Player Matchup

Kali
Kali
Derivitives
Kali
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 23L
1,468 Elo+
Party 2
Sylvanus
Sylvanus
Despiteous
Sylvanus
Level 29
God Stats
23W - 15L
1,775 SR
Queue Stats
209W - 136L
1,726 Elo+
Solo
Cernunnos
Cernunnos
Symm3tr1c
Cernunnos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,460 Elo+
Party 2
Janus
Janus
chin00b
Janus
Level 9
God Stats
7W - 5L
1,862 SR
Queue Stats
26W - 21L
1,539 Elo+
Solo
Ymir
Ymir
esrgry
Ymir
Level 23
God Stats
3W - 1L
1,758 SR
Queue Stats
125W - 118L
1,633 Elo+
Solo
Team Averages
Level 19
1,679 SR
1,565 Elo+

VS

Team Averages
Level 21
1,577 SR
1,544 Elo+
Ares
Ares
DeathJokerX98
Ares
Level 29
God Stats
3W - 2L
1,718 SR
Queue Stats
59W - 39L
1,515 Elo+
Solo
Mercury
Mercury
Esmax
Mercury
Level 25
God Stats
4W - 2L
1,756 SR
Queue Stats
90W - 54L
1,685 Elo+
Solo
Bellona
Bellona
Moledeolla96
Bellona
Level 17
God Stats
2W - 0L
1,486 SR
Queue Stats
77W - 70L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
SalemCg
Jing Wei
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 56L
1,543 Elo+
Party 1
Tiamat
Tiamat
SanBubaDeAtocha
Tiamat
Level 16
God Stats
5W - 1L
1,423 SR
Queue Stats
53W - 46L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 4
8,582
452
3,739
13,047
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Despiteous
Sylvanus
17
3 / 4 / 4
10,194
537
10,651
16,208
15,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Symm3tr1c
Cernunnos
14
1 / 4 / 1
8,694
458
6,988
12,887
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
chin00b
Janus
14
4 / 6 / 1
8,570
451
6,246
10,668
3,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
esrgry
Ymir
13
2 / 3 / 2
9,190
484
4,970
17,404
13,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 7
8,784
462
8,354
13,975
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Esmax
Mercury
17
8 / 4 / 7
10,564
556
12,293
14,195
5,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Moledeolla96
Bellona
15
0 / 3 / 1
8,497
447
1,107
10,912
7,052
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jing Wei
SalemCg
Jing Wei
17
2 / 1 / 7
9,835
518
8,106
9,212
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 4 / 6
10,927
575
18,205
9,486
6,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
48
12
Kills
20
20
Deaths
12
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
1
0
7
4.5
L
2
3
4
1.33
L
Sylvanus
Despiteous
Sylvanus
3
4
4
1.25
W
Mercury
Esmax
Mercury
8
4
7
2.88
W
Bellona
Moledeolla96
Bellona
0
3
1
0.17
W
Jing Wei
SalemCg
Jing Wei
2
1
7
5.5
W
9
4
6
3
L
Cernunnos
Symm3tr1c
Cernunnos
1
4
1
0.38
L
Janus
chin00b
Janus
4
6
1
0.75
L
Ymir
esrgry
Ymir
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,594
Damage
48,065
70,214
Taken
57,780
43,109
Mitigated
32,652
19,143
Healing
13,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,354
415
0
2,590
13,975
10,452
262
5,792
8,044
31,608
0
L
3,739
1,976
0
5,779
13,047
6,037
0
3,670
9,377
0
51,115
L
Sylvanus
Despiteous
Sylvanus
10,651
1,859
576
4,979
16,208
15,272
957
8,696
7,512
59,697
10,972
W
Mercury
Esmax
Mercury
12,293
6,531
0
485
14,195
5,921
604
4,775
9,358
0
74,704
W
Bellona
Moledeolla96
Bellona
1,107
479
0
2,119
10,912
7,052
0
3,384
7,528
0
40,369
W
Jing Wei
SalemCg
Jing Wei
8,106
4,685
0
5,744
9,212
3,030
1,157
2,433
6,736
0
72,366
W
18,205
1,646
0
2,381
9,486
6,197
0
4,543
4,668
71,844
0
L
Cernunnos
Symm3tr1c
Cernunnos
6,988
4,267
0
4,562
12,887
4,751
871
1,890
10,997
0
44,957
L
Janus
chin00b
Janus
6,246
401
0
580
10,668
3,808
221
5,355
5,313
49,364
0
L
Ymir
esrgry
Ymir
4,970
250
0
2,667
17,404
13,241
0
6,948
10,456
27,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,230
Gold Earned
48,607
501
Minions Killed
485
0
Camps Cleared
0
1,651,568
Distance Traveled
1,784,801
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,784
462
49
3
0
377,850
5
L
Kali
8,582
452
92
5
0
395,234
6
L
Sylvanus
10,194
537
152
8
0
273,178
7
W
Mercury
10,564
556
105
6
0
425,615
6
W
Bellona
8,497
447
89
5
0
276,973
2
W
Jing Wei
9,835
518
118
6
0
357,304
5
W
Tiamat
10,927
575
124
7
0
347,059
2
L
Cernunnos
8,694
458
102
5
0
304,614
8
L
Janus
8,570
451
97
5
0
327,802
3
L
Ymir
9,190
484
58
3
0
350,740
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role