Player Matchup

Anhur
Anhur
AnyOtherGod
Anhur
Level 24
God Stats
21W - 11L
1,760 SR
Queue Stats
181W - 106L
1,781 Elo+
Solo
Merlin
Merlin
BRUHMOMENT58
Merlin
Level 22
God Stats
5W - 8L
1,437 SR
Queue Stats
73W - 62L
1,532 Elo+
Solo
King Arthur
King Arthur
S7 Cardx
King Arthur
Level 27
God Stats
28W - 21L
1,545 SR
Queue Stats
186W - 128L
1,687 Elo+
Party 2
Fenrir
Fenrir
Slicqk
Fenrir
Level 22
God Stats
5W - 4L
1,496 SR
Queue Stats
128W - 121L
1,658 Elo+
Solo
Cu Chulainn
Cu Chulainn
guidotron569
Cu Chulainn
Level 24
God Stats
8W - 5L
1,612 SR
Queue Stats
337W - 283L
1,721 Elo+
Party 2
Team Averages
Level 24
1,570 SR
1,676 Elo+

VS

Team Averages
Level 48
1,567 SR
1,678 Elo+
Athena
Athena
FeelsClutchMan
Athena
Level 130
God Stats
8W - 8L
1,712 SR
Queue Stats
253W - 212L
1,620 Elo+
Party 3
Gilgamesh
Gilgamesh
ItsTrent
Gilgamesh
Level 7
God Stats
2W - 5L
1,500 SR
Queue Stats
61W - 53L
1,693 Elo+
Solo
Poseidon
Poseidon
PorQueNoLeche
Poseidon
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 1L
1,985 Elo+
Party 3
Artemis
Artemis
ZaloSFA
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,578 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
skirg
Ah Muzen Cab
Level 86
God Stats
2W - 6L
1,623 SR
Queue Stats
632W - 635L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 2
8,748
625
4,632
6,343
2,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
15
2 / 1 / 1
8,889
635
5,645
5,315
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
S7 Cardx
King Arthur
15
4 / 1 / 2
9,210
658
4,962
9,482
4,871
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
Slicqk
Fenrir
15
4 / 0 / 4
9,014
644
5,249
7,503
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cu Chulainn
guidotron569
Cu Chulainn
12
1 / 0 / 5
7,942
567
2,629
6,243
3,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,509
394
2,248
10,200
3,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ItsTrent
Gilgamesh
12
0 / 2 / 1
7,051
504
3,973
8,861
3,887
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
PorQueNoLeche
Poseidon
13
2 / 2 / 0
7,332
524
7,705
8,460
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
ZaloSFA
Artemis
6
0 / 2 / 1
5,372
384
3,113
3,524
924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ah Muzen Cab
skirg
Ah Muzen Cab
6
0 / 2 / 0
4,961
354
1,210
3,345
758
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
13
Kills
2
2
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
W
Merlin
2
1
1
2.5
L
0
5
0
0
L
Gilgamesh
ItsTrent
Gilgamesh
0
2
1
0.25
L
Poseidon
PorQueNoLeche
Poseidon
2
2
0
1
W
King Arthur
S7 Cardx
King Arthur
4
1
2
5
W
Fenrir
Slicqk
Fenrir
4
0
4
6
L
Artemis
ZaloSFA
Artemis
0
2
1
0.25
W
Cu Chulainn
guidotron569
Cu Chulainn
1
0
5
3.5
L
Ah Muzen Cab
skirg
Ah Muzen Cab
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,117
Damage
18,249
34,886
Taken
34,390
16,180
Mitigated
11,073
14,055
Healing
9,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,632
2,639
0
4,121
6,343
2,244
2,654
1,966
4,377
0
68,533
W
Merlin
5,645
656
0
1,499
5,315
1,999
1,436
881
4,434
50,641
0
L
2,248
740
0
1,624
10,200
3,211
0
749
9,391
14,681
0
L
Gilgamesh
ItsTrent
Gilgamesh
3,973
386
0
1,882
8,861
3,887
0
4,328
4,025
0
42,838
L
Poseidon
PorQueNoLeche
Poseidon
7,705
1,190
0
3,172
8,460
2,293
0
0
8,460
50,794
0
W
King Arthur
S7 Cardx
King Arthur
4,962
1,294
0
2,834
9,482
4,871
876
4,063
5,419
0
54,803
W
Fenrir
Slicqk
Fenrir
5,249
1,316
0
3,614
7,503
3,144
2,275
1,699
5,804
0
53,351
L
Artemis
ZaloSFA
Artemis
3,113
1,911
0
1,103
3,524
924
0
0
3,524
0
14,655
W
Cu Chulainn
guidotron569
Cu Chulainn
2,629
287
0
1,987
6,243
3,922
243
1,344
4,899
0
37,439
L
Ah Muzen Cab
skirg
Ah Muzen Cab
1,210
621
0
1,321
3,345
758
0
0
3,345
0
15,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,803
Gold Earned
30,225
538
Minions Killed
291
0
Camps Cleared
0
1,380,116
Distance Traveled
1,139,218
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,748
625
144
10
0
246,458
4
W
Merlin
8,889
635
124
9
0
260,949
4
L
Athena
5,509
394
25
2
0
257,454
3
L
Gilgamesh
7,051
504
93
7
0
243,618
1
L
Poseidon
7,332
524
105
8
0
262,868
4
W
King Arthur
9,210
658
107
8
0
282,420
4
W
Fenrir
9,014
644
100
7
0
286,725
6
L
Artemis
5,372
384
32
2
0
100,576
0
W
Cu Chulainn
7,942
567
63
5
0
303,564
3
L
Ah Muzen Cab
4,961
354
36
3
0
274,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role