Player Matchup

Cerberus
Cerberus
DragotheBeast09
Cerberus
Level 22
God Stats
19W - 13L
1,486 SR
Queue Stats
586W - 448L
1,501 Elo+
Party 1
Tiamat
Tiamat
RyeRy3
Tiamat
Level 15
God Stats
26W - 26L
1,561 SR
Queue Stats
96W - 94L
1,523 Elo+
Party 1
Danzaburou
Danzaburou
SenRaven
Danzaburou
Level 18
God Stats
443W - 405L
1,545 SR
Queue Stats
496W - 482L
1,483 Elo+
Party 1
Arachne
Arachne
Xomtress
Arachne
Level 49
God Stats
5W - 10L
1,625 SR
Queue Stats
740W - 665L
1,524 Elo+
Party 1
Janus
Janus
sasukejutsu
Janus
Level 153
God Stats
4W - 2L
1,326 SR
Queue Stats
1,293W - 1,071L
1,523 Elo+
Party 1
Team Averages
Level 51
1,509 SR
1,511 Elo+

VS

Team Averages
Level 17
1,758 SR
1,704 Elo+
Nox
Nox
Eclliipse
Nox
Level 26
God Stats
23W - 12L
1,710 SR
Queue Stats
37W - 26L
1,681 Elo+
Solo
Bellona
Bellona
MeritJustifier21
Bellona
Level 15
God Stats
4W - 0L
1,731 SR
Queue Stats
60W - 46L
1,608 Elo+
Party 2
Nu Wa
Nu Wa
NooBwarriorZ
Nu Wa
Level 18
God Stats
12W - 5L
1,688 SR
Queue Stats
29W - 11L
1,708 Elo+
Party 2
Neith
Neith
YomiYomiYomi
Neith
Level 8
God Stats
16W - 5L
1,919 SR
Queue Stats
23W - 15L
1,802 Elo+
Party 2
Heimdallr
Heimdallr
rMooV
Heimdallr
Level 17
God Stats
6W - 2L
1,741 SR
Queue Stats
29W - 12L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 9 / 4
10,161
1,129
8,950
23,735
15,930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tiamat
RyeRy3
Tiamat
15
2 / 6 / 3
9,383
1,043
8,700
12,421
6,289
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SenRaven
Danzaburou
15
0 / 9 / 5
8,819
980
9,492
19,931
6,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Xomtress
Arachne
15
0 / 10 / 3
8,413
935
6,086
22,952
8,926
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 10 / 3
10,111
1,123
12,553
16,540
4,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 23
10,809
1,201
12,042
7,115
2,358
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
13 / 1 / 15
11,702
1,300
15,714
11,642
10,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 4 / 26
11,666
1,296
21,300
9,581
3,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 2 / 22
10,043
1,116
7,782
7,387
2,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
rMooV
Heimdallr
18
10 / 2 / 24
11,323
1,258
31,193
15,334
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
154
11
Kills
44
44
Deaths
11
18
Assists
110
Player
Kills
Deaths
Assists
KDA
L
Cerberus
4
9
4
0.67
W
8
2
23
9.75
W
13
1
15
20.5
W
11
4
26
6
L
Tiamat
RyeRy3
Tiamat
2
6
3
0.58
L
Danzaburou
SenRaven
Danzaburou
0
9
5
0.28
L
Arachne
Xomtress
Arachne
0
10
3
0.15
W
2
2
22
6.5
W
Heimdallr
rMooV
Heimdallr
10
2
24
11
L
5
10
3
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,781
Damage
88,031
95,579
Taken
51,059
42,459
Mitigated
25,010
8,791
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
8,950
670
0
2,282
23,735
15,930
0
9,713
14,022
17,333
0
W
12,042
2,074
0
250
7,115
2,358
0
5,614
1,292
18,579
0
W
15,714
6,275
0
978
11,642
10,169
0
6,296
4,995
436
23,180
W
21,300
4,981
126
1,252
9,581
3,495
0
4,862
4,577
40,596
0
L
Tiamat
RyeRy3
Tiamat
8,700
997
0
2,509
12,421
6,289
0
4,097
8,321
21,056
0
L
Danzaburou
SenRaven
Danzaburou
9,492
3,542
342
1,991
19,931
6,317
0
6,590
13,341
0
23,654
L
Arachne
Xomtress
Arachne
6,086
4,533
0
1,559
22,952
8,926
0
8,264
14,688
0
23,114
W
7,782
2,336
0
939
7,387
2,463
0
6,320
757
0
32,257
W
Heimdallr
rMooV
Heimdallr
31,193
22,751
0
5,594
15,334
6,525
0
5,801
9,235
0
45,627
L
12,553
502
0
108
16,540
4,997
0
5,099
11,441
29,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,887
Gold Earned
55,543
132
Minions Killed
208
7
Camps Cleared
4
918,102
Distance Traveled
877,079
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,161
1,129
18
2
2
155,596
0
W
Nox
10,809
1,201
21
2
0
181,235
2
W
Bellona
11,702
1,300
25
3
1
218,428
0
W
Nu Wa
11,666
1,296
54
6
3
149,537
1
L
Tiamat
9,383
1,043
16
2
0
199,491
0
L
Danzaburou
8,819
980
24
3
4
185,723
0
L
Arachne
8,413
935
32
4
1
200,007
3
W
Neith
10,043
1,116
75
8
0
170,872
0
W
Heimdallr
11,323
1,258
33
4
0
157,007
0
L
Janus
10,111
1,123
42
5
0
177,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role