamesh
MagnyMagic
Gilgamesh
21,019
3,457
0
248
23,239
22,845
0
12,661
10,578
0
41,621
W
Neith
Nitrixe
Neith
15,407
9,064
0
1,516
14,176
6,033
0
7,053
6,875
0
36,397
W
Danzaburou
Watafack1
Danzaburou
26,874
13,784
0
3,332
18,277
8,793
0
9,571
8,501
0
44,515
L
7,045
276
320
446
23,294
30,192
0
13,116
10,178
16,894
0
W
12,532
1,051
4,228
1,752
11,735
12,925
0
5,663
5,880
17,532
0
W
Yemoja
thelubo1
Yemoja
9,768
1,413
3,503
1,466
6,566
6,477
0
3,067
3,354
34,525
0
L
9,157
549
0
19
18,232
9,536
0
8,619
9,613
0
22,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,033
Gold Earned
61,823
231
Minions Killed
209
3
Camps Cleared
5
1,152,478
Distance Traveled
1,134,332
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,985
915
79
7
0
238,172
0
W
Baron Samedi
11,570
964
66
6
3
214,721
2
L
Chang'e
10,599
883
77
6
1
247,184
0
L
Gilgamesh
11,234
936
34
3
0
227,252
2
W
Neith
11,623
969
46
4
1
216,585
1
W
Danzaburou
13,639
1,137
39
3
1
210,969
2
L
Ares
10,897
908
17
1
2
213,571
1
W
Terra
12,251
1,021
11
1
0
254,365
0
W
Yemoja
12,740
1,062
47
4
0
237,692
0
L
Thor
11,318
943
24
2
0
226,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role