Player Matchup

Gilgamesh
Gilgamesh
Djurah
Gilgamesh
Level 131
God Stats
15W - 9L
1,711 SR
Queue Stats
49W - 38L
1,644 Elo+
Party 3
Danzaburou
Danzaburou
Heathcoate
Danzaburou
Level 67
God Stats
5W - 2L
1,621 SR
Queue Stats
31W - 16L
1,719 Elo+
Party 3
Ao Kuang
Ao Kuang
Krispy4666
Ao Kuang
Level 140
God Stats
3W - 8L
1,365 SR
Queue Stats
309W - 267L
1,680 Elo+
Party 3
Sol
Sol
MOMOtar0
Sol
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 34L
1,645 Elo+
Party 3
Kuzenbo
Kuzenbo
MattyQRaps
Kuzenbo
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,637 Elo+
Party 3
Team Averages
Level 93
1,539 SR
1,665 Elo+

VS

Team Averages
Level 75
1,557 SR
1,471 Elo+
Aphrodite
Aphrodite
Dentist76ale
Aphrodite
Level 105
God Stats
11W - 13L
1,564 SR
Queue Stats
526W - 718L
1,456 Elo+
Party 1
Tyr
Tyr
ErnieM
Tyr
Level 29
God Stats
2W - 6L
1,536 SR
Queue Stats
338W - 419L
1,446 Elo+
Party 1
Cthulhu
Cthulhu
FireKraken87
Cthulhu
Level 44
God Stats
74W - 66L
1,650 SR
Queue Stats
134W - 140L
1,456 Elo+
Party 2
Fenrir
Fenrir
edjav14
Fenrir
Level 98
God Stats
41W - 32L
1,529 SR
Queue Stats
547W - 700L
1,484 Elo+
Party 1
Izanami
Izanami
lilo_panseksual
Izanami
Level 99
God Stats
7W - 7L
1,506 SR
Queue Stats
183W - 170L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Djurah
Gilgamesh
20
8 / 2 / 12
17,929
640
30,860
23,851
23,078
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
Heathcoate
Danzaburou
20
3 / 3 / 10
15,756
563
10,800
19,104
9,118
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Krispy4666
Ao Kuang
20
11 / 6 / 8
15,494
553
19,478
30,241
14,575
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
8 / 7 / 11
13,554
484
27,999
18,341
8,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
MattyQRaps
Kuzenbo
20
5 / 7 / 19
13,749
491
12,270
29,103
40,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dentist76ale
Aphrodite
17
2 / 6 / 10
12,214
436
18,106
22,512
10,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
ErnieM
Tyr
20
3 / 5 / 9
14,100
504
12,803
31,714
27,220
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
FireKraken87
Cthulhu
16
1 / 8 / 10
10,800
386
14,279
28,244
24,786
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
edjav14
Fenrir
19
11 / 11 / 6
13,381
478
19,786
30,055
22,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
8 / 5 / 5
14,875
531
18,741
23,323
10,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
65
35
Kills
25
25
Deaths
35
60
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Dentist76ale
Aphrodite
2
6
10
1.17
W
Gilgamesh
Djurah
Gilgamesh
8
2
12
7
L
Tyr
ErnieM
Tyr
3
5
9
1.5
L
Cthulhu
FireKraken87
Cthulhu
1
8
10
0.75
W
Danzaburou
Heathcoate
Danzaburou
3
3
10
2.67
W
Ao Kuang
Krispy4666
Ao Kuang
11
6
8
2.5
W
8
7
11
1.93
W
Kuzenbo
MattyQRaps
Kuzenbo
5
7
19
2.07
L
Fenrir
edjav14
Fenrir
11
11
6
1.27
L
8
5
5
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,407
Damage
83,715
120,640
Taken
135,848
95,556
Mitigated
95,159
42,198
Healing
48,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Dentist76ale
Aphrodite
18,106
683
6,899
11,430
22,512
10,507
395
12,935
9,149
72,910
0
W
Gilgamesh
Djurah
Gilgamesh
30,860
9,805
0
6,832
23,851
23,078
982
3,269
20,506
0
151,133
L
Tyr
ErnieM
Tyr
12,803
1,881
0
11,619
31,714
27,220
346
9,715
21,597
0
93,954
L
Cthulhu
FireKraken87
Cthulhu
14,279
879
1,301
4,427
28,244
24,786
108
16,165
11,601
52,001
0
W
Danzaburou
Heathcoate
Danzaburou
10,800
7,504
0
10,001
19,104
9,118
4,290
1,871
17,202
0
130,039
W
Ao Kuang
Krispy4666
Ao Kuang
19,478
6,242
0
13,207
30,241
14,575
1,652
7,893
22,158
103,794
0
W
27,999
9,245
0
6,604
18,341
8,276
2,866
6,984
11,145
75,030
0
W
Kuzenbo
MattyQRaps
Kuzenbo
12,270
3,528
0
5,554
29,103
40,509
660
11,423
17,244
34,918
0
L
Fenrir
edjav14
Fenrir
19,786
4,749
0
5,881
30,055
22,608
0
11,901
17,890
0
91,470
L
18,741
13,513
0
7,310
23,323
10,038
1,296
7,305
15,864
0
120,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,482
Gold Earned
65,370
738
Minions Killed
700
0
Camps Cleared
0
2,615,468
Distance Traveled
2,359,344
25
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
12,214
436
142
5
0
459,075
4
W
Gilgamesh
17,929
640
235
8
0
592,831
4
L
Tyr
14,100
504
176
6
0
526,930
2
L
Cthulhu
10,800
386
51
2
0
433,023
7
W
Danzaburou
15,756
563
176
6
0
494,113
3
W
Ao Kuang
15,494
553
170
6
0
525,199
7
W
Sol
13,554
484
121
4
0
482,727
0
W
Kuzenbo
13,749
491
36
1
0
520,598
11
L
Fenrir
13,381
478
116
4
0
498,547
4
L
Izanami
14,875
531
215
8
0
441,769
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role