Player Matchup

Hou Yi
Hou Yi
HSViperz
Hou Yi
Level 29
God Stats
31W - 30L
1,494 SR
Queue Stats
318W - 322L
1,416 Elo+
Solo
Ao Kuang
Ao Kuang
Hamurabi320
Ao Kuang
Level 27
God Stats
2W - 2L
1,350 SR
Queue Stats
98W - 79L
1,538 Elo+
Solo
Medusa
Medusa
Inquisitor52
Medusa
Level 5
God Stats
5W - 1L
1,500 SR
Queue Stats
13W - 11L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
Keronne
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 20L
1,420 Elo+
Party 1
Izanami
Izanami
zTahw
Izanami
Level 28
God Stats
80W - 71L
1,775 SR
Queue Stats
178W - 177L
1,479 Elo+
Solo
Team Averages
Level 43
1,524 SR
1,456 Elo+

VS

Team Averages
Level 16
1,502 SR
1,507 Elo+
Ganesha
Ganesha
AdibouKheyAuDD
Ganesha
Level 21
God Stats
2W - 2L
1,433 SR
Queue Stats
59W - 57L
1,521 Elo+
Solo
Tyr
Tyr
ExpectLove
Tyr
Level 19
God Stats
1W - 1L
1,702 SR
Queue Stats
3W - 6L
1,720 Elo+
Party 2
Olorun
Olorun
TasHakBoy
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,220 Elo+
Solo
Artemis
Artemis
TengriMeto
Artemis
Level 14
God Stats
1W - 1L
1,576 SR
Queue Stats
6W - 9L
1,354 Elo+
Solo
Anubis
Anubis
奇郁老师
Anubis
Level 24
God Stats
0W - 1L
1,301 SR
Queue Stats
2W - 2L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
HSViperz
Hou Yi
13
7 / 1 / 4
8,007
616
7,549
6,703
2,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ao Kuang
Hamurabi320
Ao Kuang
13
9 / 0 / 6
8,464
651
7,159
10,051
3,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
13
6 / 1 / 1
8,324
640
7,109
7,251
2,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Keronne
Cthulhu
10
1 / 0 / 10
6,970
536
6,303
6,623
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
zTahw
Izanami
14
2 / 2 / 6
8,059
620
7,261
6,616
2,052
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,464
420
4,657
11,322
5,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 1 / 0
6,376
490
3,354
7,383
3,810
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
TasHakBoy
Olorun
8
1 / 5 / 0
5,827
448
3,104
10,526
2,843
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
TengriMeto
Artemis
8
0 / 7 / 1
5,435
418
4,056
7,716
2,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
10
1 / 8 / 0
6,211
478
2,035
10,010
3,775
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
5
25
Kills
4
4
Deaths
25
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
2
1
0
2
W
Hou Yi
HSViperz
Hou Yi
7
1
4
9
W
Ao Kuang
Hamurabi320
Ao Kuang
9
0
6
12
W
Medusa
6
1
1
6.5
W
Cthulhu
Keronne
Cthulhu
1
0
10
6
L
Olorun
TasHakBoy
Olorun
1
5
0
0.2
L
Artemis
TengriMeto
Artemis
0
7
1
0.07
W
Izanami
zTahw
Izanami
2
2
6
2.5
L
Anubis
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,381
Damage
17,206
37,244
Taken
46,957
12,904
Mitigated
18,481
14,780
Healing
8,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,657
611
0
2,246
11,322
5,380
0
3,452
7,870
20,004
0
L
3,354
374
0
2,113
7,383
3,810
130
2,151
5,232
0
30,481
W
Hou Yi
HSViperz
Hou Yi
7,549
4,157
0
2,830
6,703
2,076
418
1,167
5,536
0
42,042
W
Ao Kuang
Hamurabi320
Ao Kuang
7,159
2,019
0
5,833
10,051
3,397
144
2,680
7,371
42,773
0
W
Medusa
7,109
3,704
0
2,299
7,251
2,239
2,686
2,152
5,099
0
45,973
W
Cthulhu
Keronne
Cthulhu
6,303
563
501
1,551
6,623
3,140
414
2,298
4,325
18,400
0
L
Olorun
TasHakBoy
Olorun
3,104
1,729
0
2,306
10,526
2,843
0
3,173
7,353
33,668
0
L
Artemis
TengriMeto
Artemis
4,056
1,588
0
15
7,716
2,673
0
3,107
4,609
0
18,640
W
Izanami
zTahw
Izanami
7,261
4,532
0
1,766
6,616
2,052
596
1,499
5,117
0
56,233
L
Anubis
2,035
239
0
1,710
10,010
3,775
176
1,579
8,431
23,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,824
Gold Earned
29,313
376
Minions Killed
242
0
Camps Cleared
0
1,243,479
Distance Traveled
1,135,791
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,464
420
13
1
0
232,834
1
L
Tyr
6,376
490
65
5
0
268,473
3
W
Hou Yi
8,007
616
73
6
0
222,863
2
W
Ao Kuang
8,464
651
74
6
0
265,156
5
W
Medusa
8,324
640
89
7
0
232,525
4
W
Cthulhu
6,970
536
24
2
0
266,163
3
L
Olorun
5,827
448
57
4
0
204,081
2
L
Artemis
5,435
418
60
5
0
231,285
2
W
Izanami
8,059
620
116
9
0
256,772
1
L
Anubis
6,211
478
47
4
0
199,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role