Player Matchup

Susano
Susano
DückOut
Susano
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 104L
1,344 Elo+
Party 1
Yemoja
Yemoja
PDalma
Yemoja
Level 28
God Stats
9W - 4L
1,691 SR
Queue Stats
66W - 80L
1,378 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SMiteFunFunSMite
Ah Muzen Cab
Level 4
God Stats
3W - 3L
1,741 SR
Queue Stats
5W - 5L
1,635 Elo+
Solo
Gilgamesh
Gilgamesh
Sitradoreh
Gilgamesh
Level 25
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 2L
1,339 Elo+
Party 1
Thor
Thor
husse24
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,271 Elo+
Solo
Team Averages
Level 17
1,629 SR
1,393 Elo+

VS

Team Averages
Level 15
1,508 SR
1,400 Elo+
Loki
Loki
DaftDuck
Loki
Level 29
God Stats
3W - 4L
1,500 SR
Queue Stats
124W - 120L
1,492 Elo+
Party 2
Danzaburou
Danzaburou
Glacebon
Danzaburou
Level 22
God Stats
28W - 19L
1,601 SR
Queue Stats
48W - 37L
1,524 Elo+
Solo
Bellona
Bellona
SHEEPRAGESEAN
Bellona
Level 11
God Stats
7W - 6L
1,431 SR
Queue Stats
13W - 13L
1,416 Elo+
Party 2
Ares
Ares
SirDarthBender
Ares
Level 8
God Stats
12W - 8L
1,506 SR
Queue Stats
100W - 96L
1,380 Elo+
Solo
Ra
Ra
mellle45
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,186 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
DückOut
Susano
13
1 / 10 / 3
8,829
491
4,358
16,681
6,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
PDalma
Yemoja
13
1 / 4 / 4
8,606
478
4,208
11,402
8,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
SMiteFunFunSMite
Ah Muzen Cab
14
4 / 3 / 3
9,586
533
11,193
11,375
3,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Sitradoreh
Gilgamesh
15
7 / 9 / 1
9,780
543
12,142
16,935
11,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
husse24
Thor
16
6 / 6 / 1
10,120
562
5,641
13,120
5,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
18
17 / 2 / 3
11,810
656
14,079
9,780
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Glacebon
Danzaburou
16
5 / 3 / 4
9,630
535
7,932
10,294
3,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
18
9 / 5 / 7
12,682
705
15,916
18,434
17,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 4 / 6
8,085
449
5,697
13,494
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 5 / 4
7,498
417
1,304
6,344
1,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
56
19
Kills
32
32
Deaths
19
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Loki
17
2
3
9.25
L
Susano
DückOut
Susano
1
10
3
0.25
W
Danzaburou
Glacebon
Danzaburou
5
3
4
2.33
L
Yemoja
PDalma
Yemoja
1
4
4
0.75
W
Bellona
9
5
7
2.5
L
Ah Muzen Cab
SMiteFunFunSMite
Ah Muzen Cab
4
3
3
1.83
W
0
4
6
0.75
L
Gilgamesh
Sitradoreh
Gilgamesh
7
9
1
0.83
L
Thor
husse24
Thor
6
6
1
1.08
W
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,542
Damage
44,928
69,513
Taken
58,346
35,667
Mitigated
36,658
16,314
Healing
14,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
14,079
4,650
0
5,009
9,780
3,829
1,373
626
9,103
0
62,737
L
Susano
DückOut
Susano
4,358
889
0
3,374
16,681
6,479
0
1,138
15,519
0
44,702
W
Danzaburou
Glacebon
Danzaburou
7,932
2,819
0
3,746
10,294
3,264
3,795
1,280
9,014
0
48,845
L
Yemoja
PDalma
Yemoja
4,208
468
976
2,895
11,402
8,881
326
2,947
8,455
19,084
0
W
Bellona
15,916
5,184
0
3,594
18,434
17,628
900
0
18,343
9,403
63,536
L
Ah Muzen Cab
SMiteFunFunSMite
Ah Muzen Cab
11,193
5,571
0
4,440
11,375
3,882
2,200
2,059
9,316
0
72,645
W
5,697
379
0
1,184
13,494
10,138
0
2,189
11,305
20,001
0
L
Gilgamesh
Sitradoreh
Gilgamesh
12,142
3,537
0
1,743
16,935
11,348
697
2,297
14,590
0
42,885
L
Thor
husse24
Thor
5,641
1,408
0
2,886
13,120
5,077
100
1,153
11,927
0
61,628
W
1,304
296
0
560
6,344
1,799
0
113
6,182
21,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,921
Gold Earned
49,705
437
Minions Killed
408
0
Camps Cleared
0
1,540,001
Distance Traveled
1,525,000
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
11,810
656
82
5
0
409,291
1
L
Susano
8,829
491
92
5
0
319,439
2
W
Danzaburou
9,630
535
122
7
0
298,533
4
L
Yemoja
8,606
478
39
2
0
309,528
2
W
Bellona
12,682
705
127
7
0
291,175
2
L
Ah Muzen Cab
9,586
533
113
6
0
305,721
5
W
Ares
8,085
449
34
2
0
315,585
1
L
Gilgamesh
9,780
543
84
5
0
313,735
0
L
Thor
10,120
562
109
6
0
291,578
2
W
Ra
7,498
417
43
2
0
210,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role