Player Matchup

Izanami
Izanami
SawPaing
Izanami
Level 102
God Stats
7W - 2L
1,832 SR
Queue Stats
420W - 317L
1,616 Elo+
Party 1
Bastet
Bastet
SupportPrime
Bastet
Level 158
God Stats
4W - 0L
1,900 SR
Queue Stats
88W - 26L
1,711 Elo+
Party 1
Tiamat
Tiamat
Verbanntt
Tiamat
Level 160
God Stats
15W - 5L
1,870 SR
Queue Stats
611W - 326L
1,609 Elo+
Party 1
Horus
Horus
iDragorniak
Horus
Level 160
God Stats
9W - 1L
1,794 SR
Queue Stats
674W - 459L
1,615 Elo+
Party 1
Sun Wukong
Sun Wukong
pipecalisto
Sun Wukong
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,530 Elo+
Solo
Team Averages
Level 127
1,779 SR
1,616 Elo+

VS

Team Averages
Level 131
1,519 SR
1,510 Elo+
Fenrir
Fenrir
ChiírooN
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
M4RC3L4NI_05
Xbalanque
Level 145
God Stats
7W - 6L
1,508 SR
Queue Stats
452W - 479L
1,553 Elo+
Solo
Gilgamesh
Gilgamesh
Tekarion
Gilgamesh
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 60L
1,490 Elo+
Solo
Cthulhu
Cthulhu
ZeAspirina
Cthulhu
Level 118
God Stats
17W - 20L
1,587 SR
Queue Stats
734W - 748L
1,508 Elo+
Solo
Anubis
Anubis
lDnz
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
SawPaing
Izanami
11
3 / 1 / 2
6,156
616
5,061
6,834
1,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bastet
9
3 / 0 / 4
5,726
573
4,400
6,066
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
Verbanntt
Tiamat
10
3 / 2 / 1
5,706
571
3,248
4,742
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 1 / 5
5,054
505
2,185
5,954
2,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
pipecalisto
Sun Wukong
11
3 / 1 / 1
6,378
638
5,306
8,504
3,681
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ChiírooN
Fenrir
8
1 / 2 / 2
4,904
490
3,156
6,033
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
M4RC3L4NI_05
Xbalanque
9
0 / 2 / 1
4,863
486
4,451
6,471
1,427
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
Tekarion
Gilgamesh
10
1 / 4 / 1
5,386
539
5,430
8,491
3,526
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
ZeAspirina
Cthulhu
7
0 / 2 / 2
4,503
450
3,537
6,114
2,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Anubis
lDnz
Anubis
8
3 / 2 / 0
5,310
531
3,295
4,131
1,906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
12
Kills
5
5
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ChiírooN
Fenrir
1
2
2
1
L
Xbalanque
M4RC3L4NI_05
Xbalanque
0
2
1
0.25
W
Izanami
SawPaing
Izanami
3
1
2
4
W
Bastet
3
0
4
5
L
Gilgamesh
Tekarion
Gilgamesh
1
4
1
0.38
W
Tiamat
Verbanntt
Tiamat
3
2
1
1.75
L
Cthulhu
ZeAspirina
Cthulhu
0
2
2
0.5
W
0
1
5
2.5
L
Anubis
lDnz
Anubis
3
2
0
1.5
W
Sun Wukong
pipecalisto
Sun Wukong
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,200
Damage
19,869
32,100
Taken
31,240
11,559
Mitigated
11,394
12,179
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ChiírooN
Fenrir
3,156
899
0
2,350
6,033
1,903
0
809
5,224
0
20,110
L
Xbalanque
M4RC3L4NI_05
Xbalanque
4,451
2,394
0
2,135
6,471
1,427
0
332
6,139
0
29,404
W
Izanami
SawPaing
Izanami
5,061
3,771
0
3,245
6,834
1,737
1,084
1,050
5,634
0
40,280
W
Bastet
4,400
1,012
0
1,942
6,066
1,520
0
2,084
3,957
0
23,870
L
Gilgamesh
Tekarion
Gilgamesh
5,430
1,189
0
1,419
8,491
3,526
0
171
8,320
0
25,965
W
Tiamat
Verbanntt
Tiamat
3,248
608
0
1,476
4,742
2,404
0
837
3,905
33,164
0
L
Cthulhu
ZeAspirina
Cthulhu
3,537
461
0
1,283
6,114
2,632
0
758
5,356
15,836
0
W
2,185
914
439
1,948
5,954
2,217
0
2,586
3,268
0
8,686
L
Anubis
lDnz
Anubis
3,295
140
0
1,566
4,131
1,906
0
1,178
2,953
22,357
0
W
Sun Wukong
pipecalisto
Sun Wukong
5,306
1,173
0
3,129
8,504
3,681
0
0
8,504
0
30,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,020
Gold Earned
24,966
272
Minions Killed
242
0
Camps Cleared
0
997,674
Distance Traveled
909,097
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,904
490
44
4
0
228,939
1
L
Xbalanque
4,863
486
59
6
0
156,459
1
W
Izanami
6,156
616
85
9
0
165,515
2
W
Bastet
5,726
573
51
5
0
231,879
4
L
Gilgamesh
5,386
539
53
5
0
167,461
2
W
Tiamat
5,706
571
67
7
0
175,183
2
L
Cthulhu
4,503
450
36
4
0
189,889
0
W
Horus
5,054
505
11
1
0
211,860
4
L
Anubis
5,310
531
50
5
0
166,349
3
W
Sun Wukong
6,378
638
58
6
0
213,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role