Player Matchup

Hera
Hera
Inferbo
Hera
Level 29
God Stats
0W - 2L
1,300 SR
Queue Stats
3W - 3L
1,547 Elo+
Party 1
Nemesis
Nemesis
Jamslabbits
Nemesis
Level 6
God Stats
2W - 2L
1,649 SR
Queue Stats
2W - 2L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
RilfDanielson
Cthulhu
Level 4
God Stats
1W - 2L
1,510 SR
Queue Stats
1W - 2L
1,517 Elo+
Party 1
Aphrodite
Aphrodite
Roforiana
Aphrodite
Level 75
God Stats
0W - 1L
1,332 SR
Queue Stats
3W - 3L
1,547 Elo+
Party 1
Jormungandr
Jormungandr
neo360shot
Jormungandr
Level 33
God Stats
0W - 1L
1,538 SR
Queue Stats
2W - 3L
1,518 Elo+
Party 1
Team Averages
Level 29
1,466 SR
1,537 Elo+

VS

Team Averages
Level 21
1,658 SR
1,584 Elo+
Chang'e
Chang'e
Esmax
Chang'e
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 54L
1,666 Elo+
Solo
Medusa
Medusa
FartSniffer2007
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,764 Elo+
Solo
Cthulhu
Cthulhu
Kaiwaka
Cthulhu
Level 18
God Stats
4W - 0L
1,658 SR
Queue Stats
29W - 24L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
Tidiestman
Gilgamesh
Level 26
God Stats
6W - 1L
1,844 SR
Queue Stats
56W - 49L
1,521 Elo+
Party 2
Thor
Thor
Wiggilly
Thor
Level 28
God Stats
3W - 2L
1,790 SR
Queue Stats
107W - 101L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Inferbo
Hera
16
1 / 8 / 4
10,556
440
10,903
16,892
5,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Jamslabbits
Nemesis
15
5 / 7 / 6
10,769
449
6,624
20,713
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
15
1 / 8 / 11
9,822
409
13,811
24,166
19,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Aphrodite
Roforiana
Aphrodite
16
5 / 8 / 9
11,751
490
14,546
17,536
12,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
neo360shot
Jormungandr
16
6 / 5 / 6
11,102
463
18,745
21,994
16,650
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Esmax
Chang'e
20
18 / 3 / 8
14,818
617
25,748
20,333
8,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
8 / 5 / 11
13,113
546
21,951
16,230
8,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Kaiwaka
Cthulhu
16
2 / 3 / 14
11,459
477
8,309
21,728
20,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
Tidiestman
Gilgamesh
18
4 / 3 / 18
12,069
503
13,254
21,979
18,171
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thor
19
4 / 5 / 14
12,188
508
11,109
18,638
7,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
101
18
Kills
36
36
Deaths
19
36
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Esmax
Chang'e
18
3
8
7.33
W
8
5
11
2.7
L
Hera
Inferbo
Hera
1
8
4
0.38
L
Nemesis
Jamslabbits
Nemesis
5
7
6
1.14
W
Cthulhu
Kaiwaka
Cthulhu
2
3
14
3
L
Cthulhu
1
8
11
0.81
L
Aphrodite
Roforiana
Aphrodite
5
8
9
1.19
W
Gilgamesh
Tidiestman
Gilgamesh
4
3
18
4.33
W
Thor
4
5
14
2.2
L
Jormungandr
neo360shot
Jormungandr
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,629
Damage
80,371
101,301
Taken
98,908
61,266
Mitigated
63,548
24,830
Healing
25,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Esmax
Chang'e
25,748
2,072
3,945
9,027
20,333
8,987
2,370
9,345
10,635
110,133
0
W
21,951
10,916
0
3,300
16,230
8,147
4,949
8,680
7,268
0
86,511
L
Hera
Inferbo
Hera
10,903
2,635
44
1,949
16,892
5,547
860
5,609
11,283
67,565
0
L
Nemesis
Jamslabbits
Nemesis
6,624
1,333
0
1,895
20,713
6,856
591
5,524
15,189
0
62,251
W
Cthulhu
Kaiwaka
Cthulhu
8,309
734
1,308
2,247
21,728
20,907
784
11,446
9,899
54,205
0
L
Cthulhu
13,811
335
1,184
3,476
24,166
19,450
515
8,646
15,520
47,102
0
L
Aphrodite
Roforiana
Aphrodite
14,546
1,592
8,815
6,249
17,536
12,763
1,899
7,107
10,429
42,356
0
W
Gilgamesh
Tidiestman
Gilgamesh
13,254
2,531
0
3,732
21,979
18,171
1,160
15,880
5,786
0
70,786
W
Thor
11,109
2,121
0
1,860
18,638
7,336
704
11,250
7,181
45
79,648
L
Jormungandr
neo360shot
Jormungandr
18,745
2,592
0
1,218
21,994
16,650
1,188
7,216
14,778
57,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,000
Gold Earned
63,647
429
Minions Killed
573
0
Camps Cleared
0
2,105,155
Distance Traveled
2,240,336
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
14,818
617
168
7
0
481,426
6
W
Medusa
13,113
546
111
5
0
457,477
1
L
Hera
10,556
440
123
5
0
421,469
1
L
Nemesis
10,769
449
95
4
0
451,425
1
W
Cthulhu
11,459
477
81
3
0
421,796
0
L
Cthulhu
9,822
409
61
3
0
419,429
0
L
Aphrodite
11,751
490
62
3
0
431,402
0
W
Gilgamesh
12,069
503
99
4
0
425,066
3
W
Thor
12,188
508
114
5
0
454,571
1
L
Jormungandr
11,102
463
88
4
0
381,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role