Player Matchup

Loki
Loki
Gold III
Lunerfish
Loki
Gold III
Level 93
God Stats
20W - 15L
1,512 SR
Queue Stats
627W - 629L
1,287 MMR
Solo
Ymir
Ymir
Bronze III
MissKaty
Ymir
Bronze III
Level 89
God Stats
1W - 3L
1,364 SR
Queue Stats
1W - 5L
1,367 MMR
Party 2
Raijin
Raijin
Silver I
TheBarnyardDog
Raijin
Silver I
Level 124
God Stats
1W - 3L
1,713 SR
Queue Stats
124W - 132L
1,188 MMR
Solo
Neith
Neith
Bronze III
TimDaimer1234
Neith
Bronze III
Level 124
God Stats
10W - 9L
1,430 SR
Queue Stats
32W - 42L
1,367 MMR
Party 2
Tyr
Tyr
Gold V
wordyunicycle
Tyr
Gold V
Level 149
God Stats
0W - 1L
1,301 SR
Queue Stats
85W - 91L
1,351 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,464 SR
1,312 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 119
1,685 SR
1,312 MMR
Danzaburou
Danzaburou
Gold V
Arimaseth
Danzaburou
Gold V
Level 149
God Stats
20W - 15L
1,667 SR
Queue Stats
415W - 418L
1,363 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold V
Leapedparrot
Kumbhakarna
Gold V
Level 147
God Stats
11W - 6L
1,720 SR
Queue Stats
722W - 739L
1,321 MMR
Party 1
Ne Zha
Ne Zha
Gold IV
backslashlol
Ne Zha
Gold IV
Level 65
God Stats
15W - 3L
1,921 SR
Queue Stats
150W - 144L
1,435 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver II
ieyesrestricti
Tsukuyomi
Silver II
Level 149
God Stats
15W - 11L
1,586 SR
Queue Stats
684W - 685L
1,023 MMR
Party 1
Ra
Ra
Gold IV
lemek7
Ra
Gold IV
Level 84
God Stats
23W - 23L
1,528 SR
Queue Stats
150W - 151L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
20
5 / 4 / 6
13,754
509
14,507
21,298
9,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
17
1 / 8 / 2
11,551
428
9,329
24,142
23,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
3 / 8 / 5
12,570
466
13,553
23,186
10,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

18
3 / 4 / 1
12,239
453
9,057
13,821
6,161
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
5 / 6 / 1
13,904
515
18,322
29,983
36,766
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
Guan YuSetBaron SamediAthenaGanesha

VS

Bans
TiamatJanusPersephoneScyllaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arimaseth
Danzaburou
20
4 / 3 / 5
16,520
612
12,765
19,472
10,063
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Leapedparrot
Kumbhakarna
20
4 / 2 / 16
15,378
570
9,520
25,380
33,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
20
9 / 3 / 10
16,004
593
24,328
26,539
22,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
ieyesrestricti
Tsukuyomi
20
5 / 5 / 10
15,760
584
24,740
26,146
22,910
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
20
8 / 4 / 9
15,215
564
16,514
13,221
6,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
17
Kills
30
30
Deaths
17
15
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Arimaseth
Danzaburou
4
3
5
2.17
W
Kumbhakarna
Leapedparrot
Kumbhakarna
4
2
16
6
L
Loki
5
4
6
2
L
Ymir
1
8
2
0.25
L
3
8
5
0.69
L
3
4
1
0.88
W
Ne Zha
9
3
10
4.67
W
Tsukuyomi
ieyesrestricti
Tsukuyomi
5
5
10
2
W
Ra
8
4
9
3.13
L
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,768
Damage
87,867
112,430
Taken
110,758
85,722
Mitigated
95,075
17,124
Healing
55,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Arimaseth
Danzaburou
12,765
9,059
0
9,514
19,472
10,063
8,433
3,025
16,319
0
143,017
W
Kumbhakarna
Leapedparrot
Kumbhakarna
9,520
2,183
0
4,360
25,380
33,703
520
7,118
17,956
45,646
0
L
Loki
14,507
3,177
0
869
21,298
9,339
0
4,707
16,473
0
108,429
L
Ymir
9,329
520
0
2,095
24,142
23,451
0
6,059
17,852
53,785
0
L
13,553
1,007
0
2,280
23,186
10,005
428
7,672
15,236
83,848
0
L
9,057
4,083
0
2,601
13,821
6,161
1,452
1,434
12,347
0
81,013
W
Ne Zha
24,328
9,771
0
13,392
26,539
22,244
1,465
5,635
19,504
0
129,050
W
Tsukuyomi
ieyesrestricti
Tsukuyomi
24,740
4,338
0
10,516
26,146
22,910
2,663
3,346
22,629
69
117,020
W
Ra
16,514
680
11,191
6,426
13,221
6,155
1,717
3,747
9,278
92,863
0
L
18,322
2,107
0
9,279
29,983
36,766
272
5,436
24,419
0
95,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,018
Gold Earned
78,877
735
Minions Killed
760
0
Camps Cleared
0
2,371,294
Distance Traveled
2,656,503
49
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
16,520
612
202
7
0
470,509
10
W
Kumbhakarna
15,378
570
61
2
0
533,402
10
L
Loki
13,754
509
166
6
0
544,631
13
L
Ymir
11,551
428
83
3
0
499,028
12
L
Raijin
12,570
466
158
6
0
448,481
6
L
Neith
12,239
453
152
6
0
399,551
10
W
Ne Zha
16,004
593
156
6
0
594,751
9
W
Tsukuyomi
15,760
584
176
7
0
503,878
2
W
Ra
15,215
564
165
6
0
553,963
7
L
Tyr
13,904
515
176
7
0
479,603
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role