Player Matchup

Neith
Neith
FladFX
Neith
Level 10
God Stats
0W - 3L
1,204 SR
Queue Stats
2W - 5L
1,318 Elo+
Party 1
Janus
Janus
Hesmart01
Janus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,318 Elo+
Party 1
Ymir
Ymir
Raeels
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,379 Elo+
Party 1
Thor
Thor
Tot4s
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,369 Elo+
Party 1
Nemesis
Nemesis
W7M julio4551
Nemesis
Level 16
God Stats
0W - 4L
1,221 SR
Queue Stats
35W - 45L
1,342 Elo+
Solo
Team Averages
Level 10
1,385 SR
1,345 Elo+

VS

Team Averages
Level 21
1,484 SR
1,443 Elo+
Apollo
Apollo
Ghost_Nomad-Br
Apollo
Level 25
God Stats
20W - 19L
1,543 SR
Queue Stats
40W - 37L
1,508 Elo+
Solo
Ravana
Ravana
HFields80
Ravana
Level 29
God Stats
3W - 2L
1,375 SR
Queue Stats
905W - 997L
1,311 Elo+
Solo
Da Ji
Da Ji
asmingab
Da Ji
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
6W - 9L
1,632 Elo+
Solo
Osiris
Osiris
davidx321
Osiris
Level 29
God Stats
3W - 1L
1,346 SR
Queue Stats
21W - 16L
1,416 Elo+
Solo
Anubis
Anubis
guninja12
Anubis
Level 17
God Stats
4W - 4L
1,657 SR
Queue Stats
34W - 39L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FladFX
Neith
11
1 / 4 / 4
6,677
445
5,836
7,964
2,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Hesmart01
Janus
13
2 / 4 / 0
8,181
545
5,634
7,350
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Raeels
Ymir
10
2 / 6 / 2
6,182
412
4,944
11,111
7,736
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
Tot4s
Thor
9
1 / 6 / 3
6,553
437
3,086
7,766
2,434
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nemesis
11
2 / 5 / 0
6,652
443
4,126
8,508
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 9
8,287
552
8,144
9,660
3,460
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
HFields80
Ravana
14
1 / 1 / 5
7,951
530
3,273
6,686
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
asmingab
Da Ji
15
8 / 2 / 2
8,852
590
6,949
9,982
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Osiris
davidx321
Osiris
12
5 / 4 / 7
7,432
495
7,095
8,798
6,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
guninja12
Anubis
14
4 / 0 / 7
8,453
564
5,943
7,195
3,721
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
8
Kills
24
25
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Neith
FladFX
Neith
1
4
4
0.75
W
6
1
9
10.5
W
Ravana
HFields80
Ravana
1
1
5
3.5
L
Janus
Hesmart01
Janus
2
4
0
0.5
L
Ymir
Raeels
Ymir
2
6
2
0.5
L
Thor
Tot4s
Thor
1
6
3
0.42
L
Nemesis
2
5
0
0.4
W
Da Ji
asmingab
Da Ji
8
2
2
4.5
W
Osiris
davidx321
Osiris
5
4
7
2.13
W
Anubis
guninja12
Anubis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,626
Damage
31,404
42,699
Taken
42,321
18,349
Mitigated
20,745
5,857
Healing
16,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
FladFX
Neith
5,836
2,653
0
2,169
7,964
2,240
0
197
7,767
0
33,945
W
8,144
3,613
0
5,015
9,660
3,460
1,353
2,322
7,294
0
50,758
W
Ravana
HFields80
Ravana
3,273
823
0
3,821
6,686
2,845
898
463
6,223
0
40,662
L
Janus
Hesmart01
Janus
5,634
55
0
1,352
7,350
2,045
0
775
6,575
51,104
0
L
Ymir
Raeels
Ymir
4,944
1,322
0
502
11,111
7,736
0
2,514
8,597
19,452
0
L
Thor
Tot4s
Thor
3,086
904
0
970
7,766
2,434
31
1,492
6,274
0
17,666
L
Nemesis
4,126
1,688
0
864
8,508
3,894
0
1,642
6,866
0
27,401
W
Da Ji
asmingab
Da Ji
6,949
1,833
255
1,625
9,982
4,073
628
2,294
7,588
0
49,571
W
Osiris
davidx321
Osiris
7,095
1,539
0
520
8,798
6,646
310
2,449
6,349
1,763
17,446
W
Anubis
guninja12
Anubis
5,943
712
0
4,847
7,195
3,721
160
2,696
4,289
49,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,245
Gold Earned
40,975
300
Minions Killed
402
0
Camps Cleared
0
1,342,713
Distance Traveled
1,442,652
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,677
445
68
5
0
241,232
2
W
Apollo
8,287
552
94
6
0
259,395
3
W
Ravana
7,951
530
82
5
0
287,265
2
L
Janus
8,181
545
121
8
0
288,062
0
L
Ymir
6,182
412
22
1
0
284,007
3
L
Thor
6,553
437
36
2
0
282,867
0
L
Nemesis
6,652
443
53
4
0
246,545
2
W
Da Ji
8,852
590
95
6
0
328,664
1
W
Osiris
7,432
495
19
1
0
299,747
5
W
Anubis
8,453
564
112
7
0
267,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role