Player Matchup

Fenrir
Fenrir
Bamdâs
Fenrir
Level 7
God Stats
1W - 0L
1,713 SR
Queue Stats
3W - 1L
1,780 Elo+
Party 1
Ullr
Ullr
DoRanDo
Ullr
Level 3
God Stats
21W - 15L
1,910 SR
Queue Stats
21W - 15L
1,812 Elo+
Solo
Cabrakan
Cabrakan
Strait42
Cabrakan
Level 27
God Stats
1W - 0L
1,826 SR
Queue Stats
10W - 4L
1,684 Elo+
Party 1
Cerberus
Cerberus
Upsilator
Cerberus
Level 25
God Stats
1W - 0L
2,144 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ra
Ra
xDistri
Ra
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 54L
1,523 Elo+
Solo
Team Averages
Level 16
1,819 SR
1,660 Elo+

VS

Team Averages
Level 19
1,448 SR
1,563 Elo+
Cabrakan
Cabrakan
Akayyaa
Cabrakan
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Borbano
Loki
Level 29
God Stats
1W - 2L
1,537 SR
Queue Stats
37W - 35L
1,590 Elo+
Solo
Tyr
Tyr
RaGeCylo
Tyr
Level 18
God Stats
4W - 11L
1,441 SR
Queue Stats
79W - 70L
1,598 Elo+
Solo
Neith
Neith
Rin37
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
TestMyTickler
Ra
Level 18
God Stats
2W - 2L
1,261 SR
Queue Stats
134W - 81L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bamdâs
Fenrir
17
4 / 3 / 5
9,636
535
7,877
12,121
5,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
DoRanDo
Ullr
16
7 / 3 / 1
10,463
581
7,317
13,148
4,882
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cabrakan
Strait42
Cabrakan
16
5 / 3 / 6
10,146
564
9,292
8,471
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Upsilator
Cerberus
16
3 / 2 / 3
8,863
492
7,130
14,255
13,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
1 / 5 / 2
8,866
493
6,277
10,367
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Akayyaa
Cabrakan
14
4 / 5 / 1
9,282
516
6,733
11,582
11,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
Borbano
Loki
16
5 / 3 / 6
9,815
545
9,272
13,223
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 6 / 1
9,627
535
9,431
17,764
14,556
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
Rin37
Neith
10
0 / 7 / 3
6,874
382
2,659
8,314
2,305
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
6 / 0 / 4
12,175
676
7,096
8,156
3,432
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
20
Kills
16
16
Deaths
21
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Akayyaa
Cabrakan
4
5
1
0.9
W
Fenrir
Bamdâs
Fenrir
4
3
5
2.17
L
Loki
Borbano
Loki
5
3
6
2.67
W
Ullr
DoRanDo
Ullr
7
3
1
2.5
L
1
6
1
0.25
L
Neith
Rin37
Neith
0
7
3
0.21
W
Cabrakan
Strait42
Cabrakan
5
3
6
2.67
L
6
0
4
8
W
Cerberus
Upsilator
Cerberus
3
2
3
2.25
W
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,893
Damage
35,191
58,362
Taken
59,039
35,160
Mitigated
36,225
21,765
Healing
16,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Akayyaa
Cabrakan
6,733
523
0
2,593
11,582
11,218
350
4,375
7,207
35,843
0
W
Fenrir
Bamdâs
Fenrir
7,877
2,033
0
4,286
12,121
5,392
706
2,241
9,819
0
69,727
L
Loki
Borbano
Loki
9,272
2,273
0
3,518
13,223
4,714
0
4,326
8,897
0
66,003
W
Ullr
DoRanDo
Ullr
7,317
4,518
0
4,769
13,148
4,882
960
2,973
10,175
0
82,067
L
9,431
1,551
0
4,585
17,764
14,556
294
7,667
10,097
0
67,862
L
Neith
Rin37
Neith
2,659
1,405
0
1,152
8,314
2,305
502
1,903
6,411
0
20,383
W
Cabrakan
Strait42
Cabrakan
9,292
642
0
1,198
8,471
7,758
258
3,092
5,309
44,667
0
L
7,096
432
773
4,213
8,156
3,432
0
4,428
3,728
105,565
0
W
Cerberus
Upsilator
Cerberus
7,130
602
0
7,543
14,255
13,260
38
1,289
12,966
46,389
0
W
6,277
563
587
3,382
10,367
3,868
0
3,957
6,264
70,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,974
Gold Earned
47,773
603
Minions Killed
571
0
Camps Cleared
0
1,654,357
Distance Traveled
1,598,935
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,282
516
56
3
0
304,094
9
W
Fenrir
9,636
535
120
7
0
399,740
3
L
Loki
9,815
545
103
6
0
338,540
1
W
Ullr
10,463
581
143
8
0
250,109
3
L
Tyr
9,627
535
139
8
0
317,505
2
L
Neith
6,874
382
50
3
0
259,458
3
W
Cabrakan
10,146
564
75
4
0
342,442
2
L
Ra
12,175
676
223
12
0
379,338
8
W
Cerberus
8,863
492
133
7
0
314,907
0
W
Ra
8,866
493
132
7
0
347,159
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role