Player Matchup

Loki
Loki
DarkinEGK
Loki
Level 13
God Stats
2W - 2L
1,698 SR
Queue Stats
27W - 35L
1,523 Elo+
Party 1
Neith
Neith
EvilKaijun
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,338 Elo+
Solo
Sol
Sol
K1000lo
Sol
Level 12
God Stats
4W - 2L
1,589 SR
Queue Stats
31W - 51L
1,523 Elo+
Party 1
Cerberus
Cerberus
Miðgarðsørm
Cerberus
Level 18
God Stats
2W - 3L
1,453 SR
Queue Stats
33W - 27L
1,454 Elo+
Party 2
Nike
Nike
UIfhednarr
Nike
Level 23
God Stats
6W - 8L
1,818 SR
Queue Stats
38W - 40L
1,394 Elo+
Party 2
Team Averages
Level 14
1,612 SR
1,446 Elo+

VS

Team Averages
Level 16
1,511 SR
1,490 Elo+
Geb
Geb
AryanFathi
Geb
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 36L
1,393 Elo+
Solo
Zeus
Zeus
Boopwys
Zeus
Level 17
God Stats
1W - 0L
1,623 SR
Queue Stats
9W - 8L
1,575 Elo+
Solo
Bellona
Bellona
Gittaro13
Bellona
Level 22
God Stats
26W - 33L
1,456 SR
Queue Stats
28W - 37L
1,333 Elo+
Solo
Set
Set
IvarrTheB0neless
Set
Level 26
God Stats
6W - 10L
1,175 SR
Queue Stats
124W - 140L
1,384 Elo+
Solo
Chernobog
Chernobog
OniBoyo
Chernobog
Level 3
God Stats
6W - 0L
1,801 SR
Queue Stats
10W - 0L
1,765 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 4 / 4
7,480
416
2,815
10,791
3,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
1 / 6 / 1
7,060
392
6,051
8,816
2,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
11
2 / 2 / 1
7,489
416
4,268
7,723
2,382
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cerberus
10
1 / 6 / 1
7,089
394
8,057
14,483
11,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

14
8 / 4 / 0
9,472
526
9,200
13,556
12,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
8,618
479
7,005
13,172
9,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
Boopwys
Zeus
15
4 / 2 / 3
9,609
534
10,611
5,017
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Gittaro13
Bellona
14
0 / 6 / 1
8,776
488
2,034
10,522
7,715
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
4 / 1 / 5
9,365
520
4,592
10,512
5,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chernobog
OniBoyo
Chernobog
17
12 / 2 / 6
11,239
624
16,341
17,061
6,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
12
Kills
21
22
Deaths
13
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
2
9
2.75
W
Zeus
Boopwys
Zeus
4
2
3
2.75
L
Loki
0
4
4
0.5
L
Neith
1
6
1
0.25
W
Bellona
Gittaro13
Bellona
0
6
1
0.08
W
4
1
5
6.5
L
Sol
2
2
1
1.25
L
Cerberus
1
6
1
0.25
W
Chernobog
OniBoyo
Chernobog
12
2
6
7.5
L
8
4
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,391
Damage
40,583
55,369
Taken
56,284
31,602
Mitigated
31,718
11,886
Healing
18,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,005
1,317
0
979
13,172
9,894
0
5,857
7,315
25,518
0
W
Zeus
Boopwys
Zeus
10,611
1,119
0
1,336
5,017
1,681
0
1,122
3,870
52,138
0
L
Loki
2,815
580
0
2,897
10,791
3,100
0
1,981
8,684
0
39,421
L
Neith
6,051
2,727
0
1,834
8,816
2,575
863
1,889
6,881
0
34,477
W
Bellona
Gittaro13
Bellona
2,034
661
0
2,118
10,522
7,715
1,037
165
10,057
0
47,722
W
4,592
1,679
0
5,134
10,512
5,748
0
2,271
8,141
0
52,637
L
Sol
4,268
220
0
2,358
7,723
2,382
0
3,151
4,305
29,215
0
L
Cerberus
8,057
613
0
1,827
14,483
11,108
0
6,207
8,188
23,029
0
W
Chernobog
OniBoyo
Chernobog
16,341
12,690
0
8,813
17,061
6,680
1,743
3,075
13,917
0
95,081
L
9,200
2,772
0
2,970
13,556
12,437
1,125
3,850
9,590
310
48,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,590
Gold Earned
47,607
350
Minions Killed
481
0
Camps Cleared
0
1,481,977
Distance Traveled
1,683,563
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,618
479
37
2
0
369,510
0
W
Zeus
9,609
534
111
6
0
327,500
2
L
Loki
7,480
416
85
5
0
277,454
1
L
Neith
7,060
392
69
4
0
293,958
2
W
Bellona
8,776
488
89
5
0
296,833
2
W
Set
9,365
520
99
6
0
358,014
0
L
Sol
7,489
416
54
3
0
304,879
0
L
Cerberus
7,089
394
37
2
0
295,066
2
W
Chernobog
11,239
624
145
8
0
331,706
0
L
Nike
9,472
526
105
6
0
310,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role