Player Matchup

Medusa
Medusa
 
Medusa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
CaptbrngDown
Mulan
Level 127
God Stats
13W - 19L
1,455 SR
Queue Stats
155W - 206L
1,304 Elo+
Party 1
Tiamat
Tiamat
joe_mama-69-
Tiamat
Level 68
God Stats
37W - 63L
1,417 SR
Queue Stats
501W - 689L
1,325 Elo+
Solo
Team Averages
Level 107
1,457 SR
1,376 Elo+

VS

Team Averages
Level 79
1,546 SR
1,378 Elo+
Vulcan
Vulcan
TJguerrero16
Vulcan
Level 108
God Stats
9W - 10L
1,500 SR
Queue Stats
75W - 125L
1,409 Elo+
Solo
Chaac
Chaac
YeGetNasty
Chaac
Level 68
God Stats
3W - 5L
1,658 SR
Queue Stats
56W - 66L
1,323 Elo+
Solo
Izanami
Izanami
monster-devon850
Izanami
Level 61
God Stats
5W - 14L
1,480 SR
Queue Stats
6W - 16L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
10 / 1 / 7
10,185
849
11,695
7,636
2,466
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

11
2 / 2 / 12
8,704
725
4,592
7,989
4,982
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Tiamat
13
5 / 1 / 11
9,657
805
9,635
8,509
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
11
1 / 4 / 2
8,031
669
6,936
8,778
3,054
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
11
1 / 5 / 0
8,482
707
4,338
13,503
10,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 8 / 1
7,454
621
4,158
10,463
3,257
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
17
Kills
3
4
Deaths
17
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
10
1
7
13.5
W
2
2
12
4
L
Vulcan
1
4
2
0.5
L
Chaac
1
5
0
0.2
W
Tiamat
5
1
11
10.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,922
Damage
15,432
24,134
Taken
32,744
12,289
Mitigated
16,845
7,204
Healing
8,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,695
5,801
0
1,224
7,636
2,466
2,560
2,920
4,716
0
31,331
W
4,592
1,041
0
1,778
7,989
4,982
173
1,773
6,216
0
32,478
L
Vulcan
6,936
2,103
369
2,274
8,778
3,054
126
2,453
6,325
23,783
0
L
Chaac
4,338
712
564
4,670
13,503
10,534
323
5,622
7,881
0
24,874
W
Tiamat
9,635
393
0
4,202
8,509
4,841
501
2,334
6,175
36,300
0
L
4,158
2,242
0
454
10,463
3,257
786
1,792
8,671
0
22,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,546
Gold Earned
23,967
158
Minions Killed
115
0
Camps Cleared
0
695,641
Distance Traveled
606,015
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,185
849
45
4
0
223,217
2
W
Mulan
8,704
725
54
5
0
226,055
4
L
Vulcan
8,031
669
37
3
0
189,891
4
L
Chaac
8,482
707
45
4
0
223,589
1
W
Tiamat
9,657
805
59
5
0
246,369
1
L
Izanami
7,454
621
33
3
0
192,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role