Player Matchup

Neith
Neith
Geo-Key
Neith
Level 29
God Stats
9W - 6L
1,540 SR
Queue Stats
10W - 11L
1,365 Elo+
Party 1
Sylvanus
Sylvanus
Kymlvcy
Sylvanus
Level 5
God Stats
1W - 3L
1,134 SR
Queue Stats
5W - 6L
1,418 Elo+
Party 1
Ne Zha
Ne Zha
Leleck_68
Ne Zha
Level 26
God Stats
1W - 2L
1,407 SR
Queue Stats
65W - 77L
1,204 Elo+
Solo
Kukulkan
Kukulkan
XI LIL COWiE lX
Kukulkan
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
71W - 85L
1,310 Elo+
Solo
Medusa
Medusa
stephenzhu
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
311W - 425L
1,358 Elo+
Solo
Team Averages
Level 20
1,416 SR
1,331 Elo+

VS

Team Averages
Level 25
1,555 SR
1,347 Elo+
Ymir
Ymir
bennycraz
Ymir
Level 16
God Stats
2W - 3L
1,099 SR
Queue Stats
15W - 31L
1,052 Elo+
Solo
Hun Batz
Hun Batz
godlymichael1738
Hun Batz
Level 26
God Stats
17W - 12L
1,713 SR
Queue Stats
228W - 264L
1,416 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iBaronz_
Ah Muzen Cab
Level 27
God Stats
16W - 10L
1,771 SR
Queue Stats
209W - 188L
1,630 Elo+
Solo
Geb
Geb
tgif117
Geb
Level 29
God Stats
9W - 3L
1,658 SR
Queue Stats
109W - 139L
1,344 Elo+
Solo
Sun Wukong
Sun Wukong
yuito_miyazaki
Sun Wukong
Level 25
God Stats
23W - 17L
1,533 SR
Queue Stats
42W - 50L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Geo-Key
Neith
15
1 / 8 / 2
9,227
369
6,616
16,142
7,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Kymlvcy
Sylvanus
13
1 / 7 / 1
8,119
325
2,585
16,512
13,191
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
Leleck_68
Ne Zha
13
2 / 10 / 2
9,122
365
9,050
24,498
9,126
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
17
4 / 3 / 1
11,243
450
10,872
12,554
4,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
stephenzhu
Medusa
11
1 / 12 / 2
8,192
328
4,523
19,162
6,484
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
3 / 3 / 7
12,380
495
6,623
14,011
12,435
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
8 / 1 / 6
13,959
558
9,756
15,825
7,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
iBaronz_
Ah Muzen Cab
20
18 / 0 / 4
15,077
603
25,077
19,332
11,580
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
17
3 / 4 / 11
11,912
476
9,394
18,001
12,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
yuito_miyazaki
Sun Wukong
19
8 / 2 / 7
13,432
537
19,224
17,459
17,426
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
75
9
Kills
40
40
Deaths
10
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Neith
Geo-Key
Neith
1
8
2
0.25
L
Sylvanus
Kymlvcy
Sylvanus
1
7
1
0.21
L
Ne Zha
Leleck_68
Ne Zha
2
10
2
0.3
L
Kukulkan
4
3
1
1.5
W
Ymir
3
3
7
2.17
W
8
1
6
11
W
Ah Muzen Cab
iBaronz_
Ah Muzen Cab
18
0
4
20
L
Medusa
stephenzhu
Medusa
1
12
2
0.17
W
Geb
3
4
11
2.13
W
Sun Wukong
yuito_miyazaki
Sun Wukong
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,646
Damage
70,074
88,868
Taken
84,628
40,531
Mitigated
61,778
14,974
Healing
22,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Geo-Key
Neith
6,616
1,573
0
1,818
16,142
7,155
0
2,835
13,307
0
46,234
L
Sylvanus
Kymlvcy
Sylvanus
2,585
1,065
531
874
16,512
13,191
0
2,246
14,266
14,321
0
L
Ne Zha
Leleck_68
Ne Zha
9,050
3,467
216
8,582
24,498
9,126
243
4,098
20,400
0
53,367
L
Kukulkan
10,872
1,106
0
350
12,554
4,575
317
1,286
11,268
65,776
0
W
Ymir
6,623
1,724
0
1,393
14,011
12,435
1,226
2,066
11,815
46,610
0
W
9,756
2,963
0
6,051
15,825
7,442
3,562
1,054
14,771
0
116,021
W
Ah Muzen Cab
iBaronz_
Ah Muzen Cab
25,077
13,536
0
12,800
19,332
11,580
6,757
2,855
16,477
0
137,874
L
Medusa
stephenzhu
Medusa
4,523
2,076
0
2,603
19,162
6,484
749
5,552
13,610
0
24,212
W
Geb
9,394
493
0
517
18,001
12,895
969
3,339
14,626
55,571
0
W
Sun Wukong
yuito_miyazaki
Sun Wukong
19,224
3,965
0
1,691
17,459
17,426
3,889
3,803
13,323
0
71,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,903
Gold Earned
66,760
378
Minions Killed
650
0
Camps Cleared
0
1,853,725
Distance Traveled
2,334,892
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,227
369
102
4
0
387,794
1
L
Sylvanus
8,119
325
41
2
0
360,642
0
L
Ne Zha
9,122
365
67
3
0
397,859
1
L
Kukulkan
11,243
450
137
5
0
411,680
3
W
Ymir
12,380
495
106
4
0
376,629
0
W
Hun Batz
13,959
558
173
7
0
507,025
2
W
Ah Muzen Cab
15,077
603
177
7
0
478,165
4
L
Medusa
8,192
328
31
1
0
295,750
0
W
Geb
11,912
476
63
3
0
502,337
2
W
Sun Wukong
13,432
537
131
5
0
470,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role