Player Matchup

Chiron
Chiron
R0SE XIII
Chiron
Level 22
God Stats
21W - 19L
1,611 SR
Queue Stats
38W - 44L
1,436 Elo+
Solo
Mercury
Mercury
Rexsito
Mercury
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 42L
1,632 Elo+
Party 2
Hercules
Hercules
TomSavage710
Hercules
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 23L
1,500 Elo+
Solo
Nu Wa
Nu Wa
kazuyode
Nu Wa
Level 16
God Stats
8W - 6L
1,451 SR
Queue Stats
32W - 36L
1,569 Elo+
Party 2
Ares
Ares
slyslug
Ares
Level 28
God Stats
14W - 9L
1,725 SR
Queue Stats
71W - 54L
1,530 Elo+
Solo
Team Averages
Level 22
1,558 SR
1,533 Elo+

VS

Team Averages
Level 26
1,455 SR
1,496 Elo+
Janus
Janus
JBMIII
Janus
Level 38
God Stats
1W - 2L
1,207 SR
Queue Stats
68W - 58L
1,529 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SurprisePCP
Cu Chulainn
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Yodinhiem
Tsukuyomi
Level 28
God Stats
2W - 2L
1,319 SR
Queue Stats
65W - 69L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
feddywAWP
Danzaburou
Level 24
God Stats
7W - 4L
1,705 SR
Queue Stats
34W - 32L
1,516 Elo+
Party 1
Sylvanus
Sylvanus
galoo52
Sylvanus
Level 26
God Stats
24W - 24L
1,546 SR
Queue Stats
136W - 144L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
R0SE XIII
Chiron
20
2 / 5 / 6
12,546
502
9,415
18,711
7,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Rexsito
Mercury
20
16 / 7 / 0
15,279
611
23,912
20,530
10,495
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
TomSavage710
Hercules
18
0 / 7 / 4
11,293
452
4,930
23,594
22,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Nu Wa
kazuyode
Nu Wa
17
0 / 5 / 6
11,147
446
9,123
14,015
4,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
slyslug
Ares
18
2 / 8 / 10
11,966
479
11,437
23,024
24,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JBMIII
Janus
20
5 / 2 / 8
14,516
581
11,496
6,910
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
SurprisePCP
Cu Chulainn
20
7 / 2 / 5
14,186
567
18,443
19,140
21,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
Yodinhiem
Tsukuyomi
20
9 / 5 / 7
14,090
564
17,273
24,688
11,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
feddywAWP
Danzaburou
19
4 / 5 / 9
13,289
532
10,176
15,911
7,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
galoo52
Sylvanus
19
7 / 6 / 10
12,708
508
14,252
26,365
27,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
71
20
Kills
32
32
Deaths
20
26
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Janus
JBMIII
Janus
5
2
8
4.5
L
Chiron
R0SE XIII
Chiron
2
5
6
1
L
Mercury
Rexsito
Mercury
16
7
0
2.29
W
Cu Chulainn
SurprisePCP
Cu Chulainn
7
2
5
4.75
L
Hercules
TomSavage710
Hercules
0
7
4
0.29
W
Tsukuyomi
Yodinhiem
Tsukuyomi
9
5
7
2.5
W
Danzaburou
feddywAWP
Danzaburou
4
5
9
1.7
W
Sylvanus
galoo52
Sylvanus
7
6
10
2
L
Nu Wa
kazuyode
Nu Wa
0
5
6
0.6
L
Ares
slyslug
Ares
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,817
Damage
71,640
99,874
Taken
93,014
69,551
Mitigated
69,771
18,941
Healing
25,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
JBMIII
Janus
11,496
1,161
0
635
6,910
2,544
2,213
955
5,930
107,083
0
L
Chiron
R0SE XIII
Chiron
9,415
4,810
666
7,137
18,711
7,335
2,870
3,404
15,203
0
94,829
L
Mercury
Rexsito
Mercury
23,912
15,649
0
394
20,530
10,495
2,159
7,621
12,809
0
115,913
W
Cu Chulainn
SurprisePCP
Cu Chulainn
18,443
2,908
0
3,065
19,140
21,013
2,698
3,064
15,804
13,717
71,714
L
Hercules
TomSavage710
Hercules
4,930
817
0
4,806
23,594
22,614
493
3,767
19,729
0
61,742
W
Tsukuyomi
Yodinhiem
Tsukuyomi
17,273
4,347
0
6,460
24,688
11,305
1,833
3,374
21,289
0
135,886
W
Danzaburou
feddywAWP
Danzaburou
10,176
3,818
0
1,479
15,911
7,269
2,566
3,342
12,569
0
80,893
W
Sylvanus
galoo52
Sylvanus
14,252
3,408
4,698
9,570
26,365
27,640
1,080
9,825
16,515
42,456
10,257
L
Nu Wa
kazuyode
Nu Wa
9,123
2,707
0
3,102
14,015
4,588
806
4,936
8,973
71,021
0
L
Ares
slyslug
Ares
11,437
1,401
0
2,836
23,024
24,519
852
8,388
14,524
42,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,231
Gold Earned
68,789
624
Minions Killed
686
0
Camps Cleared
0
2,242,922
Distance Traveled
2,330,610
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,516
581
195
8
0
517,829
3
L
Chiron
12,546
502
148
6
0
453,581
7
L
Mercury
15,279
611
175
7
0
518,874
0
W
Cu Chulainn
14,186
567
136
5
0
470,950
3
L
Hercules
11,293
452
127
5
0
391,301
5
W
Tsukuyomi
14,090
564
168
7
0
499,634
0
W
Danzaburou
13,289
532
141
6
0
415,998
0
W
Sylvanus
12,708
508
46
2
0
426,199
8
L
Nu Wa
11,147
446
112
4
0
413,166
0
L
Ares
11,966
479
62
2
0
466,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role