Player Matchup

King Arthur
King Arthur
Cainderous
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,497 Elo+
Solo
Danzaburou
Danzaburou
Caprisunny
Danzaburou
Level 25
God Stats
4W - 4L
1,528 SR
Queue Stats
119W - 113L
1,517 Elo+
Solo
Olorun
Olorun
CutoffPlanet707
Olorun
Level 5
God Stats
2W - 1L
1,732 SR
Queue Stats
3W - 6L
1,625 Elo+
Solo
Arachne
Arachne
Elkamotero
Arachne
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 7L
1,769 Elo+
Party 1
Tiamat
Tiamat
Latermit
Tiamat
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 24
1,552 SR
1,581 Elo+

VS

Team Averages
Level 21
1,522 SR
1,514 Elo+
Nox
Nox
Oskeysers
Nox
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,459 Elo+
Solo
Apollo
Apollo
Spookijabba
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 119L
1,671 Elo+
Solo
Athena
Athena
UndeadChaac
Athena
Level 28
God Stats
1W - 2L
1,459 SR
Queue Stats
7W - 17L
1,466 Elo+
Solo
Gilgamesh
Gilgamesh
bigsexy94
Gilgamesh
Level 26
God Stats
0W - 1L
1,562 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Bellona
Bellona
colemanlove
Bellona
Level 16
God Stats
12W - 15L
1,587 SR
Queue Stats
28W - 30L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cainderous
King Arthur
12
4 / 0 / 4
6,925
630
5,360
5,900
2,655
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Caprisunny
Danzaburou
11
3 / 1 / 2
6,555
596
2,860
5,405
1,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
3 / 2 / 5
5,855
532
4,822
7,798
2,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Elkamotero
Arachne
12
6 / 3 / 3
7,240
658
5,564
7,786
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Latermit
Tiamat
1
0 / 0 / 0
2,187
199
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 1
5,302
482
1,186
5,910
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
11
2 / 1 / 3
6,475
589
4,908
6,973
2,222
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
9
1 / 4 / 1
5,686
517
2,527
7,887
3,017
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
bigsexy94
Gilgamesh
7
2 / 2 / 0
5,007
455
3,079
4,960
2,216
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
colemanlove
Bellona
8
0 / 3 / 0
4,558
414
3,239
6,257
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
6
6
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cainderous
King Arthur
4
0
4
6
W
Danzaburou
Caprisunny
Danzaburou
3
1
2
4
W
3
2
5
2.75
W
Arachne
Elkamotero
Arachne
6
3
3
2.5
W
Tiamat
Latermit
Tiamat
0
0
0
0
L
1
6
1
0.25
L
Apollo
2
1
3
3.5
L
Athena
1
4
1
0.38
L
Gilgamesh
bigsexy94
Gilgamesh
2
2
0
1
L
Bellona
colemanlove
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,606
Damage
14,939
26,889
Taken
31,987
9,234
Mitigated
12,652
10,819
Healing
6,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cainderous
King Arthur
5,360
1,101
0
1,851
5,900
2,655
224
380
5,443
0
31,185
W
Danzaburou
Caprisunny
Danzaburou
2,860
897
0
1,451
5,405
1,487
0
1,318
4,087
0
31,710
W
4,822
2,095
2,157
3,999
7,798
2,360
1,030
1,396
6,362
19,056
0
W
Arachne
Elkamotero
Arachne
5,564
4,196
0
1,361
7,786
2,732
0
529
7,141
0
38,480
W
Tiamat
Latermit
Tiamat
0
0
0
0
0
0
0
0
0
0
0
L
1,186
271
0
0
5,910
2,115
0
73
5,837
12,358
0
L
Apollo
4,908
2,567
0
2,480
6,973
2,222
0
1,289
5,684
0
42,271
L
Athena
2,527
891
0
1,040
7,887
3,017
0
2,401
5,486
13,914
0
L
Gilgamesh
bigsexy94
Gilgamesh
3,079
1,059
0
819
4,960
2,216
0
711
4,249
160
17,992
L
Bellona
colemanlove
Bellona
3,239
593
0
2,181
6,257
3,082
0
348
5,909
0
15,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,762
Gold Earned
27,028
244
Minions Killed
202
0
Camps Cleared
0
810,360
Distance Traveled
1,018,788
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,925
630
67
6
0
227,661
1
W
Danzaburou
6,555
596
61
6
0
181,031
0
W
Olorun
5,855
532
35
3
0
182,064
0
W
Arachne
7,240
658
81
7
0
219,604
2
W
Tiamat
2,187
199
0
0
0
0
0
L
Nox
5,302
482
34
3
0
174,587
1
L
Apollo
6,475
589
84
8
0
194,489
0
L
Athena
5,686
517
23
2
0
225,408
2
L
Gilgamesh
5,007
455
37
3
0
230,477
0
L
Bellona
4,558
414
24
2
0
193,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role