Player Matchup

Hel
Hel
BeeSCheese
Hel
Level 23
God Stats
1W - 1L
1,270 SR
Queue Stats
15W - 24L
1,268 Elo+
Party 2
Erlang Shen
Erlang Shen
BenjiBai
Erlang Shen
Level 55
God Stats
5W - 7L
1,293 SR
Queue Stats
36W - 77L
1,277 Elo+
Party 2
Medusa
Medusa
TYZEN2400
Medusa
Level 29
God Stats
2W - 0L
1,804 SR
Queue Stats
262W - 230L
1,559 Elo+
Solo
Team Averages
Level 36
1,456 SR
1,368 Elo+

VS

Team Averages
Level 71
1,578 SR
1,425 Elo+
Rama
Rama
StgSwegin
Rama
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,500 Elo+
Party 1
Thanatos
Thanatos
Thermistokulus
Thanatos
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
TooSavageForRage
Bacchus
Level 17
God Stats
1W - 1L
1,735 SR
Queue Stats
2W - 4L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 13
9,129
702
2,732
6,246
1,936
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Erlang Shen
BenjiBai
Erlang Shen
13
5 / 3 / 8
9,719
748
5,404
8,137
4,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
TYZEN2400
Medusa
14
14 / 1 / 3
11,857
912
18,369
13,389
4,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
4 / 6 / 2
9,322
717
7,177
12,915
4,500
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
11
2 / 7 / 0
8,344
642
6,929
11,476
4,356
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

9
0 / 7 / 2
7,158
551
3,242
9,228
11,495
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
20
Kills
6
6
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
W
Erlang Shen
BenjiBai
Erlang Shen
5
3
8
3
L
Rama
4
6
2
0.83
W
Medusa
TYZEN2400
Medusa
14
1
3
15.5
L
Thanatos
2
7
0
0.29
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,505
Damage
17,348
27,772
Taken
33,619
11,445
Mitigated
20,351
12,618
Healing
8,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,732
546
2,191
2,136
6,246
1,936
939
814
5,432
15,589
0
W
Erlang Shen
BenjiBai
Erlang Shen
5,404
1,823
448
1,568
8,137
4,691
305
1,067
7,070
0
17,653
L
Rama
7,177
6,152
0
3,164
12,915
4,500
0
1,072
11,643
0
31,743
W
Medusa
TYZEN2400
Medusa
18,369
11,223
0
6,275
13,389
4,818
1,603
1,453
11,936
0
84,467
L
Thanatos
6,929
1,319
0
5,206
11,476
4,356
0
1,023
10,353
0
23,905
L
3,242
266
0
0
9,228
11,495
0
693
8,424
6,624
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,705
Gold Earned
24,824
160
Minions Killed
82
0
Camps Cleared
0
672,878
Distance Traveled
615,420
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,129
702
21
2
0
222,936
2
W
Erlang Shen
9,719
748
29
2
0
228,199
0
L
Rama
9,322
717
45
3
0
205,971
1
W
Medusa
11,857
912
110
8
0
221,743
1
L
Thanatos
8,344
642
33
3
0
212,828
8
L
Bacchus
7,158
551
4
0
0
196,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role