Player Matchup

Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Jnee
Fenrir
Level 69
God Stats
1W - 0L
1,273 SR
Queue Stats
15W - 22L
1,328 Elo+
Party 2
Nu Wa
Nu Wa
YeagerIndygo
Nu Wa
Level 46
God Stats
2W - 0L
1,711 SR
Queue Stats
32W - 39L
1,390 Elo+
Solo
Kukulkan
Kukulkan
iDarknessX
Kukulkan
Level 139
God Stats
25W - 6L
1,641 SR
Queue Stats
822W - 905L
1,409 Elo+
Solo
Izanami
Izanami
srv123
Izanami
Level 77
God Stats
1W - 1L
1,343 SR
Queue Stats
26W - 37L
1,362 Elo+
Party 2
Team Averages
Level 98
1,494 SR
1,398 Elo+

VS

Team Averages
Level 118
1,426 SR
1,447 Elo+
Serqet
Serqet
Fluxxo v
Serqet
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 138L
1,401 Elo+
Party 1
Nox
Nox
HellsJoycee
Nox
Level 154
God Stats
10W - 20L
1,207 SR
Queue Stats
1,203W - 1,339L
1,451 Elo+
Solo
Zeus
Zeus
LulaMolusco2022
Zeus
Level 119
God Stats
0W - 2L
1,254 SR
Queue Stats
17W - 26L
1,424 Elo+
Solo
Rama
Rama
McDeathMeister
Rama
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,543 Elo+
Solo
Gilgamesh
Gilgamesh
The Mahinimal
Gilgamesh
Level 103
God Stats
1W - 1L
1,671 SR
Queue Stats
111W - 110L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
7 / 2 / 21
10,944
912
13,775
29,976
31,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Jnee
Fenrir
16
8 / 8 / 14
11,136
928
8,694
15,616
11,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
9 / 2 / 19
12,105
1,009
19,484
12,069
5,198
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
iDarknessX
Kukulkan
19
9 / 2 / 22
11,753
979
17,102
10,496
4,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
srv123
Izanami
18
3 / 4 / 18
10,454
871
6,962
14,190
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Fluxxo v
Serqet
14
2 / 8 / 7
8,690
724
5,487
14,479
5,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 6 / 8
8,329
694
6,114
12,557
5,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

17
5 / 7 / 9
10,063
839
27,103
12,724
4,871
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 7 / 10
8,203
684
7,312
12,075
3,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Gilgamesh
The Mahinimal
Gilgamesh
16
8 / 8 / 6
9,566
797
20,527
20,806
12,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
58
36
Kills
18
18
Deaths
36
94
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
2
21
8.75
L
Serqet
Fluxxo v
Serqet
2
8
7
0.69
L
2
6
8
1
W
Fenrir
Jnee
Fenrir
8
8
14
1.88
L
5
7
9
1.36
L
1
7
10
0.86
L
Gilgamesh
The Mahinimal
Gilgamesh
8
8
6
1.38
W
9
2
19
9.25
W
Kukulkan
iDarknessX
Kukulkan
9
2
22
10
W
Izanami
srv123
Izanami
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,017
Damage
66,543
82,347
Taken
72,641
56,638
Mitigated
31,784
37,868
Healing
18,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
13,775
1,837
1,653
14,769
29,976
31,299
0
8,653
21,177
0
18,726
L
Serqet
Fluxxo v
Serqet
5,487
628
1,765
2,743
14,479
5,596
0
8,111
6,293
0
12,356
L
6,114
253
1,094
2,454
12,557
5,353
105
6,537
5,845
17,701
0
W
Fenrir
Jnee
Fenrir
8,694
879
2,784
1,855
15,616
11,137
377
4,217
10,686
0
13,211
L
27,103
1,270
426
2,506
12,724
4,871
49
5,034
7,540
49,508
0
L
7,312
5,895
925
1,128
12,075
3,311
330
7,398
4,527
0
18,680
L
Gilgamesh
The Mahinimal
Gilgamesh
20,527
3,667
726
4,299
20,806
12,653
0
9,506
11,025
0
36,742
W
19,484
5,370
2,746
1,760
12,069
5,198
1,925
5,638
6,389
33,261
0
W
Kukulkan
iDarknessX
Kukulkan
17,102
490
3,918
3,253
10,496
4,136
1,197
6,350
3,599
35,624
0
W
Izanami
srv123
Izanami
6,962
4,541
2,132
2,998
14,190
4,868
2,026
8,225
5,425
0
31,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,392
Gold Earned
44,851
137
Minions Killed
128
0
Camps Cleared
0
1,214,573
Distance Traveled
998,227
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,944
912
8
1
0
249,505
1
L
Serqet
8,690
724
13
1
0
209,322
1
L
Nox
8,329
694
27
2
0
208,028
0
W
Fenrir
11,136
928
4
0
0
234,729
0
L
Zeus
10,063
839
41
3
0
184,366
1
L
Rama
8,203
684
26
2
0
185,760
0
L
Gilgamesh
9,566
797
21
2
0
210,751
0
W
Nu Wa
12,105
1,009
27
2
0
220,689
0
W
Kukulkan
11,753
979
34
3
0
278,797
0
W
Izanami
10,454
871
64
5
0
230,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role