Player Matchup

Izanami
Izanami
MoCrunchy
Izanami
Level 158
God Stats
3W - 2L
1,731 SR
Queue Stats
136W - 66L
1,542 Elo+
Party 2
Hel
Hel
kamakazijaguar
Hel
Level 48
God Stats
1W - 1L
1,611 SR
Queue Stats
8W - 9L
1,432 Elo+
Party 2
Tiamat
Tiamat
mijikid
Tiamat
Level 38
God Stats
3W - 3L
1,505 SR
Queue Stats
99W - 49L
1,574 Elo+
Party 2
Team Averages
Level 81
1,616 SR
1,516 Elo+

VS

Team Averages
Level 32
1,611 SR
1,647 Elo+
Neith
Neith
CatGirlCharlotte
Neith
Level 16
God Stats
3W - 0L
1,840 SR
Queue Stats
5W - 1L
1,756 Elo+
Party 1
Bacchus
Bacchus
Fakeyob
Bacchus
Level 76
God Stats
1W - 0L
1,493 SR
Queue Stats
18W - 3L
1,686 Elo+
Party 1
Ra
Ra
TheBestGirlEver
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MoCrunchy
Izanami
14
5 / 10 / 3
10,477
748
11,677
18,471
7,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 10 / 7
9,993
714
6,487
14,312
5,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Tiamat
mijikid
Tiamat
11
3 / 10 / 3
9,704
693
7,268
15,030
7,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 13
11,543
825
20,483
14,005
7,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Fakeyob
Bacchus
15
12 / 2 / 10
11,948
853
12,070
14,374
9,493
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 5 / 14
10,737
767
11,840
9,891
3,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
67
10
Kills
30
30
Deaths
10
13
Assists
37
Player
Kills
Deaths
Assists
KDA
W
11
3
13
5.83
W
Bacchus
Fakeyob
Bacchus
12
2
10
8.5
L
Izanami
MoCrunchy
Izanami
5
10
3
0.65
W
7
5
14
2.8
L
2
10
7
0.55
L
Tiamat
mijikid
Tiamat
3
10
3
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,432
Damage
44,393
47,813
Taken
38,270
20,458
Mitigated
20,466
11,315
Healing
13,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,483
8,917
527
3,982
14,005
7,452
1,015
5,613
8,054
0
52,802
W
Bacchus
Fakeyob
Bacchus
12,070
1,552
0
4,526
14,374
9,493
0
3,386
10,834
41,051
0
L
Izanami
MoCrunchy
Izanami
11,677
7,017
0
1,941
18,471
7,062
0
8,431
9,868
0
54,016
W
11,840
946
1,968
2,931
9,891
3,521
634
4,274
5,301
42,021
0
L
6,487
668
3,937
4,568
14,312
5,543
0
7,754
6,294
13,093
0
L
Tiamat
mijikid
Tiamat
7,268
550
0
869
15,030
7,853
0
7,050
7,649
19,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,174
Gold Earned
34,228
111
Minions Killed
159
0
Camps Cleared
0
615,707
Distance Traveled
664,028
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,543
825
54
4
0
219,454
1
W
Bacchus
11,948
853
49
4
0
224,405
1
L
Izanami
10,477
748
72
5
0
208,199
4
W
Ra
10,737
767
56
4
0
220,169
2
L
Hel
9,993
714
18
1
0
199,638
0
L
Tiamat
9,704
693
21
2
0
207,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role