Player Matchup

Cernunnos
Cernunnos
CHIZBY
Cernunnos
Level 16
God Stats
2W - 1L
2,084 SR
Queue Stats
7W - 6L
1,581 Elo+
Solo
Sun Wukong
Sun Wukong
MetalAte
Sun Wukong
Level 27
God Stats
29W - 25L
1,540 SR
Queue Stats
90W - 119L
1,379 Elo+
Party 1
Yemoja
Yemoja
PetterGriffin666
Yemoja
Level 17
God Stats
4W - 4L
1,780 SR
Queue Stats
29W - 30L
1,349 Elo+
Party 1
Ravana
Ravana
ProudSun
Ravana
Level 24
God Stats
0W - 1L
1,920 SR
Queue Stats
35W - 47L
1,328 Elo+
Solo
Ra
Ra
husse24
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,174 Elo+
Solo
Team Averages
Level 18
1,765 SR
1,362 Elo+

VS

Team Averages
Level 15
1,550 SR
1,403 Elo+
Sun Wukong
Sun Wukong
Mayks222
Sun Wukong
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,391 Elo+
Solo
Ares
Ares
Oveday
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,157 Elo+
Solo
Baron Samedi
Baron Samedi
Papadopoulos250
Baron Samedi
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 29L
1,528 Elo+
Solo
Set
Set
SemiGodLJ
Set
Level 29
God Stats
19W - 14L
1,534 SR
Queue Stats
115W - 133L
1,402 Elo+
Solo
Hou Yi
Hou Yi
SvCrow
Hou Yi
Level 14
God Stats
2W - 1L
1,714 SR
Queue Stats
5W - 7L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CHIZBY
Cernunnos
18
7 / 3 / 4
12,132
506
15,844
13,473
6,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
MetalAte
Sun Wukong
16
1 / 8 / 3
10,416
434
11,621
19,250
15,240
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 4 / 8
9,941
414
3,391
11,947
9,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
ProudSun
Ravana
14
0 / 8 / 7
9,534
397
9,045
15,982
7,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 9 / 1
12,114
505
16,088
16,541
8,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Mayks222
Sun Wukong
18
7 / 1 / 9
11,921
497
13,689
15,991
15,975
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
Oveday
Ares
17
0 / 6 / 1
10,406
434
2,196
14,395
14,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Papadopoulos250
Baron Samedi
19
10 / 4 / 12
12,940
539
16,245
14,884
6,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 2 / 13
12,800
533
23,220
27,632
14,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hou Yi
SvCrow
Hou Yi
17
4 / 3 / 3
11,019
459
6,834
9,555
3,477
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
70
15
Kills
32
32
Deaths
16
23
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
CHIZBY
Cernunnos
7
3
4
3
W
Sun Wukong
Mayks222
Sun Wukong
7
1
9
11.5
L
Sun Wukong
MetalAte
Sun Wukong
1
8
3
0.31
W
Ares
Oveday
Ares
0
6
1
0.08
W
Baron Samedi
Papadopoulos250
Baron Samedi
10
4
12
4
L
2
4
8
1.5
L
Ravana
ProudSun
Ravana
0
8
7
0.44
W
11
2
13
8.75
W
Hou Yi
SvCrow
Hou Yi
4
3
3
1.83
L
5
9
1
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,989
Damage
62,184
77,193
Taken
82,457
47,755
Mitigated
54,913
13,433
Healing
19,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
CHIZBY
Cernunnos
15,844
7,955
0
2,523
13,473
6,683
752
3,455
9,922
0
86,063
W
Sun Wukong
Mayks222
Sun Wukong
13,689
2,522
0
451
15,991
15,975
1,844
3,715
11,941
0
62,795
L
Sun Wukong
MetalAte
Sun Wukong
11,621
2,894
420
2,856
19,250
15,240
172
2,247
16,894
0
58,190
W
Ares
Oveday
Ares
2,196
318
0
396
14,395
14,098
690
1,354
12,955
30,462
0
W
Baron Samedi
Papadopoulos250
Baron Samedi
16,245
1,249
2,906
5,156
14,884
6,895
1,484
5,087
9,543
67,012
0
L
3,391
698
810
990
11,947
9,992
216
4,038
7,721
17,010
0
L
Ravana
ProudSun
Ravana
9,045
2,734
0
2,938
15,982
7,765
0
4,367
11,396
0
51,091
W
23,220
14,057
0
8,306
27,632
14,468
944
5,929
21,281
0
109,024
W
Hou Yi
SvCrow
Hou Yi
6,834
2,886
0
1,787
9,555
3,477
737
2,209
7,258
0
62,522
L
16,088
2,466
279
2,617
16,541
8,075
982
3,427
12,819
78,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,137
Gold Earned
59,086
457
Minions Killed
551
0
Camps Cleared
0
2,174,332
Distance Traveled
2,287,922
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,132
506
133
6
0
422,188
0
W
Sun Wukong
11,921
497
113
5
0
508,989
5
L
Sun Wukong
10,416
434
79
3
0
423,258
0
W
Ares
10,406
434
65
3
0
407,167
1
W
Baron Samedi
12,940
539
113
5
0
406,079
2
L
Yemoja
9,941
414
29
1
0
486,369
3
L
Ravana
9,534
397
78
3
0
449,279
0
W
Set
12,800
533
150
6
0
506,467
0
W
Hou Yi
11,019
459
110
5
0
459,220
2
L
Ra
12,114
505
138
6
0
393,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role