Player Matchup

Serqet
Serqet
Chupacabras02
Serqet
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 30L
1,426 Elo+
Party 1
Nox
Nox
RGG-_-King11
Nox
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
337W - 380L
1,440 Elo+
Solo
Khepri
Khepri
Shiba x SS
Khepri
Level 59
God Stats
2W - 2L
1,762 SR
Queue Stats
10W - 14L
1,392 Elo+
Party 1
King Arthur
King Arthur
TheGodLitter
King Arthur
Level 103
God Stats
4W - 1L
1,760 SR
Queue Stats
75W - 70L
1,657 Elo+
Party 1
Sol
Sol
Urice
Sol
Level 87
God Stats
2W - 1L
1,269 SR
Queue Stats
124W - 109L
1,617 Elo+
Party 1
Team Averages
Level 75
1,558 SR
1,506 Elo+

VS

Team Averages
Level 96
1,440 SR
1,406 Elo+
Nu Wa
Nu Wa
FOR REDZER0
Nu Wa
Level 85
God Stats
21W - 15L
1,311 SR
Queue Stats
665W - 727L
1,373 Elo+
Solo
Anhur
Anhur
God-_-king-_-300
Anhur
Level 61
God Stats
0W - 3L
1,255 SR
Queue Stats
87W - 61L
1,501 Elo+
Solo
Fenrir
Fenrir
Jswiss1904
Fenrir
Level 146
God Stats
51W - 80L
1,463 SR
Queue Stats
417W - 403L
1,460 Elo+
Solo
Bellona
Bellona
MusicalRAAM
Bellona
Level 67
God Stats
1W - 4L
1,651 SR
Queue Stats
306W - 321L
1,405 Elo+
Solo
Bacchus
Bacchus
borlafu
Bacchus
Level 119
God Stats
10W - 6L
1,520 SR
Queue Stats
25W - 26L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
8,932
470
6,604
14,667
5,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 4
9,467
498
5,869
7,646
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
Shiba x SS
Khepri
13
5 / 4 / 4
9,184
483
3,437
8,157
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
TheGodLitter
King Arthur
16
7 / 3 / 4
10,070
530
14,401
19,237
11,302
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
Urice
Sol
15
2 / 4 / 12
9,177
483
14,951
17,097
5,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 5
8,901
468
12,426
10,462
3,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 5 / 2
8,060
424
7,875
16,006
5,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Jswiss1904
Fenrir
14
5 / 7 / 3
8,993
473
9,600
17,721
7,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
MusicalRAAM
Bellona
5
1 / 0 / 0
5,923
312
882
2,249
932
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
borlafu
Bacchus
13
1 / 6 / 7
8,263
435
10,105
16,143
15,771
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
32
20
Kills
15
15
Deaths
20
28
Assists
17
Player
Kills
Deaths
Assists
KDA
W
3
2
4
2.5
L
3
2
5
2.75
L
5
5
2
1.2
L
Fenrir
Jswiss1904
Fenrir
5
7
3
0.93
L
Bellona
MusicalRAAM
Bellona
1
0
0
1
W
3
2
4
2.5
W
Khepri
Shiba x SS
Khepri
5
4
4
1.75
W
King Arthur
TheGodLitter
King Arthur
7
3
4
3
W
Sol
Urice
Sol
2
4
12
2
L
Bacchus
borlafu
Bacchus
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,262
Damage
40,888
66,804
Taken
62,581
30,646
Mitigated
33,730
24,823
Healing
18,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,604
982
0
5,199
14,667
5,441
0
3,211
11,456
0
51,915
L
12,426
4,636
0
4,908
10,462
3,193
0
4,304
5,818
39,124
0
L
7,875
3,611
0
4,571
16,006
5,851
259
7,748
8,178
0
47,795
L
Fenrir
Jswiss1904
Fenrir
9,600
2,374
1,500
3,071
17,721
7,983
0
3,781
12,692
0
41,960
L
Bellona
MusicalRAAM
Bellona
882
115
0
578
2,249
932
0
0
2,249
0
7,282
W
5,869
510
0
1,316
7,646
3,043
847
4,757
2,889
53,019
0
W
Khepri
Shiba x SS
Khepri
3,437
513
0
908
8,157
5,266
312
3,838
4,319
26,772
0
W
King Arthur
TheGodLitter
King Arthur
14,401
1,739
0
6,816
19,237
11,302
690
6,424
12,813
115
62,520
W
Sol
Urice
Sol
14,951
5,336
0
10,584
17,097
5,594
3,153
4,301
12,796
70,231
0
L
Bacchus
borlafu
Bacchus
10,105
1,201
0
3,784
16,143
15,771
152
8,128
7,646
31,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,830
Gold Earned
40,140
435
Minions Killed
265
0
Camps Cleared
0
1,703,191
Distance Traveled
1,402,647
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,932
470
91
5
0
385,898
5
L
Nu Wa
8,901
468
58
3
0
308,947
1
L
Anhur
8,060
424
75
4
0
306,613
1
L
Fenrir
8,993
473
72
4
0
360,147
1
L
Bellona
5,923
312
16
1
0
67,170
1
W
Nox
9,467
498
132
7
0
312,382
2
W
Khepri
9,184
483
32
2
0
348,148
0
W
King Arthur
10,070
530
92
5
0
364,692
1
W
Sol
9,177
483
88
5
0
292,071
1
L
Bacchus
8,263
435
44
2
0
359,770
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role