Player Matchup

Cthulhu
Cthulhu
GalacticFlare
Cthulhu
Level 28
God Stats
8W - 10L
1,609 SR
Queue Stats
13W - 17L
1,338 Elo+
Solo
Odin
Odin
IRcommander051
Odin
Level 2
God Stats
2W - 1L
1,744 SR
Queue Stats
128W - 90L
1,500 Elo+
Party 1
Izanami
Izanami
ImSoNoobHelpMe
Izanami
Level 144
God Stats
8W - 1L
1,496 SR
Queue Stats
141W - 87L
1,625 Elo+
Party 1
Loki
Loki
THE0_OSMURF
Loki
Level 17
God Stats
12W - 1L
1,900 SR
Queue Stats
22W - 20L
1,448 Elo+
Solo
Tiamat
Tiamat
blackdragon1307
Tiamat
Level 27
God Stats
1W - 4L
1,195 SR
Queue Stats
2W - 4L
1,114 Elo+
Solo
Team Averages
Level 44
1,589 SR
1,405 Elo+

VS

Team Averages
Level 9
1,522 SR
1,240 Elo+
Jormungandr
Jormungandr
GADIK_73
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,053 Elo+
Solo
Yemoja
Yemoja
IperatorStutti2
Yemoja
Level 18
God Stats
1W - 3L
1,566 SR
Queue Stats
3W - 6L
1,279 Elo+
Solo
Nemesis
Nemesis
SynSynthetic461
Nemesis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,494 Elo+
Solo
Ravana
Ravana
iLuffy_v8
Ravana
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,387 Elo+
Solo
Artemis
Artemis
macaroanaturbata
Artemis
Level 8
God Stats
0W - 2L
1,542 SR
Queue Stats
0W - 5L
989 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
5 / 1 / 14
8,037
536
7,165
11,473
8,593
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 2 / 8
8,933
596
5,128
8,155
4,231
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

17
20 / 2 / 6
11,775
785
16,521
10,395
4,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
7 / 1 / 7
9,064
604
5,465
7,894
2,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
6 / 2 / 10
8,398
560
6,896
7,838
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GADIK_73
Jormungandr
7
0 / 11 / 2
5,287
352
1,331
12,659
5,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 6 / 2
6,074
405
4,484
9,521
5,427
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
4 / 9 / 1
7,168
478
6,189
14,312
4,427
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
iLuffy_v8
Ravana
11
1 / 7 / 3
6,402
427
4,815
10,441
3,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 10 / 2
5,726
382
4,575
9,130
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
16
41
Kills
6
8
Deaths
43
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GADIK_73
Jormungandr
0
11
2
0.09
W
Cthulhu
5
1
14
12
W
3
2
8
3.5
W
20
2
6
11.5
L
0
6
2
0.17
L
4
9
1
0.5
W
7
1
7
10.5
W
6
2
10
5.5
L
Ravana
iLuffy_v8
Ravana
1
7
3
0.36
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,175
Damage
21,394
45,755
Taken
56,063
23,496
Mitigated
22,349
12,787
Healing
5,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GADIK_73
Jormungandr
1,331
536
109
328
12,659
5,636
0
2,124
10,480
17,586
0
W
Cthulhu
7,165
838
741
1,848
11,473
8,593
585
1,671
9,802
19,755
0
W
5,128
2,617
0
125
8,155
4,231
2,438
1,880
6,275
0
36,530
W
16,521
13,062
0
4,682
10,395
4,014
4,490
806
9,589
0
91,327
L
4,484
961
256
258
9,521
5,427
80
1,138
8,333
20,695
0
L
6,189
3,303
0
2,895
14,312
4,427
2,737
4,114
9,976
0
25,096
W
5,465
1,297
0
2,901
7,894
2,636
527
353
7,541
0
47,774
W
6,896
1,633
0
2,490
7,838
4,022
1,970
1,105
6,733
31,175
0
L
Ravana
iLuffy_v8
Ravana
4,815
1,528
0
1,293
10,441
3,748
65
4,137
6,013
0
27,575
L
4,575
2,027
0
50
9,130
3,111
0
1,864
7,200
0
14,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,207
Gold Earned
30,657
437
Minions Killed
188
0
Camps Cleared
0
1,415,893
Distance Traveled
1,170,979
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,287
352
25
2
0
216,849
0
W
Cthulhu
8,037
536
27
2
0
334,070
2
W
Odin
8,933
596
79
5
0
255,484
0
W
Izanami
11,775
785
158
11
0
267,051
1
L
Yemoja
6,074
405
38
3
0
190,122
0
L
Nemesis
7,168
478
40
3
0
282,405
0
W
Loki
9,064
604
95
6
0
286,668
3
W
Tiamat
8,398
560
78
5
0
272,620
0
L
Ravana
6,402
427
60
4
0
280,465
1
L
Artemis
5,726
382
25
2
0
201,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role