Player Matchup

Cernunnos
Cernunnos
Silver III
Not Quite WHlTE
Cernunnos
Silver III
Level 125
God Stats
7W - 13L
1,481 SR
Queue Stats
41W - 65L
1,052 MMR
Party 1
Scylla
Scylla
Gold IV
Red Ripple
Scylla
Gold IV
Level 156
God Stats
49W - 52L
1,517 SR
Queue Stats
138W - 140L
1,641 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
WhaChuCallit
Baron Samedi
Gold IV
Level 144
God Stats
6W - 1L
1,729 SR
Queue Stats
40W - 30L
1,715 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,576 SR
1,470 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 70
1,599 SR
1,460 MMR
Skadi
Skadi
Silver III
Anita Dumpy
Skadi
Silver III
Level 77
God Stats
5W - 7L
1,390 SR
Queue Stats
19W - 24L
1,390 MMR
Party 2
Chang'e
Chang'e
Silver III
TRICKSTOJESUS
Chang'e
Silver III
Level 102
God Stats
2W - 3L
1,727 SR
Queue Stats
19W - 24L
1,390 MMR
Party 2
Ymir
Ymir
Bronze III
wLVCw
Ymir
Bronze III
Level 31
God Stats
2W - 2L
1,680 SR
Queue Stats
2W - 3L
1,600 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Not Quite WHlTE
Cernunnos
17
5 / 5 / 12
13,883
631
17,252
16,142
7,294
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
Red Ripple
Scylla
20
12 / 2 / 8
15,294
695
25,109
18,415
7,309
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
WhaChuCallit
Baron Samedi
17
3 / 4 / 14
13,691
622
16,791
22,516
27,548
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bans
PersephoneAnubisDiscordiaAphroditeTiamat

VS

Bans
ChaacMedusaHeimdallrDanzaburouCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 7
13,403
609
15,703
22,491
9,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
18
6 / 5 / 5
14,750
670
21,763
19,917
8,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
wLVCw
Ymir
15
2 / 6 / 6
13,820
628
8,966
28,584
34,161
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
20
Kills
11
11
Deaths
20
34
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
9
7
0.72
W
Cernunnos
Not Quite WHlTE
Cernunnos
5
5
12
2.2
W
Scylla
Red Ripple
Scylla
12
2
8
8
L
Chang'e
6
5
5
1.7
W
Baron Samedi
WhaChuCallit
Baron Samedi
3
4
14
2.5
L
Ymir
wLVCw
Ymir
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,152
Damage
46,432
57,073
Taken
70,992
42,151
Mitigated
51,476
22,956
Healing
29,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,703
7,715
0
5,979
22,491
9,098
1,835
14,363
8,128
0
74,319
W
Cernunnos
Not Quite WHlTE
Cernunnos
17,252
10,679
0
2,715
16,142
7,294
2,281
10,053
5,757
0
60,849
W
Scylla
Red Ripple
Scylla
25,109
2,129
0
6,795
18,415
7,309
1,407
10,373
7,662
104,206
0
L
Chang'e
21,763
1,000
5,918
8,883
19,917
8,217
768
11,816
8,101
85,495
0
W
Baron Samedi
WhaChuCallit
Baron Samedi
16,791
858
2,520
10,926
22,516
27,548
84
9,309
12,802
57,961
0
L
Ymir
wLVCw
Ymir
8,966
1,403
1,976
6,266
28,584
34,161
255
16,079
12,505
28,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,868
Gold Earned
41,973
246
Minions Killed
232
0
Camps Cleared
0
1,096,502
Distance Traveled
1,042,932
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
13,403
609
70
3
0
317,730
2
W
Cernunnos
13,883
631
69
3
0
376,503
0
W
Scylla
15,294
695
129
6
0
356,788
3
L
Chang'e
14,750
670
134
6
0
365,118
5
W
Baron Samedi
13,691
622
48
2
0
363,211
2
L
Ymir
13,820
628
28
1
0
360,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role