Player Matchup

Cerberus
Cerberus
Gloper72
Cerberus
Level 27
God Stats
19W - 12L
1,488 SR
Queue Stats
106W - 100L
1,325 Elo+
Party 1
Chaac
Chaac
Moonfire_1811
Chaac
Level 18
God Stats
22W - 13L
1,641 SR
Queue Stats
66W - 59L
1,390 Elo+
Solo
Izanami
Izanami
SKLTN666
Izanami
Level 28
God Stats
23W - 21L
1,546 SR
Queue Stats
215W - 320L
1,304 Elo+
Party 1
Pele
Pele
briibee7779
Pele
Level 26
God Stats
28W - 31L
1,070 SR
Queue Stats
171W - 233L
1,279 Elo+
Party 1
Anubis
Anubis
uSmokeReggie295
Anubis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 31L
1,541 Elo+
Solo
Team Averages
Level 23
1,449 SR
1,368 Elo+

VS

Team Averages
Level 22
1,438 SR
1,357 Elo+
Sol
Sol
BombitaMasiv
Sol
Level 27
God Stats
17W - 15L
1,534 SR
Queue Stats
97W - 118L
1,339 Elo+
Solo
Yemoja
Yemoja
DEPRESION666
Yemoja
Level 12
God Stats
1W - 5L
1,371 SR
Queue Stats
16W - 29L
1,295 Elo+
Solo
Fenrir
Fenrir
HllG-light
Fenrir
Level 17
God Stats
5W - 5L
1,401 SR
Queue Stats
19W - 32L
1,221 Elo+
Solo
Izanami
Izanami
SilentRedNinja9
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,711 Elo+
Solo
Cthulhu
Cthulhu
Slugg33
Cthulhu
Level 25
God Stats
1W - 2L
1,382 SR
Queue Stats
4W - 8L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gloper72
Cerberus
9
4 / 0 / 3
6,280
571
4,023
5,412
2,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
2 / 1 / 0
6,690
608
7,288
7,265
3,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Izanami
SKLTN666
Izanami
9
2 / 0 / 2
5,972
543
2,683
2,451
726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 1
5,923
538
723
4,950
1,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
6 / 1 / 3
7,309
664
11,610
8,745
4,611
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
5,682
517
3,156
7,125
1,207
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
6
0 / 2 / 1
4,296
391
1,217
5,760
1,743
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
HllG-light
Fenrir
7
0 / 4 / 0
4,657
423
2,445
7,416
2,192
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
5,214
474
3,057
5,674
1,236
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Slugg33
Cthulhu
7
1 / 2 / 0
4,812
437
4,118
8,610
4,032
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
14
Kills
2
2
Deaths
14
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
L
Yemoja
0
2
1
0.25
W
Cerberus
Gloper72
Cerberus
4
0
3
5.5
L
Fenrir
HllG-light
Fenrir
0
4
0
0
W
2
1
0
2
W
Izanami
SKLTN666
Izanami
2
0
2
3
L
0
2
1
0.25
L
Cthulhu
Slugg33
Cthulhu
1
2
0
0.5
W
0
0
1
0.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,327
Damage
13,993
28,823
Taken
34,585
12,799
Mitigated
10,410
13,139
Healing
9,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,156
598
0
3,088
7,125
1,207
1,906
5,788
1,337
25,805
0
L
Yemoja
1,217
808
625
583
5,760
1,743
0
1,842
3,918
3,698
0
W
Cerberus
Gloper72
Cerberus
4,023
154
212
1,548
5,412
2,536
115
1,854
3,558
19,627
0
L
Fenrir
HllG-light
Fenrir
2,445
672
0
1,241
7,416
2,192
0
3,446
3,970
0
14,199
W
7,288
1,609
0
4,807
7,265
3,527
359
3,683
3,582
0
37,997
W
Izanami
SKLTN666
Izanami
2,683
2,222
0
159
2,451
726
1,228
224
2,227
0
30,401
L
3,057
2,035
0
1,010
5,674
1,236
449
3,188
2,486
0
22,309
L
Cthulhu
Slugg33
Cthulhu
4,118
954
246
3,153
8,610
4,032
230
1,369
7,241
18,635
0
W
723
106
0
497
4,950
1,399
0
340
4,610
0
32,381
W
11,610
1,109
0
5,916
8,745
4,611
796
2,390
6,355
43,712
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,174
Gold Earned
24,661
344
Minions Killed
160
0
Camps Cleared
0
1,054,693
Distance Traveled
941,076
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,682
517
47
4
0
194,454
1
L
Yemoja
4,296
391
4
0
0
187,918
2
W
Cerberus
6,280
571
37
3
0
220,536
3
L
Fenrir
4,657
423
31
3
0
195,150
0
W
Chaac
6,690
608
85
8
0
198,761
2
W
Izanami
5,972
543
67
6
0
204,046
0
L
Izanami
5,214
474
50
5
0
161,873
0
L
Cthulhu
4,812
437
28
3
0
201,681
0
W
Pele
5,923
538
76
7
0
256,216
0
W
Anubis
7,309
664
79
7
0
175,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role