Player Matchup

Neith
Neith
BehemotioN
Neith
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
214W - 169L
1,619 Elo+
Party 1
Cthulhu
Cthulhu
Daxter-phill
Cthulhu
Level 50
God Stats
1W - 1L
1,730 SR
Queue Stats
36W - 44L
1,662 Elo+
Solo
Tyr
Tyr
LudioCallidus
Tyr
Level 103
God Stats
0W - 3L
1,188 SR
Queue Stats
230W - 221L
1,537 Elo+
Party 1
Team Averages
Level 67
1,473 SR
1,606 Elo+

VS

Team Averages
Level 117
1,485 SR
1,473 Elo+
Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AmmiAmmi 5911
Skadi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,490 Elo+
Solo
Bastet
Bastet
Karandras05
Bastet
Level 142
God Stats
37W - 34L
1,454 SR
Queue Stats
258W - 323L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 2 / 1
6,445
645
5,576
4,968
1,633
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Cthulhu
Daxter-phill
Cthulhu
8
1 / 5 / 0
6,041
604
3,209
8,914
5,137
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 3 / 2
6,247
625
3,137
9,486
5,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 0 / 8
7,252
725
6,382
6,562
2,766
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
5 / 1 / 5
7,583
758
7,382
5,898
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
10
3 / 1 / 6
7,143
714
5,629
4,111
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
2
Kills
10
10
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
8
6
W
5
1
5
7.5
L
Neith
1
2
1
0.75
L
Cthulhu
Daxter-phill
Cthulhu
1
5
0
0.2
W
Bastet
3
1
6
6
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,922
Damage
19,393
23,368
Taken
16,571
12,268
Mitigated
5,826
5,428
Healing
9,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,382
865
1,713
4,194
6,562
2,766
0
1,232
5,180
30,578
0
W
7,382
3,130
0
1,464
5,898
1,767
26
1,338
4,485
0
27,617
L
Neith
5,576
1,994
0
982
4,968
1,633
0
802
4,166
0
24,800
L
Cthulhu
Daxter-phill
Cthulhu
3,209
101
530
918
8,914
5,137
0
2,217
6,697
12,007
0
W
Bastet
5,629
1,296
529
1,119
4,111
1,293
63
723
3,363
0
15,120
L
3,137
261
0
2,998
9,486
5,498
0
3,420
6,066
0
14,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,733
Gold Earned
21,978
105
Minions Killed
124
0
Camps Cleared
0
536,230
Distance Traveled
547,572
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,252
725
56
6
0
194,356
3
W
Skadi
7,583
758
41
4
0
157,558
4
L
Neith
6,445
645
53
5
0
169,022
1
L
Cthulhu
6,041
604
21
2
0
173,504
0
W
Bastet
7,143
714
27
3
0
195,658
4
L
Tyr
6,247
625
31
3
0
193,704
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role