Player Matchup

Chaac
Chaac
Bandasha l
Chaac
Level 54
God Stats
32W - 48L
1,597 SR
Queue Stats
141W - 172L
1,488 Elo+
Party 3
Awilix
Awilix
Bersk l
Awilix
Level 81
God Stats
5W - 3L
1,262 SR
Queue Stats
180W - 194L
1,514 Elo+
Party 3
Kukulkan
Kukulkan
Fatum I
Kukulkan
Level 26
God Stats
5W - 6L
1,489 SR
Queue Stats
85W - 111L
1,491 Elo+
Party 3
Cerberus
Cerberus
NornugaL
Cerberus
Level 36
God Stats
1W - 2L
1,520 SR
Queue Stats
166W - 186L
1,511 Elo+
Party 3
Horus
Horus
leocave l
Horus
Level 34
God Stats
2W - 0L
1,606 SR
Queue Stats
117W - 152L
1,496 Elo+
Party 3
Team Averages
Level 46
1,495 SR
1,500 Elo+

VS

Team Averages
Level 72
1,441 SR
1,540 Elo+
Jormungandr
Jormungandr
DoctorDeathXXV
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 121L
1,470 Elo+
Party 2
Chang'e
Chang'e
Ghengis_Juuls37
Chang'e
Level 106
God Stats
8W - 6L
1,503 SR
Queue Stats
103W - 96L
1,518 Elo+
Party 2
Bellona
Bellona
RainbowLuckyStar
Bellona
Level 17
God Stats
1W - 1L
1,757 SR
Queue Stats
29W - 18L
1,624 Elo+
Party 1
Thoth
Thoth
Sollipop_
Thoth
Level 129
God Stats
11W - 11L
1,114 SR
Queue Stats
338W - 281L
1,596 Elo+
Party 1
Serqet
Serqet
TheHervisDaubeny
Serqet
Level 63
God Stats
8W - 15L
1,331 SR
Queue Stats
119W - 117L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
8 / 4 / 4
11,411
601
11,537
18,902
11,623
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
Bersk l
Awilix
15
4 / 8 / 5
9,754
513
11,733
18,797
6,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Fatum I
Kukulkan
15
1 / 5 / 2
8,901
468
3,501
11,176
3,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
NornugaL
Cerberus
15
4 / 4 / 4
9,826
517
10,622
18,883
12,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
leocave l
Horus
16
2 / 4 / 8
9,695
510
6,066
13,549
9,967
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DoctorDeathXXV
Jormungandr
16
6 / 3 / 8
10,529
554
14,841
15,582
12,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
1 / 1 / 0
6,495
342
2,623
3,908
1,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 5 / 8
9,989
526
16,307
20,563
11,176
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Sollipop_
Thoth
16
7 / 6 / 5
10,554
555
13,067
11,862
4,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
3 / 4 / 5
9,303
490
9,355
13,519
5,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
50
19
Kills
24
25
Deaths
19
23
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chaac
8
4
4
2.5
W
Awilix
Bersk l
Awilix
4
8
5
0.81
L
Jormungandr
DoctorDeathXXV
Jormungandr
6
3
8
3.33
W
Kukulkan
Fatum I
Kukulkan
1
5
2
0.4
L
1
1
0
1
W
Cerberus
NornugaL
Cerberus
4
4
4
1.5
L
7
5
8
2.2
L
Thoth
Sollipop_
Thoth
7
6
5
1.58
L
3
4
5
1.38
W
Horus
leocave l
Horus
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,459
Damage
56,193
81,307
Taken
65,434
43,453
Mitigated
34,669
24,763
Healing
18,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
11,537
2,209
99
7,404
18,902
11,623
1,996
5,596
12,433
0
67,823
W
Awilix
Bersk l
Awilix
11,733
6,224
0
2,961
18,797
6,109
200
6,599
11,649
0
59,757
L
Jormungandr
DoctorDeathXXV
Jormungandr
14,841
5,193
324
2,051
15,582
12,386
84
5,037
10,425
46,299
0
W
Kukulkan
Fatum I
Kukulkan
3,501
420
0
2,940
11,176
3,423
305
6,308
4,389
38,553
0
L
2,623
354
56
2,124
3,908
1,397
0
0
3,908
10,219
0
W
Cerberus
NornugaL
Cerberus
10,622
1,155
0
7,467
18,883
12,331
94
5,458
13,367
46,564
0
L
16,307
11,335
251
7,930
20,563
11,176
736
5,921
14,624
0
52,687
L
Thoth
Sollipop_
Thoth
13,067
809
462
2,007
11,862
4,441
1,445
2,138
9,586
56,774
0
L
9,355
4,258
0
3,742
13,519
5,269
0
709
12,768
0
54,449
W
Horus
leocave l
Horus
6,066
2,865
904
2,988
13,549
9,967
396
5,370
8,107
0
39,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,587
Gold Earned
46,870
452
Minions Killed
360
0
Camps Cleared
0
1,796,137
Distance Traveled
1,485,496
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,411
601
126
7
0
364,659
1
W
Awilix
9,754
513
77
4
0
387,579
0
L
Jormungandr
10,529
554
61
3
0
342,289
2
W
Kukulkan
8,901
468
93
5
0
328,175
1
L
Chang'e
6,495
342
23
1
0
84,179
0
W
Cerberus
9,826
517
80
4
0
318,914
2
L
Bellona
9,989
526
81
4
0
348,060
1
L
Thoth
10,554
555
105
6
0
325,885
2
L
Serqet
9,303
490
90
5
0
385,083
0
W
Horus
9,695
510
76
4
0
396,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role