Player Matchup

Ravana
Ravana
Gold IV
InspecterStanley
Ravana
Gold IV
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold IV
KoroneCH
Amaterasu
Gold IV
Level 136
God Stats
6W - 10L
1,366 SR
Queue Stats
357W - 350L
1,409 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
SMender
Baba Yaga
Gold V
Level 86
God Stats
7W - 9L
1,500 SR
Queue Stats
374W - 383L
1,380 MMR
Solo
Cthulhu
Cthulhu
Bronze III
SergMerg
Cthulhu
Bronze III
Level 80
God Stats
5W - 8L
1,622 SR
Queue Stats
15W - 34L
1,370 MMR
Solo
Izanami
Izanami
Gold IV
kimothekid
Izanami
Gold IV
Level 121
God Stats
10W - 7L
1,510 SR
Queue Stats
212W - 222L
1,416 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,500 SR
1,415 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 69
1,633 SR
1,406 MMR
Danzaburou
Danzaburou
Bronze III
MАSТER
Danzaburou
Bronze III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Silver I
Swuunk
Terra
Silver I
Level 64
God Stats
0W - 1L
1,654 SR
Queue Stats
18W - 24L
1,245 MMR
Party 1
Nemesis
Nemesis
Bronze III
Sëthjn
Nemesis
Bronze III
Level 125
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 3L
1,415 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
TheFriendlyEmu
Sun Wukong
Bronze III
Level 44
God Stats
0W - 1L
1,537 SR
Queue Stats
1W - 3L
1,509 MMR
Party 1
Janus
Janus
Gold V
TrenAce1g
Janus
Gold V
Level 79
God Stats
9W - 18L
1,775 SR
Queue Stats
572W - 577L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 7
14,777
568
16,210
17,532
8,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
KoroneCH
Amaterasu
20
4 / 3 / 7
14,457
556
14,399
26,705
25,069
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baba Yaga
SMender
Baba Yaga
19
2 / 3 / 11
13,505
519
13,416
13,194
6,313
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SergMerg
Cthulhu
17
3 / 1 / 10
12,097
465
12,008
15,633
15,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
kimothekid
Izanami
20
8 / 2 / 8
16,232
624
23,161
17,036
6,631
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SetTsukuyomiPersephoneScyllaAthena

VS

Bans
ApolloKing ArthurCu ChulainnSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
MАSТER
Danzaburou
16
1 / 5 / 1
11,074
426
7,349
17,988
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
Swuunk
Terra
14
1 / 5 / 10
10,289
396
4,971
23,452
25,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nemesis
Sëthjn
Nemesis
18
6 / 4 / 4
12,186
469
15,055
25,570
16,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TheFriendlyEmu
Sun Wukong
20
5 / 5 / 2
12,955
498
10,797
22,420
15,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Janus
TrenAce1g
Janus
17
2 / 7 / 6
11,490
442
14,593
16,561
6,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
25
Kills
15
15
Deaths
26
43
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
6
7
1.92
W
Amaterasu
KoroneCH
Amaterasu
4
3
7
2.5
L
Danzaburou
MАSТER
Danzaburou
1
5
1
0.3
W
Baba Yaga
SMender
Baba Yaga
2
3
11
2.5
W
Cthulhu
SergMerg
Cthulhu
3
1
10
8
L
Terra
Swuunk
Terra
1
5
10
1.2
L
Nemesis
Sëthjn
Nemesis
6
4
4
2
L
Sun Wukong
TheFriendlyEmu
Sun Wukong
5
5
2
1.2
L
Janus
TrenAce1g
Janus
2
7
6
0.71
W
Izanami
kimothekid
Izanami
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,194
Damage
52,765
90,100
Taken
105,991
61,678
Mitigated
69,179
38,281
Healing
23,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,210
4,794
0
2,696
17,532
8,265
650
6,942
10,344
0
110,053
W
Amaterasu
KoroneCH
Amaterasu
14,399
5,564
0
16,882
26,705
25,069
850
4,092
22,507
0
98,096
L
Danzaburou
MАSТER
Danzaburou
7,349
3,055
0
6,226
17,988
6,019
0
3,987
13,802
0
72,203
W
Baba Yaga
SMender
Baba Yaga
13,416
989
0
5,289
13,194
6,313
1,173
4,310
8,704
77,229
0
W
Cthulhu
SergMerg
Cthulhu
12,008
529
322
4,274
15,633
15,400
460
2,406
13,163
51,450
0
L
Terra
Swuunk
Terra
4,971
870
2,840
4,068
23,452
25,518
38
8,270
14,602
15,271
0
L
Nemesis
Sëthjn
Nemesis
15,055
6,836
0
1,976
25,570
16,175
0
4,508
20,837
0
89,711
L
Sun Wukong
TheFriendlyEmu
Sun Wukong
10,797
1,615
0
4,954
22,420
15,298
194
4,854
17,393
0
77,270
L
Janus
TrenAce1g
Janus
14,593
1,705
158
3,629
16,561
6,169
104
3,214
13,322
81,606
0
W
Izanami
kimothekid
Izanami
23,161
17,767
0
8,818
17,036
6,631
11,701
3,464
13,490
0
159,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,068
Gold Earned
57,994
691
Minions Killed
541
0
Camps Cleared
0
2,568,415
Distance Traveled
2,373,336
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
14,777
568
140
5
0
493,386
9
W
Amaterasu
14,457
556
149
6
0
547,846
2
L
Danzaburou
11,074
426
122
5
0
415,787
1
W
Baba Yaga
13,505
519
134
5
0
514,700
2
W
Cthulhu
12,097
465
56
2
0
537,445
0
L
Terra
10,289
396
21
1
0
518,997
3
L
Nemesis
12,186
469
117
5
0
507,492
2
L
Sun Wukong
12,955
498
136
5
0
484,215
2
L
Janus
11,490
442
145
6
0
446,845
3
W
Izanami
16,232
624
212
8
0
475,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role