Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
AndyzInProfit
Janus
Level 57
God Stats
5W - 14L
1,361 SR
Queue Stats
38W - 84L
1,365 Elo+
Party 1
Ymir
Ymir
BulletMelks
Ymir
Level 28
God Stats
16W - 29L
1,195 SR
Queue Stats
41W - 74L
1,291 Elo+
Party 1
Sun Wukong
Sun Wukong
Spac3Cade7
Sun Wukong
Level 34
God Stats
21W - 42L
1,237 SR
Queue Stats
27W - 63L
1,251 Elo+
Party 1
Anhur
Anhur
kdougzz
Anhur
Level 67
God Stats
0W - 4L
1,822 SR
Queue Stats
146W - 138L
1,520 Elo+
Party 1
Team Averages
Level 51
1,423 SR
1,385 Elo+

VS

Team Averages
Level 85
1,557 SR
1,451 Elo+
Chernobog
Chernobog
Darkweaver19
Chernobog
Level 123
God Stats
2W - 1L
1,682 SR
Queue Stats
189W - 174L
1,406 Elo+
Party 2
Cabrakan
Cabrakan
Eleiner0807
Cabrakan
Level 121
God Stats
5W - 6L
1,500 SR
Queue Stats
111W - 108L
1,410 Elo+
Party 3
Gilgamesh
Gilgamesh
Navinoxx
Gilgamesh
Level 127
God Stats
5W - 6L
1,563 SR
Queue Stats
235W - 249L
1,416 Elo+
Party 3
Freya
Freya
Reveloon
Freya
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 54L
1,576 Elo+
Party 2
Ne Zha
Ne Zha
lok91
Ne Zha
Level 28
God Stats
4W - 0L
1,541 SR
Queue Stats
65W - 73L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 1 / 1
6,563
505
2,806
7,535
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 6 / 0
5,842
449
2,265
6,268
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 3 / 1
5,779
445
4,426
10,059
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Spac3Cade7
Sun Wukong
10
1 / 5 / 1
5,736
441
4,023
10,604
5,172
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
kdougzz
Anhur
10
1 / 4 / 1
6,176
475
4,361
9,173
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Darkweaver19
Chernobog
13
4 / 2 / 5
7,948
611
8,284
8,332
2,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cabrakan
Eleiner0807
Cabrakan
10
5 / 0 / 5
7,681
591
4,878
8,496
4,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
Navinoxx
Gilgamesh
14
2 / 1 / 3
8,001
615
6,406
9,473
5,068
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
Reveloon
Freya
14
6 / 0 / 4
8,683
668
8,886
8,020
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ne Zha
lok91
Ne Zha
13
2 / 0 / 7
7,703
593
2,084
6,284
2,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
43
3
Kills
19
19
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
1
1
0.5
L
1
6
0
0.17
L
0
3
1
0.17
W
Chernobog
Darkweaver19
Chernobog
4
2
5
3.25
W
Cabrakan
Eleiner0807
Cabrakan
5
0
5
7.5
W
Gilgamesh
Navinoxx
Gilgamesh
2
1
3
3.5
W
Freya
Reveloon
Freya
6
0
4
8
L
Sun Wukong
Spac3Cade7
Sun Wukong
1
5
1
0.3
L
Anhur
kdougzz
Anhur
1
4
1
0.38
W
Ne Zha
lok91
Ne Zha
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,881
Damage
30,538
43,639
Taken
40,605
17,151
Mitigated
17,428
8,856
Healing
17,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,806
979
0
609
7,535
2,828
0
2,265
5,270
0
48,246
L
2,265
115
0
440
6,268
1,943
0
3,581
2,687
18,250
0
L
4,426
583
0
3,456
10,059
4,528
0
3,880
6,179
20,210
0
W
Chernobog
Darkweaver19
Chernobog
8,284
4,428
0
2,268
8,332
2,657
2,195
1,278
7,054
0
52,379
W
Cabrakan
Eleiner0807
Cabrakan
4,878
871
0
2,722
8,496
4,993
0
2,214
6,206
13,111
0
W
Gilgamesh
Navinoxx
Gilgamesh
6,406
1,702
0
3,070
9,473
5,068
418
0
9,473
0
46,406
W
Freya
Reveloon
Freya
8,886
3,176
0
5,704
8,020
2,599
342
1,602
6,206
51,552
0
L
Sun Wukong
Spac3Cade7
Sun Wukong
4,023
686
0
1,900
10,604
5,172
492
2,046
8,558
0
22,743
L
Anhur
kdougzz
Anhur
4,361
1,515
0
2,451
9,173
2,680
43
1,992
7,181
0
33,924
W
Ne Zha
lok91
Ne Zha
2,084
277
0
3,406
6,284
2,111
1,110
1,269
4,975
0
41,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,096
Gold Earned
40,016
271
Minions Killed
374
0
Camps Cleared
0
1,179,701
Distance Traveled
1,330,410
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,563
505
94
7
0
311,155
1
L
Janus
5,842
449
37
3
0
212,308
2
L
Ymir
5,779
445
43
3
0
237,937
2
W
Chernobog
7,948
611
90
7
0
223,935
0
W
Cabrakan
7,681
591
16
1
0
292,810
3
W
Gilgamesh
8,001
615
84
6
0
270,036
5
W
Freya
8,683
668
93
7
0
253,252
5
L
Sun Wukong
5,736
441
40
3
0
200,293
2
L
Anhur
6,176
475
57
4
0
218,008
1
W
Ne Zha
7,703
593
91
7
0
290,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role