Player Matchup

Geb
Geb
DonnyFisto
Geb
Level 27
God Stats
2W - 2L
1,486 SR
Queue Stats
29W - 38L
1,310 Elo+
Solo
Danzaburou
Danzaburou
Jevpz
Danzaburou
Level 18
God Stats
6W - 8L
1,315 SR
Queue Stats
146W - 150L
1,456 Elo+
Solo
Mercury
Mercury
OKIE PAPI
Mercury
Level 29
God Stats
16W - 14L
1,532 SR
Queue Stats
67W - 96L
1,362 Elo+
Solo
Ra
Ra
TheBiiirdMan
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,366 Elo+
Solo
Chang'e
Chang'e
XamTic13
Chang'e
Level 28
God Stats
0W - 5L
1,071 SR
Queue Stats
210W - 251L
1,454 Elo+
Solo
Team Averages
Level 23
1,381 SR
1,389 Elo+

VS

Team Averages
Level 33
1,412 SR
1,375 Elo+
Ymir
Ymir
TojaMC
Ymir
Level 58
God Stats
1W - 1L
1,272 SR
Queue Stats
16W - 28L
1,263 Elo+
Party 2
Anubis
Anubis
aaroneitor1997
Anubis
Level 68
God Stats
60W - 53L
1,626 SR
Queue Stats
70W - 85L
1,523 Elo+
Party 1
Bakasura
Bakasura
clapasaadclassic
Bakasura
Level 8
God Stats
7W - 6L
1,279 SR
Queue Stats
18W - 15L
1,296 Elo+
Party 1
Olorun
Olorun
han04
Olorun
Level 16
God Stats
2W - 3L
1,399 SR
Queue Stats
14W - 21L
1,330 Elo+
Party 2
Bellona
Bellona
sadcaneloni
Bellona
Level 13
God Stats
7W - 4L
1,483 SR
Queue Stats
8W - 8L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
8,785
399
4,829
17,461
12,697
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Jevpz
Danzaburou
14
5 / 9 / 0
9,402
427
9,596
18,016
4,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
OKIE PAPI
Mercury
16
6 / 7 / 1
10,652
484
6,241
17,232
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 7 / 2
8,840
402
1,147
10,081
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
XamTic13
Chang'e
18
11 / 6 / 6
11,732
533
15,779
25,211
8,740
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
TojaMC
Ymir
16
0 / 0 / 19
9,904
450
8,119
12,592
9,107
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
27 / 3 / 2
14,355
653
36,621
16,629
9,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

17
2 / 7 / 4
10,441
475
4,828
17,493
7,733
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
han04
Olorun
14
1 / 4 / 10
9,169
417
5,524
12,828
4,608
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
sadcaneloni
Bellona
15
4 / 10 / 3
9,394
427
9,452
16,340
10,134
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
72
23
Kills
34
34
Deaths
24
12
Assists
38
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Danzaburou
Jevpz
Danzaburou
5
9
0
0.56
L
Mercury
OKIE PAPI
Mercury
6
7
1
0.93
L
0
7
2
0.14
W
Ymir
TojaMC
Ymir
0
0
19
9.5
L
Chang'e
XamTic13
Chang'e
11
6
6
2.33
W
27
3
2
9.33
W
2
7
4
0.57
W
Olorun
han04
Olorun
1
4
10
1.5
W
Bellona
sadcaneloni
Bellona
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
64,544
88,001
Taken
75,882
34,723
Mitigated
40,778
18,483
Healing
20,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,829
455
0
891
17,461
12,697
321
12,670
4,791
20,335
0
L
Danzaburou
Jevpz
Danzaburou
9,596
4,094
335
5,016
18,016
4,753
756
12,611
5,405
0
56,597
L
Mercury
OKIE PAPI
Mercury
6,241
2,459
390
513
17,232
5,632
0
8,332
8,900
0
68,583
L
1,147
875
29
106
10,081
2,901
229
5,447
4,634
34,945
0
W
Ymir
TojaMC
Ymir
8,119
1,449
0
603
12,592
9,107
366
4,218
8,374
29,514
0
L
Chang'e
XamTic13
Chang'e
15,779
2,737
548
10,655
25,211
8,740
1,734
11,204
13,887
78,465
0
W
36,621
1,719
1,469
9,456
16,629
9,196
598
2,892
13,697
76,605
0
W
4,828
4,203
0
3,486
17,493
7,733
808
4,798
12,695
0
61,434
W
Olorun
han04
Olorun
5,524
1,742
876
2,868
12,828
4,608
1,273
1,336
11,492
42,301
0
W
Bellona
sadcaneloni
Bellona
9,452
2,459
0
1,300
16,340
10,134
1,261
8,431
7,869
0
34,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,411
Gold Earned
53,263
436
Minions Killed
342
0
Camps Cleared
0
1,781,858
Distance Traveled
1,956,342
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,785
399
25
1
0
383,853
0
L
Danzaburou
9,402
427
84
4
0
304,588
1
L
Mercury
10,652
484
111
5
0
435,247
0
L
Ra
8,840
402
73
3
0
325,720
0
W
Ymir
9,904
450
38
2
0
452,506
2
L
Chang'e
11,732
533
143
7
0
332,450
0
W
Anubis
14,355
653
85
4
0
397,920
2
W
Bakasura
10,441
475
116
5
0
364,651
0
W
Olorun
9,169
417
64
3
0
392,151
9
W
Bellona
9,394
427
39
2
0
349,114
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role