Player Matchup

Hera
Hera
Frank_NyCe
Hera
Level 160
God Stats
68W - 44L
1,620 SR
Queue Stats
265W - 309L
1,522 Elo+
Party 2
Chronos
Chronos
GodsLuke
Chronos
Level 68
God Stats
8W - 3L
1,636 SR
Queue Stats
233W - 173L
1,497 Elo+
Party 1
Gilgamesh
Gilgamesh
Hanoshi_Kin
Gilgamesh
Level 94
God Stats
14W - 8L
1,588 SR
Queue Stats
53W - 43L
1,495 Elo+
Party 2
Da Ji
Da Ji
Roary_Kin
Da Ji
Level 89
God Stats
3W - 3L
1,273 SR
Queue Stats
53W - 49L
1,517 Elo+
Party 2
Ymir
Ymir
elimockeli
Ymir
Level 83
God Stats
20W - 7L
1,779 SR
Queue Stats
482W - 411L
1,523 Elo+
Party 1
Team Averages
Level 99
1,579 SR
1,511 Elo+

VS

Team Averages
Level 96
1,511 SR
1,467 Elo+
Set
Set
AEAtlasAce
Set
Level 126
God Stats
4W - 4L
1,213 SR
Queue Stats
110W - 96L
1,552 Elo+
Party 3
Baron Samedi
Baron Samedi
LegendaryShutter
Baron Samedi
Level 65
God Stats
3W - 6L
1,278 SR
Queue Stats
369W - 437L
1,376 Elo+
Solo
Achilles
Achilles
Motta03
Achilles
Level 96
God Stats
5W - 3L
1,500 SR
Queue Stats
186W - 190L
1,445 Elo+
Party 3
Artemis
Artemis
QuamaTidal
Artemis
Level 65
God Stats
7W - 3L
1,663 SR
Queue Stats
58W - 63L
1,490 Elo+
Party 3
Tsukuyomi
Tsukuyomi
STRIKINGTIGER14
Tsukuyomi
Level 126
God Stats
2W - 5L
1,903 SR
Queue Stats
284W - 283L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,288
607
5,837
4,231
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chronos
GodsLuke
Chronos
11
3 / 2 / 4
6,713
559
7,192
6,732
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Hanoshi_Kin
Gilgamesh
11
4 / 2 / 0
6,616
551
7,437
9,314
7,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Roary_Kin
Da Ji
13
9 / 0 / 3
7,724
644
6,794
7,416
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
4 / 3 / 6
7,042
587
5,126
8,017
5,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,113
509
3,774
10,010
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
LegendaryShutter
Baron Samedi
9
0 / 6 / 0
5,166
431
921
6,988
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Motta03
Achilles
11
2 / 4 / 1
6,416
535
5,601
10,254
5,550
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
QuamaTidal
Artemis
9
2 / 4 / 3
5,992
499
5,932
7,136
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
STRIKINGTIGER14
Tsukuyomi
9
3 / 6 / 3
5,839
487
3,725
11,851
5,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
24
Kills
9
9
Deaths
24
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
4
2
5
3.25
W
Chronos
GodsLuke
Chronos
3
2
4
2.5
W
Gilgamesh
Hanoshi_Kin
Gilgamesh
4
2
0
2
L
Baron Samedi
LegendaryShutter
Baron Samedi
0
6
0
0
L
Achilles
Motta03
Achilles
2
4
1
0.63
L
Artemis
QuamaTidal
Artemis
2
4
3
0.88
W
Da Ji
Roary_Kin
Da Ji
9
0
3
10.5
L
Tsukuyomi
STRIKINGTIGER14
Tsukuyomi
3
6
3
0.75
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,386
Damage
19,953
35,710
Taken
46,239
19,723
Mitigated
19,342
10,608
Healing
11,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,774
2,585
588
3,006
10,010
3,350
342
3,138
6,768
0
22,732
W
5,837
1,560
0
745
4,231
1,378
1,136
258
3,893
41,808
0
W
Chronos
GodsLuke
Chronos
7,192
3,632
0
2,212
6,732
2,532
441
0
6,732
35,681
3,008
W
Gilgamesh
Hanoshi_Kin
Gilgamesh
7,437
1,993
0
2,247
9,314
7,631
429
0
9,314
0
27,996
L
Baron Samedi
LegendaryShutter
Baron Samedi
921
92
0
1,419
6,988
2,501
136
1,675
5,138
19,938
0
L
Achilles
Motta03
Achilles
5,601
2,506
0
1,640
10,254
5,550
225
129
9,624
0
25,598
L
Artemis
QuamaTidal
Artemis
5,932
2,956
0
1,957
7,136
2,258
0
4,019
3,077
0
24,187
W
Da Ji
Roary_Kin
Da Ji
6,794
1,971
0
2,977
7,416
2,711
0
529
6,833
0
39,700
L
Tsukuyomi
STRIKINGTIGER14
Tsukuyomi
3,725
1,110
222
2,380
11,851
5,683
0
8,199
3,532
0
23,919
W
5,126
845
0
2,427
8,017
5,471
0
0
8,017
20,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,383
Gold Earned
29,526
335
Minions Killed
240
0
Camps Cleared
0
1,141,216
Distance Traveled
980,630
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,113
509
49
4
0
191,666
4
W
Hera
7,288
607
97
8
0
205,525
5
W
Chronos
6,713
559
65
5
0
217,675
0
W
Gilgamesh
6,616
551
54
5
0
231,537
4
L
Baron Samedi
5,166
431
45
4
0
164,531
1
L
Achilles
6,416
535
57
5
0
225,921
1
L
Artemis
5,992
499
55
5
0
187,936
2
W
Da Ji
7,724
644
87
7
0
253,310
6
L
Tsukuyomi
5,839
487
34
3
0
210,576
1
W
Ymir
7,042
587
32
3
0
233,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role