Player Matchup

Set
Set
BillyBobJimJoe4
Set
Level 27
God Stats
12W - 13L
1,513 SR
Queue Stats
95W - 97L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
Maduseya
Cthulhu
Level 25
God Stats
13W - 9L
1,294 SR
Queue Stats
149W - 155L
1,417 Elo+
Solo
Neith
Neith
SlurryRum
Neith
Level 17
God Stats
24W - 33L
1,329 SR
Queue Stats
175W - 210L
1,389 Elo+
Party 2
Odin
Odin
callofdeath339
Odin
Level 26
God Stats
31W - 20L
1,596 SR
Queue Stats
227W - 271L
1,392 Elo+
Party 2
Hades
Hades
insane466oso
Hades
Level 26
God Stats
112W - 91L
1,474 SR
Queue Stats
373W - 398L
1,325 Elo+
Solo
Team Averages
Level 24
1,441 SR
1,380 Elo+

VS

Team Averages
Level 27
1,507 SR
1,428 Elo+
Xing Tian
Xing Tian
GmMyNamelsT0KY0
Xing Tian
Level 28
God Stats
9W - 10L
1,679 SR
Queue Stats
432W - 426L
1,497 Elo+
Party 1
Tiamat
Tiamat
SadBoiSinceBirth
Tiamat
Level 26
God Stats
4W - 5L
1,316 SR
Queue Stats
91W - 97L
1,419 Elo+
Party 1
Fenrir
Fenrir
TheSabreHD
Fenrir
Level 25
God Stats
11W - 9L
1,500 SR
Queue Stats
105W - 93L
1,501 Elo+
Party 1
Neith
Neith
anibal1989
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,290 Elo+
Solo
Sun Wukong
Sun Wukong
bad_ass_Timoshka
Sun Wukong
Level 29
God Stats
45W - 30L
1,541 SR
Queue Stats
314W - 355L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 6 / 3
10,897
474
11,873
19,206
7,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
Maduseya
Cthulhu
14
0 / 5 / 4
8,872
386
10,959
16,305
12,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
SlurryRum
Neith
15
2 / 5 / 2
9,831
427
9,317
17,632
6,284
Hidden Dagger

Hidden Dagger

+15
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
5 / 3 / 3
10,030
436
15,568
17,980
11,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
2 / 6 / 0
12,382
538
10,107
17,116
8,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GmMyNamelsT0KY0
Xing Tian
17
11 / 0 / 6
11,999
522
15,666
21,982
28,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 1 / 6
11,035
480
11,821
13,732
8,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
TheSabreHD
Fenrir
19
8 / 5 / 6
12,409
540
14,990
17,314
11,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
15
1 / 7 / 1
10,082
438
6,017
11,200
4,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
bad_ass_Timoshka
Sun Wukong
19
4 / 2 / 8
11,885
517
16,028
21,904
13,538
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
15
Kills
24
25
Deaths
15
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
6
6
3
1.25
W
Xing Tian
GmMyNamelsT0KY0
Xing Tian
11
0
6
14
L
Cthulhu
Maduseya
Cthulhu
0
5
4
0.4
W
0
1
6
3
L
Neith
SlurryRum
Neith
2
5
2
0.6
W
Fenrir
TheSabreHD
Fenrir
8
5
6
2.2
W
Neith
1
7
1
0.21
W
Sun Wukong
bad_ass_Timoshka
Sun Wukong
4
2
8
4
L
5
3
3
2.17
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,824
Damage
64,522
88,239
Taken
86,132
46,736
Mitigated
66,465
27,926
Healing
24,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,873
6,126
0
6,860
19,206
7,691
0
2,950
16,122
0
68,846
W
Xing Tian
GmMyNamelsT0KY0
Xing Tian
15,666
1,331
0
6,091
21,982
28,174
420
7,847
13,535
46,790
0
L
Cthulhu
Maduseya
Cthulhu
10,959
593
0
3,850
16,305
12,147
0
6,938
9,251
40,246
0
W
11,821
1,825
0
5,554
13,732
8,490
1,033
1,339
12,202
66,707
0
L
Neith
SlurryRum
Neith
9,317
3,136
706
5,436
17,632
6,284
1,245
8,321
8,781
0
61,288
W
Fenrir
TheSabreHD
Fenrir
14,990
3,062
0
2,997
17,314
11,590
0
1,083
16,070
0
84,881
W
Neith
6,017
3,136
0
1,684
11,200
4,673
6,689
1,444
9,506
0
41,187
W
Sun Wukong
bad_ass_Timoshka
Sun Wukong
16,028
2,377
0
8,510
21,904
13,538
686
8,514
13,040
0
82,986
L
15,568
2,639
0
3,605
17,980
11,875
17
5,264
12,528
0
42,133
L
10,107
1,324
181
7,288
17,116
8,739
5,348
3,046
14,070
89,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,012
Gold Earned
57,410
578
Minions Killed
544
0
Camps Cleared
0
2,021,847
Distance Traveled
2,112,434
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,897
474
121
5
0
443,318
4
W
Xing Tian
11,999
522
54
2
0
476,078
2
L
Cthulhu
8,872
386
64
3
0
452,359
0
W
Tiamat
11,035
480
146
6
0
417,695
0
L
Neith
9,831
427
136
6
0
397,687
1
W
Fenrir
12,409
540
115
5
0
465,398
0
W
Neith
10,082
438
83
4
0
341,640
0
W
Sun Wukong
11,885
517
146
6
0
411,623
3
L
Odin
10,030
436
72
3
0
386,764
1
L
Hades
12,382
538
185
8
0
341,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role