Player Matchup

Jormungandr
Jormungandr
Evogenic
Jormungandr
Level 28
God Stats
75W - 119L
1,414 SR
Queue Stats
111W - 187L
1,226 Elo+
Party 1
Serqet
Serqet
MajorEllastic
Serqet
Level 28
God Stats
8W - 6L
1,642 SR
Queue Stats
105W - 166L
1,303 Elo+
Party 1
Bellona
Bellona
MotherGoose1
Bellona
Level 27
God Stats
43W - 51L
1,471 SR
Queue Stats
83W - 134L
1,249 Elo+
Party 1
Neith
Neith
beatrizspp04
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
caechu69
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 28
1,505 SR
1,355 Elo+

VS

Team Averages
Level 15
1,399 SR
1,410 Elo+
Ymir
Ymir
BlondeSalamander
Ymir
Level 17
God Stats
20W - 24L
1,461 SR
Queue Stats
62W - 75L
1,358 Elo+
Solo
Sobek
Sobek
WeedGrower123
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,369 Elo+
Party 2
Janus
Janus
biniek22
Janus
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 71L
1,323 Elo+
Solo
Nemesis
Nemesis
pawlupodloga
Nemesis
Level 2
God Stats
0W - 1L
1,288 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
reiden18
Merlin
Level 16
God Stats
0W - 2L
1,244 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Evogenic
Jormungandr
14
2 / 1 / 4
8,400
420
5,300
11,508
4,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
4 / 0 / 3
9,095
455
4,669
10,093
3,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
MotherGoose1
Bellona
17
9 / 1 / 2
10,549
527
10,393
14,188
10,948
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
3 / 1 / 4
8,903
445
4,279
7,153
2,268
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 5 / 2
11,439
572
11,039
10,932
4,168
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 1
7,278
364
1,236
8,435
4,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 1
7,706
385
6,232
13,954
13,355
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
biniek22
Janus
15
4 / 6 / 0
9,466
473
11,139
10,631
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
pawlupodloga
Nemesis
12
2 / 6 / 0
7,592
380
3,990
11,689
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
reiden18
Merlin
13
1 / 8 / 1
7,675
384
10,131
10,687
3,581
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
24
Kills
8
8
Deaths
25
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
W
Jormungandr
Evogenic
Jormungandr
2
1
4
4
W
4
0
3
5.5
W
Bellona
MotherGoose1
Bellona
9
1
2
10
L
1
5
1
0.3
W
3
1
4
5
L
Janus
biniek22
Janus
4
6
0
0.67
W
6
5
2
1.4
L
Nemesis
pawlupodloga
Nemesis
2
6
0
0.33
L
Merlin
reiden18
Merlin
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,680
Damage
32,728
53,874
Taken
55,396
25,704
Mitigated
30,126
14,965
Healing
11,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,236
0
0
2,506
8,435
4,469
0
2,126
6,309
22,523
0
W
Jormungandr
Evogenic
Jormungandr
5,300
981
0
2,000
11,508
4,564
405
6,973
4,429
34,021
0
W
4,669
658
0
3,264
10,093
3,756
1,712
4,004
5,863
0
31,390
W
Bellona
MotherGoose1
Bellona
10,393
2,782
0
3,575
14,188
10,948
1,381
6,381
7,745
7,362
39,785
L
6,232
1,686
0
3,423
13,954
13,355
162
2,967
9,988
29,467
0
W
4,279
1,914
0
2,085
7,153
2,268
1,939
3,630
3,431
0
36,526
L
Janus
biniek22
Janus
11,139
1,118
0
1,655
10,631
3,586
72
6,584
4,047
55,116
0
W
11,039
1,738
163
3,878
10,932
4,168
879
6,848
3,668
80,188
0
L
Nemesis
pawlupodloga
Nemesis
3,990
1,895
0
2,341
11,689
5,135
351
3,012
8,446
0
31,173
L
Merlin
reiden18
Merlin
10,131
1,764
183
1,301
10,687
3,581
228
2,916
7,604
44,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,386
Gold Earned
39,717
414
Minions Killed
313
0
Camps Cleared
0
1,767,839
Distance Traveled
1,606,853
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,278
364
35
2
0
369,842
0
W
Jormungandr
8,400
420
51
3
0
334,924
0
W
Serqet
9,095
455
51
3
0
409,910
12
W
Bellona
10,549
527
88
4
0
331,966
1
L
Sobek
7,706
385
54
3
0
351,240
1
W
Neith
8,903
445
73
4
0
350,673
0
L
Janus
9,466
473
96
5
0
280,169
0
W
Ra
11,439
572
151
8
0
340,366
4
L
Nemesis
7,592
380
67
3
0
311,985
3
L
Merlin
7,675
384
61
3
0
293,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role