Player Matchup

Amaterasu
Amaterasu
Danknny
Amaterasu
Level 62
God Stats
13W - 8L
1,585 SR
Queue Stats
132W - 125L
1,625 Elo+
Solo
Horus
Horus
DasDolli
Horus
Level 146
God Stats
5W - 2L
1,500 SR
Queue Stats
838W - 828L
1,602 Elo+
Solo
Hel
Hel
LOOKCHARDS
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
SirMatador
Izanami
Level 49
God Stats
16W - 11L
1,709 SR
Queue Stats
169W - 148L
1,542 Elo+
Solo
Ratatoskr
Ratatoskr
pizdsuhami
Ratatoskr
Level 119
God Stats
7W - 13L
1,401 SR
Queue Stats
468W - 477L
1,457 Elo+
Solo
Team Averages
Level 92
1,539 SR
1,545 Elo+

VS

Team Averages
Level 106
1,555 SR
1,452 Elo+
Nu Wa
Nu Wa
EzClapBlazaj
Nu Wa
Level 89
God Stats
2W - 3L
1,518 SR
Queue Stats
396W - 380L
1,616 Elo+
Solo
Anhur
Anhur
Flashgf
Anhur
Level 43
God Stats
2W - 6L
1,837 SR
Queue Stats
229W - 315L
1,365 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hîpix
Kumbhakarna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,278 Elo+
Solo
Gilgamesh
Gilgamesh
ThisIsTheName
Gilgamesh
Level 124
God Stats
6W - 12L
1,476 SR
Queue Stats
286W - 289L
1,608 Elo+
Solo
Zhong Kui
Zhong Kui
anran21
Zhong Kui
Level 149
God Stats
6W - 5L
1,443 SR
Queue Stats
350W - 375L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Danknny
Amaterasu
18
6 / 1 / 1
10,961
577
13,018
21,526
14,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Horus
DasDolli
Horus
16
4 / 3 / 15
11,616
611
9,650
17,247
11,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
3 / 2 / 6
10,876
572
6,487
10,250
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
SirMatador
Izanami
18
13 / 4 / 4
11,760
619
19,584
14,431
6,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
pizdsuhami
Ratatoskr
18
5 / 4 / 11
11,175
588
10,589
15,014
5,693
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 4
11,076
583
13,566
13,612
4,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Flashgf
Anhur
14
2 / 8 / 1
8,227
433
6,044
13,553
3,495
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kumbhakarna
Hîpix
Kumbhakarna
12
0 / 7 / 3
8,061
424
4,894
16,383
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
ThisIsTheName
Gilgamesh
16
7 / 5 / 3
10,918
575
16,095
17,823
10,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
anran21
Zhong Kui
16
1 / 6 / 0
9,729
512
13,727
18,143
11,175
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
25
31
Kills
14
14
Deaths
31
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Danknny
Amaterasu
6
1
1
6.5
W
Horus
DasDolli
Horus
4
3
15
3.83
L
4
5
4
1.2
L
Anhur
Flashgf
Anhur
2
8
1
0.31
L
Kumbhakarna
Hîpix
Kumbhakarna
0
7
3
0.21
W
3
2
6
3
W
Izanami
SirMatador
Izanami
13
4
4
3.75
L
Gilgamesh
ThisIsTheName
Gilgamesh
7
5
3
1.7
L
Zhong Kui
anran21
Zhong Kui
1
6
0
0.17
W
Ratatoskr
pizdsuhami
Ratatoskr
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,328
Damage
54,326
78,468
Taken
79,514
42,738
Mitigated
37,760
32,706
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Danknny
Amaterasu
13,018
7,040
0
13,996
21,526
14,982
444
12,349
9,066
0
68,564
W
Horus
DasDolli
Horus
9,650
4,226
1,337
2,392
17,247
11,835
0
5,108
11,965
0
33,565
L
13,566
1,222
120
2,635
13,612
4,586
0
3,545
9,691
87,018
0
L
Anhur
Flashgf
Anhur
6,044
2,803
0
3,002
13,553
3,495
0
820
12,721
0
38,236
L
Kumbhakarna
Hîpix
Kumbhakarna
4,894
299
0
1,302
16,383
8,016
0
423
15,920
30,464
0
W
6,487
402
1,850
4,915
10,250
3,916
422
4,778
5,064
65,630
0
W
Izanami
SirMatador
Izanami
19,584
11,518
0
4,159
14,431
6,312
2,338
4,780
9,525
0
89,291
L
Gilgamesh
ThisIsTheName
Gilgamesh
16,095
5,904
0
1,591
17,823
10,488
0
1,127
16,552
0
65,671
L
Zhong Kui
anran21
Zhong Kui
13,727
4,217
0
8,849
18,143
11,175
1,220
0
18,143
71,231
0
W
Ratatoskr
pizdsuhami
Ratatoskr
10,589
1,388
0
4,057
15,014
5,693
0
4,207
10,661
0
75,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,388
Gold Earned
48,011
566
Minions Killed
489
0
Camps Cleared
0
1,815,911
Distance Traveled
1,691,826
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,961
577
119
6
0
329,707
1
W
Horus
11,616
611
48
3
0
369,594
10
L
Nu Wa
11,076
583
159
8
0
321,977
3
L
Anhur
8,227
433
64
3
0
330,267
4
L
Kumbhakarna
8,061
424
44
2
0
369,853
9
W
Hel
10,876
572
127
7
0
383,572
3
W
Izanami
11,760
619
146
8
0
312,060
4
L
Gilgamesh
10,918
575
91
5
0
368,929
3
L
Zhong Kui
9,729
512
131
7
0
300,800
5
W
Ratatoskr
11,175
588
126
7
0
420,978
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role