Player Matchup

Gilgamesh
Gilgamesh
BradzaBlake
Gilgamesh
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,620 Elo+
Party 1
Ra
Ra
GoblinKing1
Ra
Level 10
God Stats
1W - 0L
1,232 SR
Queue Stats
5W - 2L
1,620 Elo+
Party 1
Ravana
Ravana
ManeOso
Ravana
Level 29
God Stats
1W - 1L
1,295 SR
Queue Stats
186W - 192L
1,471 Elo+
Solo
Tiamat
Tiamat
ULTRA VIOLET240
Tiamat
Level 26
God Stats
14W - 13L
1,532 SR
Queue Stats
366W - 358L
1,490 Elo+
Solo
Artemis
Artemis
人间留客2
Artemis
Level 23
God Stats
23W - 9L
1,803 SR
Queue Stats
151W - 75L
1,631 Elo+
Solo
Team Averages
Level 49
1,472 SR
1,566 Elo+

VS

Team Averages
Level 19
1,547 SR
1,552 Elo+
Cthulhu
Cthulhu
AMOZIO
Cthulhu
Level 29
God Stats
11W - 12L
1,494 SR
Queue Stats
145W - 138L
1,497 Elo+
Party 2
Vulcan
Vulcan
CRACKvHEAD
Vulcan
Level 29
God Stats
50W - 68L
1,500 SR
Queue Stats
113W - 116L
1,556 Elo+
Solo
Ra
Ra
mynk6
Ra
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
91W - 62L
1,626 Elo+
Party 2
Guan Yu
Guan Yu
whale14
Guan Yu
Level 17
God Stats
1W - 1L
1,739 SR
Queue Stats
48W - 30L
1,582 Elo+
Party 2
Neith
Neith
魔宇23
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BradzaBlake
Gilgamesh
20
13 / 10 / 18
15,501
1,192
30,496
28,052
20,806
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

19
4 / 7 / 18
12,972
998
18,186
15,909
6,441
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
ManeOso
Ravana
19
6 / 3 / 9
13,146
1,011
9,727
16,038
7,239
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 1 / 24
13,509
1,039
16,834
10,396
7,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
20
20 / 4 / 16
16,727
1,287
54,794
20,695
8,118
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Team 1 Tickets

117

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AMOZIO
Cthulhu
20
5 / 7 / 16
13,746
1,057
19,842
40,272
57,668
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
CRACKvHEAD
Vulcan
19
1 / 14 / 11
12,081
929
18,477
22,993
10,640
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ra
19
8 / 8 / 11
14,730
1,133
19,877
18,158
8,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
whale14
Guan Yu
19
8 / 7 / 13
14,479
1,114
10,915
32,623
46,108
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
魔宇23
Neith
19
3 / 10 / 9
12,424
956
14,223
23,148
10,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
85
46
Kills
25
25
Deaths
46
85
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AMOZIO
Cthulhu
5
7
16
1.86
W
Gilgamesh
BradzaBlake
Gilgamesh
13
10
18
2.2
L
Vulcan
CRACKvHEAD
Vulcan
1
14
11
0.46
W
4
7
18
1.86
W
Ravana
ManeOso
Ravana
6
3
9
3.5
W
3
1
24
15
L
Ra
8
8
11
1.69
L
Guan Yu
whale14
Guan Yu
8
7
13
2.07
W
Artemis
20
4
16
7
L
Neith
魔宇23
Neith
3
10
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

130,037
Damage
83,334
91,090
Taken
137,194
49,969
Mitigated
133,616
16,930
Healing
17,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AMOZIO
Cthulhu
19,842
2,080
652
2,948
40,272
57,668
0
11,376
28,896
38,178
0
W
Gilgamesh
BradzaBlake
Gilgamesh
30,496
12,882
0
1,546
28,052
20,806
0
17,921
10,131
0
49,717
L
Vulcan
CRACKvHEAD
Vulcan
18,477
3,247
0
71
22,993
10,640
0
5,576
17,417
51,786
0
W
18,186
1,344
3,356
946
15,909
6,441
0
10,686
5,223
46,947
0
W
Ravana
ManeOso
Ravana
9,727
2,715
0
1,072
16,038
7,239
0
11,607
4,431
0
33,480
W
16,834
711
0
2,493
10,396
7,365
0
6,849
3,547
41,912
0
L
Ra
19,877
650
3,003
1,225
18,158
8,363
0
3,938
14,220
47,504
0
L
Guan Yu
whale14
Guan Yu
10,915
1,977
3,476
3,580
32,623
46,108
0
7,641
24,982
0
18,285
W
Artemis
54,794
42,284
0
7,517
20,695
8,118
0
11,133
9,562
0
72,875
L
Neith
魔宇23
Neith
14,223
6,839
0
2,654
23,148
10,837
0
6,489
16,659
0
44,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,855
Gold Earned
67,460
262
Minions Killed
256
11
Camps Cleared
7
1,246,572
Distance Traveled
1,203,189
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,746
1,057
42
3
3
252,045
0
W
Gilgamesh
15,501
1,192
39
3
4
233,688
0
L
Vulcan
12,081
929
61
5
1
228,026
0
W
Ra
12,972
998
65
5
0
227,619
2
W
Ravana
13,146
1,011
66
5
1
284,201
1
W
Tiamat
13,509
1,039
54
4
3
274,739
0
L
Ra
14,730
1,133
70
5
2
255,825
0
L
Guan Yu
14,479
1,114
9
1
1
272,018
0
W
Artemis
16,727
1,287
38
3
3
226,325
0
L
Neith
12,424
956
74
6
0
195,275
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role