Player Matchup

Scylla
Scylla
Amaroongom
Scylla
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DerBexter
Gilgamesh
Level 102
God Stats
2W - 0L
1,683 SR
Queue Stats
23W - 19L
1,484 Elo+
Party 2
Bastet
Bastet
Eng1near1y
Bastet
Level 76
God Stats
4W - 3L
1,568 SR
Queue Stats
229W - 200L
1,435 Elo+
Solo
Ymir
Ymir
Pshyx
Ymir
Level 89
God Stats
3W - 3L
1,480 SR
Queue Stats
23W - 18L
1,496 Elo+
Party 2
Medusa
Medusa
Stockboy
Medusa
Level 102
God Stats
45W - 36L
1,680 SR
Queue Stats
202W - 196L
1,488 Elo+
Solo
Team Averages
Level 98
1,582 SR
1,481 Elo+

VS

Team Averages
Level 52
1,625 SR
1,472 Elo+
Ymir
Ymir
ContentCreator
Ymir
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Goldbold94
Ne Zha
Level 48
God Stats
1W - 1L
1,703 SR
Queue Stats
172W - 181L
1,407 Elo+
Party 1
Chernobog
Chernobog
Guins0
Chernobog
Level 78
God Stats
9W - 7L
1,519 SR
Queue Stats
253W - 296L
1,512 Elo+
Party 1
Kukulkan
Kukulkan
Ihurshevv
Kukulkan
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 56L
1,419 Elo+
Party 1
Ares
Ares
navarrico91540
Ares
Level 81
God Stats
3W - 1L
1,904 SR
Queue Stats
171W - 164L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Amaroongom
Scylla
13
1 / 3 / 3
7,664
511
5,415
6,651
2,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
DerBexter
Gilgamesh
14
7 / 1 / 2
8,788
586
9,169
11,941
7,010
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
Eng1near1y
Bastet
16
8 / 1 / 5
9,227
615
8,843
11,926
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
Pshyx
Ymir
11
0 / 3 / 6
7,269
485
3,738
12,998
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
Stockboy
Medusa
14
3 / 2 / 2
7,969
531
6,899
6,900
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 6
5,895
393
4,035
8,292
4,165
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
Goldbold94
Ne Zha
11
2 / 5 / 2
6,993
466
7,743
12,528
4,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Guins0
Chernobog
13
3 / 2 / 4
7,692
513
6,802
9,327
3,005
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
Ihurshevv
Kukulkan
12
4 / 4 / 3
7,256
484
7,203
6,916
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 6 / 1
6,400
427
5,677
12,100
7,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
19
Kills
10
10
Deaths
19
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Scylla
Amaroongom
Scylla
1
3
3
0.83
L
0
2
6
1.5
W
Gilgamesh
DerBexter
Gilgamesh
7
1
2
8
W
Bastet
Eng1near1y
Bastet
8
1
5
10.5
L
Ne Zha
Goldbold94
Ne Zha
2
5
2
0.6
L
Chernobog
Guins0
Chernobog
3
2
4
2.5
L
Kukulkan
Ihurshevv
Kukulkan
4
4
3
1.38
W
Ymir
Pshyx
Ymir
0
3
6
1
W
Medusa
Stockboy
Medusa
3
2
2
2
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,064
Damage
31,460
50,416
Taken
49,163
24,094
Mitigated
21,056
16,341
Healing
6,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Amaroongom
Scylla
5,415
1,171
0
1,243
6,651
2,054
154
1,515
5,026
48,439
0
L
4,035
408
456
632
8,292
4,165
0
2,007
6,243
18,354
0
W
Gilgamesh
DerBexter
Gilgamesh
9,169
3,111
0
4,007
11,941
7,010
187
6,058
5,825
322
40,060
W
Bastet
Eng1near1y
Bastet
8,843
2,981
0
5,484
11,926
4,177
441
2,848
9,036
0
56,150
L
Ne Zha
Goldbold94
Ne Zha
7,743
2,351
0
3,255
12,528
4,445
0
3,488
8,872
0
41,675
L
Chernobog
Guins0
Chernobog
6,802
3,326
0
838
9,327
3,005
0
438
8,813
0
57,850
L
Kukulkan
Ihurshevv
Kukulkan
7,203
639
0
0
6,916
2,222
0
2,519
4,331
33,012
0
W
Ymir
Pshyx
Ymir
3,738
420
246
2,140
12,998
8,593
52
4,883
7,952
24,923
0
W
Medusa
Stockboy
Medusa
6,899
3,111
0
3,221
6,900
2,260
0
1,152
5,662
0
51,377
L
5,677
610
0
1,685
12,100
7,219
0
600
11,500
26,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,917
Gold Earned
34,236
419
Minions Killed
342
0
Camps Cleared
0
1,469,451
Distance Traveled
1,377,508
22
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,664
511
105
7
0
264,410
5
L
Ymir
5,895
393
31
2
0
296,321
6
W
Gilgamesh
8,788
586
74
5
0
317,866
7
W
Bastet
9,227
615
110
7
0
339,000
4
L
Ne Zha
6,993
466
86
6
0
296,972
3
L
Chernobog
7,692
513
112
7
0
292,829
4
L
Kukulkan
7,256
484
66
4
0
270,750
1
W
Ymir
7,269
485
45
3
0
262,381
3
W
Medusa
7,969
531
85
6
0
285,794
3
L
Ares
6,400
427
47
3
0
220,636
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role