Player Matchup

Fenrir
Fenrir
AmateuR89
Fenrir
Level 154
God Stats
2W - 3L
1,361 SR
Queue Stats
174W - 156L
1,474 Elo+
Solo
Bacchus
Bacchus
BerserkGodTiwaz
Bacchus
Level 28
God Stats
1W - 0L
1,791 SR
Queue Stats
24W - 21L
1,684 Elo+
Party 2
Anubis
Anubis
MisioKnut
Anubis
Level 64
God Stats
36W - 22L
1,604 SR
Queue Stats
127W - 147L
1,492 Elo+
Solo
Sol
Sol
PostNutCIarity
Sol
Level 89
God Stats
1W - 0L
1,350 SR
Queue Stats
8W - 2L
1,512 Elo+
Party 2
Mercury
Mercury
oTuff
Mercury
Level 108
God Stats
12W - 11L
1,356 SR
Queue Stats
64W - 70L
1,518 Elo+
Solo
Team Averages
Level 89
1,492 SR
1,536 Elo+

VS

Team Averages
Level 61
1,464 SR
1,502 Elo+
Sun Wukong
Sun Wukong
Nodogodo
Sun Wukong
Level 67
God Stats
4W - 6L
1,511 SR
Queue Stats
254W - 276L
1,554 Elo+
Party 1
Nox
Nox
TheLegitSloth
Nox
Level 35
God Stats
0W - 1L
1,311 SR
Queue Stats
43W - 52L
1,435 Elo+
Party 1
Anubis
Anubis
UnleqitTiggerGHG
Anubis
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,521 Elo+
Solo
Cernunnos
Cernunnos
emzyyy
Cernunnos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
lxrdvader
Set
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AmateuR89
Fenrir
11
2 / 2 / 2
6,224
622
3,128
6,976
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 0 / 8
6,054
605
3,560
3,646
2,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
MisioKnut
Anubis
11
2 / 2 / 2
6,117
612
3,940
5,172
1,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
9 / 2 / 1
6,910
691
9,106
6,394
1,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
oTuff
Mercury
10
2 / 1 / 1
6,114
611
1,593
5,018
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Nodogodo
Sun Wukong
9
3 / 2 / 1
5,794
579
3,726
7,571
2,544
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 4 / 1
4,422
442
1,461
6,304
2,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 3 / 0
5,435
544
2,966
5,218
2,280
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cernunnos
emzyyy
Cernunnos
9
0 / 5 / 3
5,378
538
1,639
5,249
1,407
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
1 / 2 / 1
5,982
598
3,361
5,727
1,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
16
Kills
6
7
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AmateuR89
Fenrir
2
2
2
1.5
W
1
0
8
5
W
Anubis
MisioKnut
Anubis
2
2
2
1.5
L
Sun Wukong
Nodogodo
Sun Wukong
3
2
1
1.75
W
9
2
1
4.75
L
0
4
1
0.13
L
2
3
0
0.67
L
Cernunnos
emzyyy
Cernunnos
0
5
3
0.3
L
1
2
1
0.75
W
Mercury
oTuff
Mercury
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,327
Damage
13,153
27,206
Taken
30,069
9,735
Mitigated
10,040
11,835
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AmateuR89
Fenrir
3,128
806
0
3,226
6,976
1,812
0
2,773
4,203
0
25,518
W
3,560
388
0
1,200
3,646
2,997
0
354
3,292
11,844
0
W
Anubis
MisioKnut
Anubis
3,940
537
0
2,747
5,172
1,914
0
206
4,966
36,837
0
L
Sun Wukong
Nodogodo
Sun Wukong
3,726
671
0
1,995
7,571
2,544
0
3,052
4,519
0
24,956
W
9,106
4,196
0
2,898
6,394
1,736
754
981
5,413
33,866
0
L
1,461
367
0
1,190
6,304
2,287
56
5,214
1,090
7,122
0
L
2,966
372
0
1,451
5,218
2,280
0
601
4,617
21,929
0
L
Cernunnos
emzyyy
Cernunnos
1,639
1,068
0
732
5,249
1,407
1,032
3,685
1,564
0
23,031
L
3,361
1,926
0
877
5,727
1,522
0
4,054
1,673
0
34,280
W
Mercury
oTuff
Mercury
1,593
455
0
1,764
5,018
1,276
766
113
4,905
0
28,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,419
Gold Earned
27,011
299
Minions Killed
263
0
Camps Cleared
0
1,006,700
Distance Traveled
825,518
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,224
622
66
7
0
191,614
2
W
Bacchus
6,054
605
18
2
0
227,840
3
W
Anubis
6,117
612
74
7
0
161,140
3
L
Sun Wukong
5,794
579
49
5
0
179,398
0
W
Sol
6,910
691
64
6
0
186,486
0
L
Nox
4,422
442
14
1
0
175,051
0
L
Anubis
5,435
544
60
6
0
129,723
2
L
Cernunnos
5,378
538
46
5
0
162,513
2
L
Set
5,982
598
94
9
0
178,833
4
W
Mercury
6,114
611
77
8
0
239,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role