Player Matchup

King Arthur
King Arthur
Platinum III
F0RASTEIR0
King Arthur
Platinum III
Level 160
God Stats
46W - 46L
1,651 SR
Queue Stats
253W - 237L
1,791 MMR
Solo
Serqet
Serqet
Gold V
Fr4nkanox
Serqet
Gold V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,367 MMR
Solo
Artemis
Artemis
Silver IV
GeerKiller
Artemis
Silver IV
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Platinum III
pedrinho0
Merlin
Platinum III
Level 160
God Stats
6W - 10L
1,476 SR
Queue Stats
672W - 688L
1,787 MMR
Solo
Ao Kuang
Ao Kuang
Gold I
xMaTeUsJaQuEsx
Ao Kuang
Gold I
Level 155
God Stats
25W - 20L
1,707 SR
Queue Stats
318W - 321L
1,306 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,567 SR
1,550 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 138
1,469 SR
1,625 MMR
Hercules
Hercules
Silver IV
CactusJacks
Hercules
Silver IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum III
Fabiloko
Cthulhu
Platinum III
Level 149
God Stats
1W - 2L
1,338 SR
Queue Stats
183W - 172L
1,732 MMR
Solo
Anhur
Anhur
Platinum I
HuevoDerech0
Anhur
Platinum I
Level 125
God Stats
17W - 20L
1,509 SR
Queue Stats
163W - 153L
1,892 MMR
Party 1
Raijin
Raijin
Platinum III
Huevolzquierdo
Raijin
Platinum III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Gold IV
للل自自自ててて
Fenrir
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
F0RASTEIR0
King Arthur
15
1 / 4 / 3
8,665
510
10,801
14,731
10,819
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Fr4nkanox
Serqet
12
1 / 5 / 3
7,142
420
3,333
11,135
5,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
GeerKiller
Artemis
13
0 / 7 / 3
8,043
473
4,163
10,106
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
pedrinho0
Merlin
14
2 / 6 / 1
8,797
517
4,004
7,845
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
13
4 / 4 / 2
8,094
476
6,813
12,849
4,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
SetTsukuyomiApolloAthena

VS

Bans
NemesisTiamatArtioGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CactusJacks
Hercules
12
0 / 2 / 5
7,304
430
1,512
8,220
6,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
Fabiloko
Cthulhu
17
4 / 1 / 5
9,848
579
9,031
12,156
10,636
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
9 / 3 / 0
10,738
632
8,530
11,469
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
10 / 1 / 5
11,207
659
12,639
8,242
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 8
8,932
525
4,971
12,292
5,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
8
Kills
26
26
Deaths
10
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
CactusJacks
Hercules
0
2
5
1.25
L
King Arthur
F0RASTEIR0
King Arthur
1
4
3
0.63
W
Cthulhu
Fabiloko
Cthulhu
4
1
5
6.5
L
Serqet
Fr4nkanox
Serqet
1
5
3
0.5
L
Artemis
GeerKiller
Artemis
0
7
3
0.21
W
9
3
0
3
W
10
1
5
12.5
L
Merlin
pedrinho0
Merlin
2
6
1
0.42
L
Ao Kuang
4
4
2
1.25
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,114
Damage
36,683
56,666
Taken
52,379
26,596
Mitigated
29,550
10,277
Healing
23,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CactusJacks
Hercules
1,512
278
183
2,408
8,220
6,058
0
1,677
6,409
1,875
20,601
L
King Arthur
F0RASTEIR0
King Arthur
10,801
1,605
0
2,760
14,731
10,819
0
6,709
7,997
0
59,364
W
Cthulhu
Fabiloko
Cthulhu
9,031
764
560
6,680
12,156
10,636
276
1,610
10,546
59,590
0
L
Serqet
Fr4nkanox
Serqet
3,333
671
0
1,660
11,135
5,747
0
4,195
6,822
0
33,490
L
Artemis
GeerKiller
Artemis
4,163
1,451
0
1,552
10,106
3,212
205
283
9,811
0
41,449
W
8,530
4,468
0
5,792
11,469
4,201
838
1,057
10,412
0
75,739
W
12,639
1,486
0
2,078
8,242
3,055
560
3,883
4,359
74,026
0
L
Merlin
pedrinho0
Merlin
4,004
171
0
998
7,845
2,582
0
3,889
3,742
57,945
0
L
Ao Kuang
6,813
1,209
0
3,307
12,849
4,236
0
6,153
6,436
49,578
0
W
4,971
838
0
5,328
12,292
5,600
0
2,590
9,108
0
57,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,741
Gold Earned
48,029
456
Minions Killed
545
0
Camps Cleared
0
1,552,198
Distance Traveled
1,648,020
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,304
430
43
3
0
330,325
3
L
King Arthur
8,665
510
114
7
0
305,356
3
W
Cthulhu
9,848
579
110
6
0
362,736
7
L
Serqet
7,142
420
50
3
0
353,701
8
L
Artemis
8,043
473
89
5
0
278,329
3
W
Anhur
10,738
632
132
8
0
298,189
1
W
Raijin
11,207
659
161
9
0
326,025
2
L
Merlin
8,797
517
123
7
0
293,184
6
L
Ao Kuang
8,094
476
80
5
0
321,628
5
W
Fenrir
8,932
525
99
6
0
330,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role