Player Matchup

Medusa
Medusa
EchoMaster6
Medusa
Level 97
God Stats
1W - 5L
1,453 SR
Queue Stats
70W - 92L
1,404 Elo+
Party 1
Scylla
Scylla
Hîpix
Scylla
Level 124
God Stats
2W - 1L
1,783 SR
Queue Stats
6W - 6L
1,334 Elo+
Solo
Pele
Pele
Mustasurma
Pele
Level 146
God Stats
1W - 4L
1,301 SR
Queue Stats
380W - 378L
1,487 Elo+
Solo
Anubis
Anubis
Sytech
Anubis
Level 147
God Stats
0W - 1L
1,433 SR
Queue Stats
14W - 18L
1,332 Elo+
Solo
Tyr
Tyr
xKiino47
Tyr
Level 108
God Stats
7W - 5L
1,562 SR
Queue Stats
311W - 323L
1,354 Elo+
Party 1
Team Averages
Level 124
1,507 SR
1,382 Elo+

VS

Team Averages
Level 109
1,645 SR
1,497 Elo+
Fenrir
Fenrir
DinardoAjax
Fenrir
Level 126
God Stats
7W - 4L
1,741 SR
Queue Stats
270W - 303L
1,422 Elo+
Solo
Ratatoskr
Ratatoskr
Monkey47
Ratatoskr
Level 158
God Stats
25W - 19L
1,596 SR
Queue Stats
663W - 714L
1,537 Elo+
Solo
Izanami
Izanami
SirMatador
Izanami
Level 49
God Stats
16W - 11L
1,698 SR
Queue Stats
169W - 148L
1,536 Elo+
Solo
Ah Puch
Ah Puch
Stalfosse
Ah Puch
Level 94
God Stats
128W - 94L
1,653 SR
Queue Stats
542W - 531L
1,540 Elo+
Solo
Athena
Athena
pizdsuhami
Athena
Level 119
God Stats
3W - 4L
1,537 SR
Queue Stats
468W - 477L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 4 / 2
6,459
404
7,321
11,646
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
Hîpix
Scylla
12
2 / 6 / 2
7,344
459
5,768
9,251
2,813
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 4 / 2
8,389
524
6,887
11,604
3,948
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Sytech
Anubis
10
1 / 5 / 2
6,543
409
4,528
14,797
8,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 3 / 0
7,610
476
8,731
13,231
9,552
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 1 / 7
9,327
583
6,692
10,720
5,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ratatoskr
Monkey47
Ratatoskr
14
0 / 0 / 3
8,278
517
5,525
11,450
8,202
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
SirMatador
Izanami
16
9 / 1 / 3
9,447
590
14,311
7,655
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
Stalfosse
Ah Puch
15
5 / 3 / 1
8,814
551
9,662
8,423
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Athena
pizdsuhami
Athena
11
2 / 4 / 9
7,712
482
7,768
16,574
7,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
9
Kills
22
22
Deaths
9
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
1
7
9.5
L
Medusa
0
4
2
0.25
L
Scylla
Hîpix
Scylla
2
6
2
0.5
W
Ratatoskr
Monkey47
Ratatoskr
0
0
3
1.5
L
5
4
2
1.5
W
Izanami
SirMatador
Izanami
9
1
3
10.5
W
Ah Puch
Stalfosse
Ah Puch
5
3
1
1.83
L
Anubis
Sytech
Anubis
1
5
2
0.4
W
Athena
pizdsuhami
Athena
2
4
9
1.63
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,235
Damage
43,958
60,529
Taken
54,822
28,268
Mitigated
27,019
12,307
Healing
19,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
6,692
1,432
0
5,029
10,720
5,575
630
2,341
8,354
0
62,841
L
Medusa
7,321
2,850
0
2,211
11,646
3,276
0
5,285
6,361
0
39,006
L
Scylla
Hîpix
Scylla
5,768
552
0
1,009
9,251
2,813
0
3,196
6,055
43,299
0
W
Ratatoskr
Monkey47
Ratatoskr
5,525
917
0
4,194
11,450
8,202
447
1,827
9,598
0
49,841
L
6,887
1,881
0
4,718
11,604
3,948
0
3,444
8,160
0
33,930
W
Izanami
SirMatador
Izanami
14,311
9,588
0
2,726
7,655
2,546
711
1,586
5,919
0
71,652
W
Ah Puch
Stalfosse
Ah Puch
9,662
450
0
2,635
8,423
2,715
55
2,468
5,930
61,619
0
L
Anubis
Sytech
Anubis
4,528
567
477
2,038
14,797
8,679
21
4,515
10,282
26,947
0
W
Athena
pizdsuhami
Athena
7,768
2,917
0
5,200
16,574
7,981
97
3,345
13,004
17,654
0
L
8,731
873
0
1,854
13,231
9,552
0
990
12,241
9,080
41,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,345
Gold Earned
43,578
368
Minions Killed
447
0
Camps Cleared
0
1,439,209
Distance Traveled
1,574,295
12
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,327
583
98
6
0
331,450
3
L
Medusa
6,459
404
74
5
0
305,143
5
L
Scylla
7,344
459
82
5
0
271,760
6
W
Ratatoskr
8,278
517
104
7
0
311,103
7
L
Pele
8,389
524
66
4
0
320,815
1
W
Izanami
9,447
590
116
7
0
291,484
4
W
Ah Puch
8,814
551
114
7
0
299,448
6
L
Anubis
6,543
409
41
3
0
248,387
0
W
Athena
7,712
482
15
1
0
340,810
4
L
Tyr
7,610
476
105
7
0
293,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role